Version 1.11.38 Add plugin script execution policy to manage execution of Lua for external plugins Fix redundant car trailer Fix loading unloadable font could cause crash Fix a few vulnerabilities in Lua Add README file to plugins folder that contains disclaimer regarding external plugins Allow to ...
Version 1.11.37 Add solaris achievement Add pluc service building animations Add third parameter to TheoTown.formatNumber to indicate whether to abbreviate (default is true) Fix a typo that caused Tile.setGroundHeight to instead behave as Tile.getGroundHeight Fix flooding did not affect fences, nor...
Oh, what a delightful surprise to hear from you! It warms my heart to know that you're so engrossed in our game. Regarding your little customization, it's truly a masterpiece. I mean, who wouldn't want their game to proudly display "This version has been hacked"? It's like a badge of honor...
You would probably use fun variables for that. On clicked fun you would set the variable to 1, then a fun listener would check if variable is equal to 1 and start an animation. You would then check if animation is running and when it stops, change the variable back to zero and start the second anima...
You should have a 0_0.city.backup or 0_0.city.store... files in the same place that you found your city. They are backups that you can restore by simply renaming them to 0_0.city. You should pick the most recent one by looking at the last modified date.