- Welcome
Explore the finest city images in our screenshot gallery: screenshot gallery
Immerse yourself in TheoTown, a captivating city simulation game available on Android, iOS, and PC. Experience the thrill of urban planning and development. Give it a try and unleash your creativity today!
Join our Discord server at discord.gg/theotown for exciting discussions and friendly chats. Let's connect and enjoy TheoTown together!
Become a Beta-Tester
Most recent version is Immerse yourself in TheoTown, a captivating city simulation game available on Android, iOS, and PC. Experience the thrill of urban planning and development. Give it a try and unleash your creativity today!
Join our Discord server at discord.gg/theotown for exciting discussions and friendly chats. Let's connect and enjoy TheoTown together!
- News
Post News about the Transportation Update
- Posted by: Lobby » 02 Aug 2023, 18:06
- Forum: News
Dear TheoTown Community,
We want to share a status update on our ambitious transport overhaul that many of you have been eagerly anticipating for the past two years. We understand your enthusiasm and curiosity, and we appreciate your patience as we work diligently to deliver the best possible experience.
Over the course of these two years, we've been hard at work reimagining and redefining the transportation systems within TheoTown. Our initial vision was grand, aiming to enhance every aspect of in-game transport, but as we delved into the project, we encountered complexities beyond our expectations. The existing framework of TheoTown was not originally designed to accommodate the extensive enhancements and new functionalities that were suggested. As the game evolved over time, integrating new features became a challenge, resulting in a labyrinthine system that we affectionately refer to as 'spaghetti.' Despite these hurdles, our commitment to providing you with an exceptional experience remains unwavering. While the complete transport overhaul may take longer than anticipated, we have decided to take a slightly different approach to ensure we continue delivering exciting updates.
Instead of focusing solely on the massive transport update, we are dedicating our efforts to more manageable and frequent smaller updates. Our goal is to enhance various aspects of the game, ensuring smoother gameplay and addressing issues that could affect your enjoyment. The maintenance and bug-fixing updates, while not as flashy, are vital to maintaining the stability and quality of TheoTown as it has grown in size and complexity.
As part of our forward-looking strategy, we are exploring the possibility of empowering plugin creators to contribute to the transport systems in TheoTown. By developing APIs and interfaces, we aim to provide the tools for creators to integrate their own transportation systems seamlessly. This approach allows us to focus on core functionality and performance improvements while enabling the community to add their unique touch to the game. While some ideas may not be feasible due to performance constraints, we are committed to maintaining TheoTown's accessibility on a wide range of devices. We carefully evaluate each feature to strike the right balance between implementation and optimization.
We've already made substantial progress in this direction. A smart car Lua API has been introduced, offering creators the means to manage cars dynamically in their plugins. Additionally, we are transitioning station and depot definitions to a tag-based system, enabling deeper integration between plugins and in-game content. We can also give you a glimpse of an upcoming update – the monorail system! This system is planned to replace the legacy elevated railway.
In conclusion, we want to extend our heartfelt gratitude for your unwavering support and enthusiasm. Your feedback and suggestions have been instrumental in shaping TheoTown's journey, and we are excited to embark on this next phase together. Stay tuned for more updates, sneak peeks, and exciting announcements as we continue to shape the future of TheoTown.
Thank you for being a part of this incredible community!
Your TheoTown Team
Views: 11421 • Comments: 4 • Post a reply
- Lua Sandbox
Welcome to the interactive Lua tool! Here, you can experiment and test Lua code. If you're looking for information on what you can do with Lua in TheoTown, check out the Lua API or join the chatbox. For those interested in creating plugins, we recommend taking a look at our getting started guide. Enjoy exploring the possibilities with Lua in TheoTown!
Code: Select all Reset
local n = 10 local sieve = {} local primes = Array() for i = 2, n do if not sieve[i] then primes:add(i) end for j = i * i, n, i do sieve[j] = true end end Debug.toast('Hello world! There are '..#primes..' primes in 2 to '..n) primes:forEach(function(p) Debug.toast(p) end)
Interactive Lua editor
- Recent
- Newest Plugins
Post Eastern European Road Pack
- Posted by: PolGamerOff3 » 01 May 2024, 08:13
- Forum: Transport, Airport, Roads
Info about using assets
The open-source version of this road pack. You can use this pack's jsons as a template for your own plugins (don't credit me for that) but please don't use the graphics unless you use them just as a template and they will look different. There is also a plugin store version that should be approved soon, so if it's possible i recommend to download it there.
Download
Views: 1220 • Comments: 2 • Write comments
Post Walmart Employee's Small Residentials
- Posted by: Marco Handres » 27 Apr 2024, 08:42
- Forum: Residential
NOTE!!! I do not own this plugin, I have explicit permission from @Walmart employee to upload this plugin.
This is Walmart employee's small residentials, It consists of 3 2x2 Medium Residential buildings.
Preview:
He told me to upload this to the forum since he left theotown due to him being involved in a car accident prior and he has no plans of returning back to the community.
Heres the plugin:
Views: 1378 • Comments: 0 • Write comments
- Latest news
- Replies
- Views
- Last post
-
- 3 Replies
- 273 Views
- Last postby SomeguyFromGoa View the latest post
Yesterday, 20:40
-
-
How do you make Turbine interchangesPosted by belvedra » Yesterday, 16:25Forum: Tutorials and Documentation
- 2 Replies
- 288 Views
- Last postby belvedra View the latest post
Today, 01:53
-
-
- 0 Replies
- 160 Views
- Last postby SomeguyFromGoa View the latest post
Yesterday, 07:27
-
- 1 Replies
- 336 Views
- Last postby ArthurJ22 View the latest post
Yesterday, 08:25
-
-
have some doddle with the game of life :)Posted by foxpuff54 » 11 May 2024, 21:29Forum: Screenshots
- 6 Replies
- 569 Views
- Last postby SomeguyFromGoa View the latest post
Yesterday, 20:34
-
- Who is online?
-
-
In total there are 370 users online :: 5 registered, 1 hidden and 364 guests (based on users active over the past 5 minutes)
Most users ever online was 2409 on 06 Sep 2023, 01:08
-
- Menu
- Top Posters
- Statistics
- Totals
Total posts 177929
Total topics 14914
Total Announcements: 24
Total Stickies: 50
Total Attachments: 32929
Topics per day: 3
Posts per day: 30
Users per day: 112
Topics per user: 0
Posts per user: 0
Posts per topic: 12
Total members 664920
Our newest member Lethanhnhan
- Friends
- Online
No friends online
Offline
No friends offline
Powered by Board3 Portal © 2009 - 2023 Board3 Group