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Advanced smoke types
Posted: 21 Feb 2017, 21:08
by Lobby
As mentioned
here you can add one or multiple smoke sources to your plugin. The definition to use smoke might look like
Code: Select all
"smoke":[{"id":"$smoke07","x":13,"y":-14}]
Where tags
x and
y define the relative position of the smoke source. Tag
id defines which smoke object to use. We also defined the following smoke objects for you:
- $smoke00
- $smoke01
- $smoke02
- $smoke03
- $smoke04
- $smoke05
- $smoke06
- $smoke07
- $watervapor00
- $qualm00
The preview is just for impression. The animated version in the game might differ in size and frame count. Most of the smokes don't make sense for a chimney on a normal house. We encourage you to use either
$smoke06 or
$smoke07 for this purpose.
Re: Advanced smoke types
Posted: 28 Sep 2017, 11:11
by Bearbear76
Lancaster Kingdom wrote: ↑28 Sep 2017, 00:55
Can you explain more about x and y? How do I get the smoke in the bottom of the building that's possible? I'm reading all the tutorials.
This thread should help you
http://www.theotown.com/forum/viewtopic.php?f=42&t=4147
Re: Advanced smoke types
Posted: 20 Jan 2020, 06:21
by AntarcticTreay
Can smoke be added to a train?
If the short answer is yes, what would it be like?
- Train texture
- STEAM 1.png (1.33 KiB) Viewed 10363 times
Smoke:
- smoke04.png (1.9 KiB) Viewed 10363 times
Re: Advanced smoke types
Posted: 20 Jan 2020, 10:43
by Bearbear76
Never tried it but I think you might be able to add it normally via animation.
Re: Advanced smoke types
Posted: 21 Mar 2022, 07:52
by TheFennekin
@Naufhal yes and also cars or trams
Re: Advanced smoke types
Posted: 09 Jul 2023, 11:42
by CERRERA
Lobby wrote: ↑21 Feb 2017, 21:08
As mentioned
here you can add one or multiple smoke sources to your plugin. The definition to use smoke might look like
Code: Select all
"smoke":[{"id":"$smoke07","x":13,"y":-14}]
Where tags
x and
y define the relative position of the smoke source. Tag
id defines which smoke object to use. We also defined the following smoke objects for you:
- $smoke00
- $smoke01
- $smoke02
- $smoke03
- $smoke04
- $smoke05
- $smoke06
- $smoke07
- $watervapor00
- $qualm00
The preview is just for impression. The animated version in the game might differ in size and frame count. Most of the smokes don't make sense for a chimney on a normal house. We encourage you to use either
$smoke06 or
$smoke07 for this purpose.
Smoke animation are supported by rotation?
Code:
Select all Reset
[
{"id":"$smoke01","x":45,"y":-50,"frame":0},
{"id":"$smoke01","x":45,"y":-50,"frame":1},{"id":"$smoke01","x":45,"y":-50,"frame":2},
{"id":"$smoke01","x":45,"y":-50,"frame":3}
]
Re: Advanced smoke types
Posted: 10 Jul 2023, 00:05
by JustAnyone
No, you should use animations for that.
как делать дым
Posted: 26 Feb 2024, 18:06
by Вениамин Кузьминов
Извините, а как вообще делать дым в плагин, если я создаю сам плагин в PDF?
Re: как делать дым
Posted: 27 Feb 2024, 04:03
by CommanderABab
Вениамин Кузьминов wrote: ↑26 Feb 2024, 18:06
Извините, а как вообще делать дым в плагин, если я создаю сам плагин в PDF?
Follow the example in the first post to use smoke. PDF is the wrong type of file to create a plugin with.