Search found 3070 matches

by Lobby
Sun Aug 09, 2020 21:42
Forum: Game Discussion
Topic: What are plugins
Replies: 1
Views: 93

Re: What are plugins

Plugins are additional content made by players that you can add to TheoTown. They range from simple residential housing to entire transportation ​systems. Most plug-ins are usually under 1mb, so you won't have to worry about using a lot of storage. However, there is a limit for the number of plugin...
by Lobby
Sat Aug 08, 2020 15:07
Forum: Tutorials and Documentation
Topic: Night Animations
Replies: 38
Views: 5917

Re: Night Animations

Since the latest version In a future version (that will be 1.8.90) a new attribute can be used. It is called "night light probability":0.9 Another option is to use "animation night light probability": 0.9 in the building which would apply a night light probability for all lights of the building (in...
by Lobby
Wed Aug 05, 2020 14:00
Forum: Plug-In Discussion
Topic: What flags do rioters use?
Replies: 3
Views: 252

Re: What flags do rioters use?

Your custom road would need at least one of these flags being set:

Code: Select all

"flag pkw":true,
"flag lkw":true,
"flag pedestrian":true
by Lobby
Tue Aug 04, 2020 22:05
Forum: Game Discussion
Topic: How can i access Theo Town files on android
Replies: 4
Views: 173

Re: How can i access Theo Town files on android

Please ensure that you've granted permission to external storage to the game, otherwise TheoTown simply cannot read or write any files on your device.
by Lobby
Sat Aug 01, 2020 10:00
Forum: News
Topic: Plugin Store Activity in July 2020
Replies: 0
Views: 276

Plugin Store Activity in July 2020

<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>107 new plugins<e>[/b]</e></B> have been submitted in July 2020. Most of them were contributed by:<br/> <SIZE size="120"><s>[size=12...
by Lobby
Fri Jul 31, 2020 11:53
Forum: Problems and Errors (bugs)
Topic: Comandos
Replies: 2
Views: 379

Re: Comandos

You cannot convert sandbox or free modes into regular ones because that would likely lead to a broken city.
by Lobby
Fri Jul 31, 2020 10:59
Forum: Game Discussion
Topic: Redeem code
Replies: 6
Views: 11371

Re: Redeem code

lol
by Lobby
Wed Jul 29, 2020 15:55
Forum: Problems and Errors (bugs)
Topic: Error of translation
Replies: 1
Views: 473

Re: Error of translation

Thanks :)
by Lobby
Mon Jul 27, 2020 23:39
Forum: Lua Scripting
Topic: [792] Real time script editing
Replies: 8
Views: 639

Re: [792] Real time script editing

Have you tried a lowercase name? In this specific instance it might make a difference.
by Lobby
Mon Jul 27, 2020 17:50
Forum: Problems and Errors (bugs)
Topic: Firefighters wont do anything
Replies: 5
Views: 968

Re: Firefighters wont do anything

Thank you for your feedback. I recently optimized traffic calculation quite a lot which might help the game to find paths for them :)
by Lobby
Mon Jul 27, 2020 17:49
Forum: Problems and Errors (bugs)
Topic: Fps drops, flashing screen
Replies: 9
Views: 817

Re: Fps drops, flashing screen

Please give it another try :)
by Lobby
Mon Jul 27, 2020 11:34
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 100
Views: 1766

Re: Lua chatbox

True, I called the wrong function...
image.png
by Lobby
Mon Jul 27, 2020 9:28
Forum: Lua Scripting
Topic: [792] Real time script editing
Replies: 8
Views: 639

Re: [792] Real time script editing

No, it just have to match with what you specified as script for the LuaWrapper :)
by Lobby
Sun Jul 26, 2020 16:50
Forum: Problems and Errors (bugs)
Topic: Fps drops, flashing screen
Replies: 9
Views: 817

Re: Fps drops, flashing screen

Strange enough, I also see that issue if I get the game from the AppStore while the same version built locally has no such issues. Will have a look into that.
by Lobby
Sun Jul 26, 2020 14:42
Forum: Problems and Errors (bugs)
Topic: Fps drops, flashing screen
Replies: 9
Views: 817

Re: Fps drops, flashing screen

You are welcome!

The update is available now. In there are still issues with this please let me know.
by Lobby
Fri Jul 24, 2020 19:56
Forum: Problems and Errors (bugs)
Topic: Fps drops, flashing screen
Replies: 9
Views: 817

Re: Fps drops, flashing screen

I am not sure if that is related to the issue you are experiencing, but I think I was able to fix black flashes when switching between different screens of the app in the upcoming version 1.9.09. That happens for example when switching between sections of the city overview. The new version should be...
by Lobby
Fri Jul 24, 2020 14:59
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 100
Views: 1766

Re: Lua chatbox

KINGTUT10101 version 1.9.09 will introduce an extra parameter happinessType for City.getHappiness that will allow you to get more specific happiness values. Using it will look like that: local value = City.getHappiness(City.HAPPINESS_PARK) Debug.toast(value) distian The discrepancy that you've disc...
by Lobby
Fri Jul 24, 2020 10:45
Forum: Problems and Errors (bugs)
Topic: Fps drops, flashing screen
Replies: 9
Views: 817

Re: Fps drops, flashing screen

Regarding FPS drops see here: https://forum.theotown.com/viewtopic.php?f=36&t=11929 They are 100% intentional to reduce power consumption. You can disable energy saving to get rid of them, but that may consume a bit more energy :) Regarding flashes, what exactly do you mean by build menu and does it...
by Lobby
Fri Jul 24, 2020 10:13
Forum: Tips and Tricks
Topic: Download regions Picktosia and Rivera
Replies: 4
Views: 587

Download regions Picktosia and Rivera

Hi, a while ago I removed the two regions Picktosia and Rivera from being included in the game. That was to make the APK size smaller and because the region creator was added at that time. The two regions are vanilla in every aspect, but due to request you can now download them from here: regions.zi...
by Lobby
Thu Jul 23, 2020 17:27
Forum: Plug-In Discussion
Topic: How do I use City.issueDisaster ()?
Replies: 10
Views: 504

Re: How do I use City.issueDisaster ()?

Well, it depends on where you want to spawn it. You could do something like local x, y = City.getBuilding(1, draft) to get the location of the first building of type draft. But actually, if you want to do it daily for every building of the type your script is attached to the use of script:daily(x, y...

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