Search found 1060 matches

by Kulche
Yesterday, 19:21
Forum: Smalltalk
Topic: How's the weather doing?
Replies: 3
Views: 1033

Re: How's the weather doing?

*replies to a post from 2022* "I don't care"
peak theotown forum member moment
by Kulche
12 Apr 2024, 17:07
Forum: Smalltalk
Topic: TheoTown Forum Chatbox
Replies: 11978
Views: 5863558

Re: TheoTown Forum Chatbox

yes I'm right here
by Kulche
08 Apr 2024, 19:50
Forum: Smalltalk
Topic: TheoTown Forum Chatbox
Replies: 11978
Views: 5863558

Re: TheoTown Forum Chatbox

purple guy????
by Kulche
04 Apr 2024, 10:52
Forum: Smalltalk
Topic: Who is libGDX
Replies: 2
Views: 4895

Re: Who is libGDX

people's inability to do research on their own is frightening
by Kulche
31 Mar 2024, 07:47
Forum: Suggestions
Topic: Premium Android/iOS Version
Replies: 1
Views: 863

Re: Premium Android/iOS Version

It's not profitable, I'm pretty sure. A freemium player will bring more revenue while playing and watching ads than a one-time premium purchase.
by Kulche
13 Mar 2024, 16:17
Forum: Problems
Topic: [Asked][1.11.35a] Plugin crash (code.json:149)
Replies: 2
Views: 1728

Re: [Asked][1.11.35a] Plugin crash (code.json:149)

I'm just going to ban you if you keep up the spam, I'm tired of it
by Kulche
13 Mar 2024, 15:05
Forum: Problems
Topic: [Asked][1.11.35a] Plugin crash (code.json:149)
Replies: 2
Views: 1728

Re: [Asked][1.11.35a] Plugin crash (code.json:149)

...any dressing for that word salad?
by Kulche
09 Mar 2024, 16:19
Forum: Plug-In Discussion
Topic: the problem with approving plugins
Replies: 3
Views: 1196

Re: the problem with approving plugins

It's one thing when my plugins with 500+ textures are approved for a month [...]. It's another matter when plugins with 10-20 textures and simple code are waiting for the same amount. Image/json count doesn't really have much of an impact on approval time. It's not hard to go over a few extra files...
by Kulche
20 Feb 2024, 15:56
Forum: Plug-In Discussion
Topic: animation on cars
Replies: 4
Views: 766

Re: animation on cars

yes, you use animations the same way as for buildings
by Kulche
04 Feb 2024, 20:32
Forum: Smalltalk
Topic: TheoTown Forum Chatbox
Replies: 11978
Views: 5863558

Re: TheoTown Forum Chatbox

goodbye 2012, welcome 2013!!!!!!!!!!!!!!! happy new year!!!!!!
by Kulche
25 Jan 2024, 20:45
Forum: Smalltalk
Topic: TheoTown Forum Chatbox
Replies: 11978
Views: 5863558

Re: TheoTown Forum Chatbox

is this loss?????????????
by Kulche
13 Jan 2024, 21:47
Forum: Problems
Topic: How to hide frame in upgrade?
Replies: 2
Views: 2810

Re: How to hide frame in upgrade?

Yes I have seen your report, and I'd like to remind you that you have received a response both on these forums as well as on the official Discord server. Perhaps it'd be wise to read those responses and follow that advice instead of crying about how no one is helping you.
by Kulche
13 Jan 2024, 21:45
Forum: Problems
Topic: How to change manifest contents? please teach me
Replies: 4
Views: 2270

Re: How to change manifest contents? please teach me

what's this is that moderator slander about
by Kulche
13 Jan 2024, 09:53
Forum: Transport, Airport, Roads
Topic: Sidewalk Pedestrians (1.3) (312+)
Replies: 15
Views: 20251

Re: Sidewalk Pedestrians (1.3) (312+)

who would've thought, on a post from 2017
by Kulche
10 Jan 2024, 17:24
Forum: Problems
Topic: How to hide frame in upgrade?
Replies: 2
Views: 2810

Re: How to hide frame in upgrade?

Stop spamming, jesus christ. I've seen this exact post at least 5 times now.
by Kulche
29 Nov 2023, 17:09
Forum: Problems
Topic: problem with my train
Replies: 4
Views: 1867

Re: problem with my train

probably game drawing issue, can't say much
by Kulche
28 Nov 2023, 15:12
Forum: Problems
Topic: problem with my train
Replies: 4
Views: 1867

Re: problem with my train

if it throws an error then it's not 'all correct'
by Kulche
25 Nov 2023, 09:33
Forum: Plug-In Discussion
Topic: how does "auto colorize" work
Replies: 2
Views: 9656

Re: how does "auto colorize" work

It's for car type drafts and simply paints the sprites in random colors (multiply mode).

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