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Game crashes on disasters or even small fire...

Posted: 27 Nov 2019, 06:50
by Filter62
Just bought on steam and game keeps crashing when something gets destroyed, there's I would say there's slight chance of crash when tile gets destroyed. Updated Java and running as admin doesn't help. Any help? (Windows 10 PC)
:bq
I suppose it happens when music changes, so disabling music kinda fixes problem, but I want to know is there some other way?

Crash.txt btw:

, v: 0 (Desktop)
1.7.71p (771), p:true

com.badlogic.gdx.utils.GdxRuntimeException: Unable to allocate audio buffers. AL Error: 40963

com.badlogic.gdx.utils.GdxRuntimeException: Unable to allocate audio buffers. AL Error: 40963
at com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic.play(OpenALMusic.java:84)
at info.flowersoft.theotown.resources.MusicBox.playTape(MusicBox.java:139)
at info.flowersoft.theotown.resources.MusicBox.changeMusic(MusicBox.java:106)
at info.flowersoft.theotown.resources.MusicBox$1.run(MusicBox.java:66)
at java.util.TimerThread.mainLoop(Unknown Source)
at java.util.TimerThread.run(Unknown Source)

Re: Game crashes on disasters or even small fire...

Posted: 27 Nov 2019, 12:01
by Lobby
It sounds like a driver issue with the sound card to me. What hardware are you using?

Re: Game crashes on disasters or even small fire...

Posted: 27 Nov 2019, 12:47
by Filter62
I don't know about hardware, but I'm using Realtek High Definition audio drivers, well I'll try update them I guess...

Re: Game crashes on disasters or even small fire...

Posted: 27 Nov 2019, 18:00
by Filter62
Not helped))) Well, I still can play with music from game just in player, I don't know why it reacts so bad on music change, every other sound is fine. It's just music, disabling music cures all crashes.

Re: Game crashes on disasters or even small fire...

Posted: 06 Dec 2019, 20:08
by Lobby
Please join the TheoTown beta channel on Steam and try out if that version still have this issue.