Search found 2649 matches
- 02 Dec 2023, 14:52
- Forum: Problems and Errors (bugs)
- Topic: Can't access city. PLEASE HELP!!
- Replies: 4
- Views: 2259
Re: Can't access city. PLEASE HELP!!
If it was the region, could you send us archive of the region folder. If it was a single city, could you send us a single city file copy?
- 17 Nov 2023, 15:21
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 327
- Views: 279103
Re: TheoTown full update changelogs
Version 1.11.35
- Add rivers and roughness terrain generation options
- Add deprecation warning dialog for plugins without manifest
- Update translations
- 17 Nov 2023, 15:20
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 327
- Views: 279103
Re: TheoTown full update changelogs
Version 1.11.34 Fix crash in case iso3 country code for region does not exist for automatic unit resolution Fix cars did not work for map sizes above 1024x1024, the limit now is 4096x4096. This is due to storing car x, y coordinates as 2^12 Refactor some console commands into own class Begin tracki...
- 17 Nov 2023, 15:17
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 327
- Views: 279103
Re: TheoTown full update changelogs
Version 1.11.33 Add terrain settings window to city creation menu for future terrain settings Add "dsa rocket supplier" tag to some ind buildings Fix stackoverflow from circular category definition Fix crash caused by opening region when no region is available Attempt to fix a rare crash ...
- 08 Nov 2023, 19:02
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 327
- Views: 279103
Re: TheoTown full update changelogs
Version 1.11.32 Fix store jumping upon plugin deletion while an online mode is active Fix orientation on iOS was broken Use own categories for plugin settings Disable ground blending by default on potato Android phones Assume sufficient max texture size in case max texture size of 0 gets reported K...
- 08 Nov 2023, 18:58
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 327
- Views: 279103
Re: TheoTown full update changelogs
Version 1.11.31 Add support for more characters (e.g. ဟ◕⫎⫍) Add font to support Myanmar number format Fix some common reasons for null pointer related crashes Fix average city rating could be NaN for small cities due to timing issues Mark notification pending intent as immutable as would appear to ...
- 08 Nov 2023, 18:52
- Forum: Game Discussion
- Topic: Did not get any achievement
- Replies: 4
- Views: 4490
- 04 Nov 2023, 11:45
- Forum: Game Discussion
- Topic: Did not get any achievement
- Replies: 4
- Views: 4490
Re: Did not get any achievement
OP plugins disable achievements.
- 04 Nov 2023, 11:41
- Forum: Problems
- Topic: Problem with Ural Historical Building plugin
- Replies: 3
- Views: 4127
Re: Problem with Ural Historical Building plugin
Arangasit provided a broken update to the plugin breaking it completely. Try clicking ignore in the exception message to get to the plugin store menu.
- 27 Oct 2023, 09:58
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 327
- Views: 279103
Re: TheoTown full update changelogs
Version 1.11.30
- Fix tutorial build mask drawing bug where markers used wrong scale
- Fix an exploit
- Enforce check for amount of bridge frames when loading road drafts
- Make tutorial more robust (could get stuck during build parks task if player closes app)
- 27 Oct 2023, 09:57
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 327
- Views: 279103
Re: TheoTown full update changelogs
Version 1.11.29
- Add support for displaying IND digits (eg ५००,०००.००)
- Re-add highway secondary bridge type
- Fix broken residential building
- Fix national highway did not support more than 1 level of elevation
- Make rain a bit less likely
- 27 Oct 2023, 09:56
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 327
- Views: 279103
Re: TheoTown full update changelogs
Version 1.11.28
- Fix hydro plant texture bug
- 23 Oct 2023, 16:28
- Forum: Suggestions
- Topic: Bigger image dimension sizes
- Replies: 5
- Views: 2509
Re: Bigger image dimension sizes
There are engine limitations in regards to how textures are used and optimized, that's why the limit exists in the first place.
- 22 Oct 2023, 11:55
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 327
- Views: 279103
Re: TheoTown full update changelogs
Version 1.11.27 Add shader uniforms unit2 and dUnit2 to take care of non square textures Fix changing road type broke tutorial Fix strange bug where images in store and gallery did not load on Android Attempt to fix smooth shaders on mobile Optimize the tutorial Update translations
- 22 Oct 2023, 11:53
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 327
- Views: 279103
Re: TheoTown full update changelogs
Version 1.11.26 Add setting for units Add new region tributaries Add new fences by Pluc Fix national country road used old frames Fix potential crash caused by road ramps in composition buildings Fix neighbor city road connection destroyed regular buildings to restore the connection in any way poss...
- 12 Oct 2023, 20:40
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 327
- Views: 279103
Re: TheoTown full update changelogs
Version 1.11.25 Add support for "Tool Groups" that can group drafts into a single toolbar item with variant selection Add Pluc dirt track as dirt road variant Add Pluc highway and replace national road look with regular ones Add boulders and lookout tower by Pluc Add Pluc highway signs Ad...
- 12 Oct 2023, 20:36
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 327
- Views: 279103
Re: TheoTown full update changelogs
Version 1.11.24 Add support for City.setView to not adjust for terrain elevation Add City.getScale, City.setScale and City.move for move control over city view controls Add ability to unlock region zones even when conditions are not met (costs region coins on desktop) Add hint to starter packs that...
- 06 Oct 2023, 10:18
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 327
- Views: 279103
Re: TheoTown full update changelogs
Version 1.11.23 Add ability to use a biome id as map seed to use that biome, only Add support for biome based building spawning Add biome selection window Add ability to control noise seed in spawn definition Add ground "blending" attribute to declare whether a ground should use blending;...
- 06 Oct 2023, 10:11
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 327
- Views: 279103
Re: TheoTown full update changelogs
Version 1.11.22 Add ability to define ground and tree in biomes and add actual support for ground and tree spawning Add ability to pass through Steam command line options to the game e.g. :createcity to launch into city (only on Windows for now) Add "not implemented" draft attribute for d...
- 24 Sep 2023, 21:06
- Forum: Problems and Errors (bugs)
- Topic: Theotown app closes on its own!
- Replies: 4
- Views: 1670
Re: Theotown app closes on its own!
Provide out.txt, crash.txt and other logs found in TheoTown directory.