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Date dependent fun condition
Posted: 22 Oct 2017, 20:54
by Lobby
Since 369 there's a condition for fun to check for a specific date/range.
To do so, use condition type:"date" and define a range using min and max (or z if you want a specific day instead of a range of days). For example, z:0 would mean the 1st day of each year (0 <-> 1 because of how we count in computer science). Here's a sample code that triggers a notification:
Code: Select all
[
{
"id":"$notify_test01","type":"notification","text":"I AM SO <..>","frames":[{"steal":"$anim_people_source01","frame":0}]
},
{
"id":"$invisible building","type":"decoration","hidden":true,"width":1,"height":1,"frames":[null],
"random fun":[
{
"condition": {
"type": "date",
"z": 7 // 8th day of the year
},
"actions": [
{
"type": "notify",
"id": "$notify_test01"
}
]
}
]
}
]
In case you want the condition to be true each week for example just use frame:7. By default frame has a value of 12*30=a year.
Re: Date dependent fun condition (369)
Posted: 22 Oct 2017, 21:12
by CommanderABab
Blue animals be gone!
May
still be used in the actions?
Re: Date dependent fun condition (369)
Posted: 22 Oct 2017, 21:41
by Lobby
Yes, they work independently
Re: Date dependent fun condition (369)
Posted: 22 Oct 2017, 21:43
by Josh
Great!
Re: Date dependent fun condition (369)
Posted: 22 Oct 2017, 21:56
by Josh
Is it possible to have a code, when your map surpasses a certain amount of inhabitants a notification is given?
Re: Date dependent fun condition (369)
Posted: 23 Oct 2017, 20:46
by CommanderABab
Use
where you define the notification.
Re: Date dependent fun condition (369)
Posted: 24 Oct 2017, 14:27
by CommanderABab
To use a random notification from those you have defined:
Lobby wrote: ↑22 Oct 2017, 20:54
...
Code: Select all
[
{
"id":"$notify_test01","type":"notification","text":"I AM SO <..>","frames":[{"steal":"$anim_people_source01","frame":0}],
"id":"$notify_test02",..."" ""
...
},
{
"id":"$invisible building","type":"decoration","hidden":true,"width":1,"height":1,"frames":[null],
"(random )fun":[
{"actions": [
{
"type": "notify",
"id": "$notify_test01"
},
"p":x
},
{"actions": [
{
"type": "notify",
"id": "$notify_test02"
},
"p":x
},
...
]
}
]
}
]
...
Where x = 1 ÷ (number of different notifications).
Re: Date dependent fun condition (369)
Posted: 25 Oct 2017, 12:14
by CommanderABab
Then add one more action that doesn't have a notification!
Re: Date dependent fun condition (369)
Posted: 25 Oct 2017, 12:35
by Lobby
How about this?
Code: Select all
[
...
{
"id":"$invisible building","type":"decoration","hidden":true,"width":1,"height":1,"frames":[null],
"random fun":[
{"actions": [
{
"type": "notify",
"id": "$notify_test01"
}
], // Actions array is ending here
"p":x // Probability
},
{"actions": [ // Here begins a new transition
{
"type": "notify",
"id": "$notify_test01"
}
],
"p":x
},
...
]
}
]
Note that "p" belongs into the transition object and not into the actions array.
Re: Date dependent fun condition (369)
Posted: 25 Oct 2017, 12:55
by Lobby
Re: Date dependent fun condition
Posted: 31 Jan 2018, 09:32
by 22Alpha
I think I've asked this before but maybe there is an update about it. Does this fun activation have duration coding now? I mean action would trigger within a duration of time like 3 days, 5 days.
Re: Date dependent fun condition
Posted: 31 Jan 2018, 16:40
by Lobby
Have you tried this?
Code: Select all
"condition": {
"type": "date",
"min": 0,
"max": 2, // Trigger at days 0, 1, 2
"frame": 8 // Overall time frame of 3 + 5 = 8 days
},
Re: Date dependent fun condition
Posted: 01 Feb 2018, 06:04
by 22Alpha
Lobby wrote: ↑31 Jan 2018, 16:40
Have you tried this?
Code: Select all
"condition": {
"type": "date",
"min": 0,
"max": 2, // Trigger at days 0, 1, 2
"frame": 8 // Overall time frame of 3 + 5 = 8 days
},
Not yet, but will try! That's something new
Thanks!
Re: Date dependent fun condition
Posted: 01 Feb 2018, 08:30
by 22Alpha
@Lobby , I think I phrased it wrong. It was supposed to be 3 or 5 days. Does the code would remain the same?
A specific example would be:
If I build building A, after 5 days building B will automatically be replaced.
Re: Date dependent fun condition
Posted: 01 Feb 2018, 09:53
by CommanderABab
Re: Date dependent fun condition
Posted: 01 Feb 2018, 10:21
by 22Alpha
Without the "frames": line anymore?
Re: Date dependent fun condition
Posted: 01 Feb 2018, 12:18
by CommanderABab
Yes with the frames line, I just showed what you want to change.
Re: Date dependent fun condition
Posted: 01 Feb 2018, 12:40
by 22Alpha
Looks like I'm one very confused guy. Maybe trying it into plugin would help me understand more. Thank you for all your help guys!
Re: Date dependent fun condition
Posted: 04 Feb 2018, 01:33
by Lobby
I'm not sure what you mean by 3 or 5 days. Can you make an explicit example?
Re: Date dependent fun condition
Posted: 04 Feb 2018, 02:33
by 22Alpha
Here:
If I build building A,
after 5 days,
building A will be removed, then building B will replace it.