Game crashes on disasters or even small fire...
Posted: 27 Nov 2019, 06:50
Just bought on steam and game keeps crashing when something gets destroyed, there's I would say there's slight chance of crash when tile gets destroyed. Updated Java and running as admin doesn't help. Any help? (Windows 10 PC)
I suppose it happens when music changes, so disabling music kinda fixes problem, but I want to know is there some other way?
Crash.txt btw:
, v: 0 (Desktop)
1.7.71p (771), p:true
com.badlogic.gdx.utils.GdxRuntimeException: Unable to allocate audio buffers. AL Error: 40963
com.badlogic.gdx.utils.GdxRuntimeException: Unable to allocate audio buffers. AL Error: 40963
at com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic.play(OpenALMusic.java:84)
at info.flowersoft.theotown.resources.MusicBox.playTape(MusicBox.java:139)
at info.flowersoft.theotown.resources.MusicBox.changeMusic(MusicBox.java:106)
at info.flowersoft.theotown.resources.MusicBox$1.run(MusicBox.java:66)
at java.util.TimerThread.mainLoop(Unknown Source)
at java.util.TimerThread.run(Unknown Source)
I suppose it happens when music changes, so disabling music kinda fixes problem, but I want to know is there some other way?
Crash.txt btw:
, v: 0 (Desktop)
1.7.71p (771), p:true
com.badlogic.gdx.utils.GdxRuntimeException: Unable to allocate audio buffers. AL Error: 40963
com.badlogic.gdx.utils.GdxRuntimeException: Unable to allocate audio buffers. AL Error: 40963
at com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic.play(OpenALMusic.java:84)
at info.flowersoft.theotown.resources.MusicBox.playTape(MusicBox.java:139)
at info.flowersoft.theotown.resources.MusicBox.changeMusic(MusicBox.java:106)
at info.flowersoft.theotown.resources.MusicBox$1.run(MusicBox.java:66)
at java.util.TimerThread.mainLoop(Unknown Source)
at java.util.TimerThread.run(Unknown Source)