Search found 51 matches

by fico240
Fri Jul 13, 2018 2:44
Forum: Plug-In Discussion
Topic: Gas Natural for TheoTown
Replies: 7
Views: 1108

Re: Gas Natural for TheoTown

Screenshot_2018-07-12-21-34-26.png
:(
by fico240
Tue May 01, 2018 21:23
Forum: Transport, Airport, Roads
Topic: Route 2.0
Replies: 22
Views: 8738

Re: Route 2.0

Fazlie21 wrote:
Thu Mar 22, 2018 5:03
Please fix it faster :( i need to use it
ready, @Fazlie21 I uploaded it.
by fico240
Mon Apr 30, 2018 17:49
Forum: Transport, Airport, Roads
Topic: Route 2.0
Replies: 22
Views: 8738

Re: Route 2.0

Fazlie21 wrote:
Thu Mar 22, 2018 5:03
Please fix it faster :( i need to use it
Sorry, is that I had stopped playing theotown and I forgot my plugin.
by fico240
Wed Mar 21, 2018 3:16
Forum: Plug-In Discussion
Topic: Ideas for plugins
Replies: 543
Views: 56021

Re: Ideas for plugins

does the number of bus stop have any effect to the bus routes(how exactly bus system work?). i think if a route have effective bus stops it should give bonus tickets to the route. The truth is that the one that gives more tickets is the latest. For example, the red bus at level 61 gives the same ti...
by fico240
Tue Mar 20, 2018 0:04
Forum: Transport, Airport, Roads
Topic: National Route
Replies: 2
Views: 3918

Re: National Route

Josh wrote:
Mon Mar 19, 2018 21:21
Reminds me of a road I made a year ago and it was almost the same. A very good job! Does it contain bridges and tunnels?
Yes, I see your road, it's very similar.
No, it's doesn't contain tunnel ir bridges, still I don't make them.
by fico240
Mon Mar 19, 2018 20:20
Forum: Transport, Airport, Roads
Topic: National Route
Replies: 2
Views: 3918

National Route

This is a route that replaces the national road, since the national state makes routes.

Screenshot_20180319-150133.png

Download V1.0
National_Route_EN v1.0.zip
(18.1 KiB) Downloaded 1129 times
[/color]
by fico240
Mon Mar 19, 2018 18:20
Forum: Plug-In Discussion
Topic: JSON of the water pipes
Replies: 2
Views: 654

Re: JSON of the water pipes

Lobby wrote:
Mon Mar 19, 2018 17:33
https://theotown.com/forum/viewtopic.php?p=78067#p78067
See the content_water.json file
ok, thank you @Lobby , I will try to adapt it to natural gas.
by fico240
Mon Mar 19, 2018 17:30
Forum: Plug-In Discussion
Topic: Gas Natural for TheoTown
Replies: 7
Views: 1108

Re: Gas natural for TheoTown

[ { "id":"$pipe00", "type":"pipe", "frames":[{. //All images of pipes. }], "price":50, "preview frames":[{"x":448,"y":720,"w":64,"h":32}] }, { "separator":true, "id":"$Gas_tank00", "type":"gas", "width":1, "height":1, "frames":[{"x":1600,"y":1056,"w":32,"h":48}], "price":800, "monthly price":20, "g...
by fico240
Mon Mar 19, 2018 17:25
Forum: Plug-In Discussion
Topic: JSON of the water pipes
Replies: 2
Views: 654

JSON of the water pipes

Hello, I need to know how to do the json of a new service, but I do not know how to do it, I already made the textures.
by fico240
Mon Mar 19, 2018 16:40
Forum: Problems and Errors (bugs)
Topic: Texture/pixel bugs
Replies: 119
Views: 22979

Re: Texture/pixel bugs

Is this a game bug?
IMG-20180319-WA0000.jpg
:bq
by fico240
Mon Mar 19, 2018 15:03
Forum: Plug-In Discussion
Topic: Gas Natural for TheoTown
Replies: 7
Views: 1108

Re: How do a service?

