I saw that new tags had been added for transportation system ? Which are those new ones and can we plugin creators use those yet ? Thanks in advance
Search found 2094 matches
- 09 Oct 2025, 12:54
- Forum: Tutorials and Documentation
- Topic: [1.12.26] Transportation System Extension
- Replies: 42
- Views: 9153
Re: [1.12.26] Transportation System Extension
Hi !
I saw that new tags had been added for transportation system ? Which are those new ones and can we plugin creators use those yet ? Thanks in advance
I saw that new tags had been added for transportation system ? Which are those new ones and can we plugin creators use those yet ? Thanks in advance
- 22 Sep 2025, 17:50
- Forum: Tutorials and Documentation
- Topic: [1.12.26] Transportation System Extension
- Replies: 42
- Views: 9153
Re: [1.12.26] Transportation System Extension
Now this is a really interesting update, and one I was waiting for to get back into modding, I am glad it has finally come. I can't wait to see other stuff you might have planned. I do have some questions though, since my previous mod (The Railroad Expansion) featured various other types of ...
- 06 Jun 2022, 19:13
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 164
- Views: 231005
Re: Cars
I have been working on a car plugin this week-end, and I'd like to know if there is a way to create a group of cars (different models & different colours) for one category (TTT residential, T industrial, police and so on) to override vanilla cars with new ones. Is that something feasible
- 08 Dec 2021, 20:39
- Forum: Miscellaneous
- Topic: Bepis n' conke
- Replies: 22
- Views: 38029
Re: Bepis n' conke
Awesome plugin
- 22 Nov 2021, 12:53
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 164
- Views: 231005
Re: Cars
Alternatively, night animations code really need to be simplified or have ways to reduce the workload for those.
- 22 Nov 2021, 12:38
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 164
- Views: 231005
Re: Cars
Would be nice if it was supported regardless tho, cause afaik, at least for the train expansion plugin, they dont take that much plugin space.
- 21 Nov 2021, 00:52
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 164
- Views: 231005
Re: Cars
Thanks for the answer then.JustAnyone wrote: ↑20 Nov 2021, 13:23Such declaration of night animations would lead to a lot of wasted plugin space, henceforth, such feature is not available.
- 18 Nov 2021, 21:39
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 164
- Views: 231005
Re: Cars
So essentially, I would like to be able to do this :
Themax_Train_Real_33_Bombardier_Innovia_200_LasVegas_End.png Themax_TrainNight_Real_33_Bombardier_Innovia_200_LasVegas_End.png
And be able to have both over each ones, like it is possible with a json like that :
[
{
"id": "$Themax ...
Themax_Train_Real_33_Bombardier_Innovia_200_LasVegas_End.png Themax_TrainNight_Real_33_Bombardier_Innovia_200_LasVegas_End.png
And be able to have both over each ones, like it is possible with a json like that :
[
{
"id": "$Themax ...
- 18 Nov 2021, 21:22
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 164
- Views: 231005
Re: Cars
WTH(What the heck) is
"v2":true
Please read the tutorial.
If I want to add night animations to the diagonal variants of my trains, can I still use a v2 night animation frame like I did it before except it would be for 8 different frames or does it only work with 2 or 4 rotations ...
- 18 Nov 2021, 17:41
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 164
- Views: 231005
Re: Cars
WTH(What the heck) is
"v2":true
Please read the tutorial.
If I want to add night animations to the diagonal variants of my trains, can I still use a v2 night animation frame like I did it before except it would be for 8 different frames or does it only work with 2 or 4 rotations ...
- 18 Nov 2021, 11:25
- Forum: Tutorials and Documentation
- Topic: Road decoration
- Replies: 63
- Views: 84429
Re: Road decoration
With the diagonal road update, have diagonal road decorations become possible or will it be something for later ? @Lobby @JustAnyone
- 18 Nov 2021, 10:35
- Forum: Tutorials and Documentation
- Topic: Roads
- Replies: 140
- Views: 398943
Re: Roads
I was wondering something, are diagonal bridges supported yet and if so, can we get a tutorial for these too ?
@JustAnyone @Lobby
@JustAnyone @Lobby
- 18 Nov 2021, 10:33
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 164
- Views: 231005
Re: Cars
If I want to add night animations to the diagonal variants of my trains, can I still use a v2 night animation frame like I did it before except it would be for 8 different frames or does it only work with 2 or 4 rotations ?
@JustAnyone @Lobby
@JustAnyone @Lobby
- 28 Sep 2021, 18:56
- Forum: Tutorials and Documentation
- Topic: Car & Road Flags
- Replies: 42
- Views: 39912
Re: Car & Road Flags
By the way, could we have some type of flags have support for slopped vehicles textures ? (mainly for cable car and funiculary)
- 07 Sep 2021, 14:46
- Forum: Tutorials and Documentation
- Topic: Car & Road Flags
- Replies: 42
- Views: 39912
Re: Car & Road Flags
I was wondering something Lobby JustAnyone .
Could we get new flags for vehicles ? I am currently working on my railroad expansion plugin and aiming to add new vehicles types but refraining to do so as I’d prefer to get custom flags to prevent uncompatibility issues with others plugins ...
Could we get new flags for vehicles ? I am currently working on my railroad expansion plugin and aiming to add new vehicles types but refraining to do so as I’d prefer to get custom flags to prevent uncompatibility issues with others plugins ...
- 04 Sep 2021, 22:34
- Forum: Plug-In Discussion
- Topic: Fictional TheoTown Companies.
- Replies: 2
- Views: 4183
Re: Fictional TheoTown Companies.
Fictional Shipping Companies
(or at least, those made by me)
Kersan
Fictional logistic company in TheoUniverse that specialise on maritime shipping.
Logo
Kersan_Logo.png
Props Templates
Shipping Container template :
Kersan_Container.png ...
- 04 Sep 2021, 22:32
- Forum: Plug-In Discussion
- Topic: Fictional TheoTown Companies.
- Replies: 2
- Views: 4183
Fictional TheoTown Companies.
This idea originated a few hours ago on a modding discord for TT.
I and Yusuf were talking about how we could have fictional theotown companies coming with custom templates, so there we are.
The idea of this new project is that with each fictional brands comes a logo and various props and ...
I and Yusuf were talking about how we could have fictional theotown companies coming with custom templates, so there we are.
The idea of this new project is that with each fictional brands comes a logo and various props and ...
- 03 Sep 2021, 11:36
- Forum: Plug-In Discussion
- Topic: some parisian / haussmann buildings plugin?
- Replies: 6
- Views: 6609
Re: some parisian / haussmann buildings plugin?
I might at some point make some more haussmannian buildings but it will take a while, for now there isn’t a lot of quality ones.
- 30 Jul 2021, 02:56
- Forum: Commercial
- Topic: Themax Commercial Building Assets
- Replies: 7
- Views: 13232
Re: Themax Commercial Building Assets
Weird, I’ll see if i can fix that.
- 29 Jul 2021, 15:36
- Forum: Commercial
- Topic: Themax Commercial Building Assets
- Replies: 7
- Views: 13232
Themax Commercial Building Assets
The following buildings are part of an old project of mine to create commercial buildings with an european style, but since I lack time for that now, I decided to stop the project and post what has been made until now instead of simply forgetting about it. It features unique night animations and ...