Search found 136 matches
Uncle Koala do you have plans to reupload all your previous plugins? Probably not since there's a better version of all my older plugins nowadays. I might release my unfinished plugins and concepts on the forum though :space EDIT : my posts have to be approved by a moderator for some reason... than...
I don't think resources for building fit TheoTown. They are usually used by games with a history theme (Caesar and Stronghold come to mind), or by mobile games which use them in scummy ways to make you spend more real money.
- Thu Aug 27, 2020 21:46
- Forum: Tutorials and Documentation
- Topic: Ground/terrain/asphalt
- Replies: 1
- Views: 758
If you don't want to draw border frames, you can "cheat" by putting 4 pixels below the tile. example.png If you reuse the normal frames, your tile will float above water and it makes your plugin look low quality. Just putting this out there for all the "decal" makers who use one frame for everything...
Since when does TheoTown have car crashes? I have never seen one in normal gameplay. I was just testing out something right now and a burning red car appeared out of nowhere
Hmm... I'll think about it. Meanwhile, you can think about this
- Tue Aug 25, 2020 12:30
- Forum: Game Discussion
- Topic: What is possible within the engine
- Replies: 2
- Views: 1010
Everything is possible nowadays. "Engine limitations" is just a silly excuse for not wanting to do something. I don't know what you mean by "variable terrain levels", because we have elevated terrain and hills since last year. Animated players in the stadium are totally possible. So easy that plugin...
Can I access the truck and trailer textures? I noticed they were removed from the world textures and wanted to use them as reference to help make some more trucks. They weren't removed, it's just that these world textures are outdated. Probably not updated since 2018 and the trucks were added later...
Thanks 🆎, it only builds if there's a road next to that tile. A bit weird, but understandable. I was trying to build RCI stuff just to see if they will be set as "Untouchable" if they are built by Lua. Turns out they won't be set as untouchable. :space Suggestion to devs: please add something like T...
Yes, everything is zoned. I also tried adding Builder.buildZone to my script. The zone is built but the house isn't, and the toast still says Nope! which means Lua doesn't see that tile as buildable even if it's zoned.