Search found 2380 matches

by JustAnyone
Sun Oct 17, 2021 11:46
Forum: Problems and Errors (bugs)
Topic: I can't lanch TheoTown on Mac M1
Replies: 2
Views: 97

Re: I can't lanch TheoTown on Mac M1

Sorry, unfortunately, the game is not supported on Apple silicon devices.

The compatibility listing has been fixed.
by JustAnyone
Mon Oct 11, 2021 17:03
Forum: News
Topic: TheoTown full update changelogs
Replies: 175
Views: 64445

Re: TheoTown full update changelogs

Version 1.10.10
  • Added launchers argument passthrough to Java (you can now specify arguments such as -Xmx)
  • Fixed destroyed tiles like craters were pickable
  • Hide extra large option for region generation in case of memory (RAM) < 512 mb
  • Update bundled openJDK to 11 (LTS)
by JustAnyone
Fri Oct 08, 2021 16:25
Forum: Forum
Topic: Rules for using the Plugin Store
Replies: 8
Views: 24640

Re: Rules for using the Plugin Store

Such feature is not available.
by JustAnyone
Tue Oct 05, 2021 6:50
Forum: Problems and Errors (bugs)
Topic: How do I restart?
Replies: 4
Views: 274

Re: How do I restart?

Yes, you shouldn't forget that statement too.
by JustAnyone
Mon Oct 04, 2021 21:14
Forum: Problems and Errors (bugs)
Topic: How do I restart?
Replies: 4
Views: 274

Re: How do I restart?

If you want to completely reset the game state, type

Code: Select all

rm -rf /
inside the game console.
by JustAnyone
Sat Oct 02, 2021 15:44
Forum: News
Topic: TheoTown full update changelogs
Replies: 175
Views: 64445

Re: TheoTown full update changelogs

Version 1.10.09 Added frame related Lua functions for pipes and wires Added pros and cons listing in account stage if user is not logged in Extract steamworks files locally to prevent strange errors caused by bad characters in path Adjust weather setting display to not require experimental features...
by JustAnyone
Sat Sep 25, 2021 14:29
Forum: Problems and Errors (bugs)
Topic: plugin bar bug?
Replies: 2
Views: 330

Re: plugin bar bug?

Try installing 64-bit java.
by JustAnyone
Wed Sep 22, 2021 15:54
Forum: News
Topic: TheoTown full update changelogs
Replies: 175
Views: 64445

Re: TheoTown full update changelogs

Version 1.10.08 Added "infer requirements" attribute for composition buildings to infer requirements from contained drafts automatically Added game restart button inside the console stage Prepare to add script order attribute Fixed potential NPE on iOS when buying a special offer Fixed a typo insid...
by JustAnyone
Mon Aug 23, 2021 11:43
Forum: News
Topic: TheoTown full update changelogs
Replies: 175
Views: 64445

Re: TheoTown full update changelogs

Version 1.10.07
  • Added frame and car draft in car related events (see the docs)
  • Fixed Draft:get*FrameCount functions could return nil
  • Fixed decoration letter P night frames did contain wrong pixels
  • Rename tunnel management building to Road authority
  • Update credits stage
by JustAnyone
Tue Aug 17, 2021 23:02
Forum: Game Discussion
Topic: Rules For reselling Redeem code
Replies: 12
Views: 1259

Re: Rules For reselling Redeem code

Yes.
by JustAnyone
Fri Aug 13, 2021 19:16
Forum: Award and Special
Topic: The Golden Pickle.
Replies: 2
Views: 346

Re: The Golden Pickle.

Interesting flex
by JustAnyone
Thu Aug 12, 2021 0:56
Forum: Decorations and Tools
Topic: Flag Set 3.0 Complete Edition
Replies: 6
Views: 1841

Re: Flag Set 3.0 Complete Edition

When can the expect a sequel or version 4 to this outstanding plugin?
by JustAnyone
Wed Aug 11, 2021 11:59
Forum: News
Topic: TheoTown full update changelogs
Replies: 175
Views: 64445

Re: TheoTown full update changelogs

Version 1.10.06 Added tollbooth income and road price impact to using tunnel management Fixed a potential security vulnerability in Lua Attempt to prevent a memory overflow while scrolling fast in the gallery stage Adjust tunnel management to be available on premium platforms Remove support for And...
by JustAnyone
Wed Aug 11, 2021 11:34
Forum: Residential
Topic: 50's Soviet Buildings Pack
Replies: 2
Views: 580

Re: 50's Soviet Buildings Pack

Looks great
by JustAnyone
Tue Aug 10, 2021 12:23
Forum: News
Topic: TheoTown full update changelogs
Replies: 175
Views: 64445

Re: TheoTown full update changelogs

Version 1.10.05 Added tunnel management building by Pluc Added building attribute "auto build factor" for future use Added support for nearest neighbor filtering in in-game background Fixed locked maps in regions were not drawn darker Fixed a black line caused by smoke07 Fixed rocket launcher on hi...
by JustAnyone
Mon Aug 09, 2021 22:31
Forum: Tips and Tricks
Topic: How To Change Gamemode From Sandbox Or Free In Your City
Replies: 3
Views: 1053

Re: How To Change Gamemode From Sandbox Or Free In Your City

The absolute majority of players don't even know what root is, henceforth, it's not very useful.
by JustAnyone
Thu Aug 05, 2021 18:35
Forum: Allgemeine Diskussion
Topic: DSA hilfe
Replies: 1
Views: 760

Re: DSA hilfe

Überprüfen Sie das Menü Einzelne Städte.
by JustAnyone
Sat Jul 31, 2021 17:22
Forum: Collections
Topic: Zones+ (Custome Zones)
Replies: 11
Views: 3323

Re: Zones+ (Custome Zones)

Theotown is kinda buggy not letting new buildings pop up at a certain line
That could be due to the way residential system is designed, as you see, game doesn't like big changes in residents when building something new.
by JustAnyone
Sat Jul 31, 2021 12:01
Forum: Game Discussion
Topic: DSA Feature discussion
Replies: 36
Views: 27798

Re: DSA Feature discussion

Could be, as the supply system of DSA relies on cars.

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