For now I was doing the textures, but I need the code
by fico240
Mon Mar 19, 2018 5:36
Forum: Plug-In Discussion
Topic: Gas Natural for TheoTown
Replies: 7
Views: 1108

Gas Natural for TheoTown

I want to do a new service like drinking water and electric power, but I don't know how.
The service would be at the level of the water pipes, an underground service.
:bq :mine
For now I will try.
by fico240
Thu Jan 18, 2018 20:06
Forum: Problems and Errors (bugs)
Topic: Crashes, maps destroyed, can't load etc.
Replies: 36
Views: 9799

Re: Crashes, maps destroyed, can't load etc.

CommanderABab wrote:
Sat Dec 30, 2017 9:11
You can have Theotown run cooler by turning off animations such as smoke and sparkling water, and draw cars off in the settings. Or lowering traffic volume.
Unfortunately it was not the heat, and even with everything turned off and almost no cars, it close the same. I had to uninstall it :(
by fico240
Fri Jan 05, 2018 22:38
Forum: Plug-In Discussion
Topic: Legal?!
Replies: 42
Views: 2497

Re: Legal?!

All the hours of work of all us they are upload it in another page!! That angers me. :x
:bx
by fico240
Thu Jan 04, 2018 17:54
Forum: Problems and Errors (bugs)
Topic: ✅A "Once you saw it, you cant unsee it" bug
Replies: 8
Views: 736

Re: A "Once you saw it, you cant unsee it" bug

It's already solved.
Screenshot_2018-01-04-12-35-51.png
Screenshot_2018-01-04-12-35-51-1.png
Screenshot_2018-01-04-12-35-51-1.png (85.63 KiB) Viewed 586 times
:bc
by fico240
Wed Jan 03, 2018 2:56
Forum: Transport, Airport, Roads
Topic: Bendy bus
Replies: 6
Views: 3578

Re: Bendy bus

Maybe if you want, I can help you with the buses of the other colors, more or less I understood how to use the "tail" command. :) It has been impossible for me to do that spawn the buses of other colors, the only way is to do a bus depot and in the .json write that spawn the other buses of differen...
by fico240
Wed Jan 03, 2018 1:06
Forum: Transport, Airport, Roads
Topic: Bendy bus
Replies: 6
Views: 3578

Re: Bendy bus

Yes the only come in red. The front replaces the $carbus00. I couldn't figure out how to use multiple "tail" commands in the .json file with multiple frames. I'm not the best coder unfortunately :| Maybe if you want, I can help you with the buses of the other colors, more or less I understood how t...
by fico240
Tue Jan 02, 2018 1:34
Forum: Transport, Airport, Roads
Topic: Tramway 3.2 (5 Add-ons) (312+)
Replies: 184
Views: 29174

Re: Tramway 2.6 (2 Add-ons) (312+)

KINGTUT10101 wrote:
Mon Jan 01, 2018 21:54
Updated to 2.6. I might revert it back though.

Btw did anyone have lag problems with the last few tramway updates? Any feedback about that would be greatly appreciated. I'm trying to figure out if the fun affected fps.
I still do not update it.
by fico240
Mon Jan 01, 2018 6:39
Forum: Transport, Airport, Roads
Topic: Tramway 3.2 (5 Add-ons) (312+)
Replies: 184
Views: 29174

Re: Tramway 2.5 (2 Add-ons) (312+)

Oh no, sorry, I just read the cover of the post, I know it's :bc
by fico240
Mon Jan 01, 2018 6:32
Forum: Transport, Airport, Roads
Topic: Tramway 3.2 (5 Add-ons) (312+)
Replies: 184
Views: 29174

Re: Tramway 2.5 (2 Add-ons) (312+)

KINGTUT10101 wrote:
Mon Jan 01, 2018 5:51
Updated to 2.5
What is the modification? :bq

Go to advanced search