Search found 27 matches

by AngelPandaEarth
Wed Jan 06, 2021 5:00
Forum: Transport, Airport, Roads
Topic: A.P.Earth | Refreshed Roads (v1.1)
Replies: 3
Views: 275

Re: It's back on the Store?!

AngelPandaEarth wrote:
Wed Jan 06, 2021 4:57
Shortly before submitting the upcoming Public Library plugin, I discovered that the Refreshed Roads plugin has returned to the Plugin Store. Very odd...but it's there again, this time with the new bridges.
By the way, I am not deleting this plugin off the forum.
by AngelPandaEarth
Wed Jan 06, 2021 4:57
Forum: Transport, Airport, Roads
Topic: A.P.Earth | Refreshed Roads (v1.1)
Replies: 3
Views: 275

It's back on the Store?!

Shortly before submitting the upcoming Public Library plugin, I discovered that the Refreshed Roads plugin has returned to the Plugin Store. Very odd...but it's there again, this time with the new bridges.
by AngelPandaEarth
Sun Jan 03, 2021 9:45
Forum: Tutorials and Documentation
Topic: Compositions
Replies: 22
Views: 4769

Re: Compositions

AngelPandaEarth wrote:
Sun Jan 03, 2021 9:33
Why can't I place thisScreenshot_20210103-023135_TheoTown.jpg
Found out why. Apparently, you cannot zone within a composition. RCI buildings still work, but you'll have to zone beforehand.
by AngelPandaEarth
Sun Jan 03, 2021 9:33
Forum: Tutorials and Documentation
Topic: Compositions
Replies: 22
Views: 4769

Re: Compositions

Why can't I place this
Screenshot_20210103-023135_TheoTown.jpg
by AngelPandaEarth
Fri Jan 01, 2021 22:08
Forum: Transport, Airport, Roads
Topic: A.P.Earth | Refreshed Roads (v1.1)
Replies: 3
Views: 275

Re: A.P.Earth | Refreshed Roads

Perfect start to 2021 amirite
by AngelPandaEarth
Fri Jan 01, 2021 22:04
Forum: Transport, Airport, Roads
Topic: A.P.Earth | Refreshed Roads (v1.1)
Replies: 3
Views: 275

A.P.Earth | Refreshed Roads (v1.1)

Originally, I was gonna upload this plugin to the Plugin Store. And the plugin was actually there on the Store. Then somebody complained that the other bridge types weren't there (it was only the default bridge), so I added the other bridge types, uploaded the plugin, and it was disapproved because...
by AngelPandaEarth
Mon Apr 27, 2020 0:43
Forum: Problems
Topic: [Asked][1.8.27a] Plugin crash (template.json:623)
Replies: 1
Views: 767

[Asked][1.8.27a] Plugin crash (template.json:623)

Hi, I got the following error with a plugin (template.json:623): io.blueflower.stapel2d.util.json.JSONException: Value {"composition":[{"y0":0,"x0":2,"y1":1,"x1":2,"id":"$parking_road_Josh"},{"x":1,"y":1,"id":"Parking_Lots_Terrain.mdk_813","frame":2},{"x":3,"y":1,"id":"Parking_Lots_Terrain.mdk_813",...
by AngelPandaEarth
Sat Oct 26, 2019 5:16
Forum: Map Showcase
Topic: A.P.Earth - Archipelago (Map)
Replies: 0
Views: 2324

A.P.Earth - Archipelago (Map)

Screenshot_20191025-155932.png I made an archipelago with size "Huge" Inspired by that Cities: Skylines map that was used in SpikeViper's Los Vooperis YouTube playlist. Created using bitmap features so that's why the seed is called "bmp_archipelago.png" Anyway, I hope you enjoy! Archipelago.city
by AngelPandaEarth
Sun Oct 13, 2019 7:20
Forum: Map Showcase
Topic: A.P.Earth - Rivers and a Desert w/Oasis (Map)
Replies: 5
Views: 4147

A.P.Earth - Rivers and a Desert w/Oasis (Map)

So apparently I trashed the file before and link stopped working. Thanks to oldshoes (for resharing the file) and MewUwU (for reporting the problem) this problem was resolved. I don't know how quickly, because I don't know when I trashed the file... But it's all good. This map is restored! I hope yo...
by AngelPandaEarth
Sun Sep 22, 2019 6:32
Forum: Smalltalk
Topic: How long do you play TheoTown?
Replies: 7
Views: 3024

Re: How long do you play TheoTown?

Version 421 or something like that

Like June 2017
by AngelPandaEarth
Sat Jul 27, 2019 11:14
Forum: Tutorials and Documentation
Topic: Compositions
Replies: 22
Views: 4769

Re: Compositions

Wow, so I can add presets to a future plugin I'm making.
by AngelPandaEarth
Sat Jul 20, 2019 18:29
Forum: Plug-In Discussion
Topic: Block Office Zone (Community Plug-in)
Replies: 45
Views: 8478

Re: Block Office Zone (Community Plug-in)

uh is this thread dead?
its been more than three months since last post
by AngelPandaEarth
Fri Apr 05, 2019 22:58
Forum: Plug-In Discussion
Topic: Block Office Zone (Community Plug-in)
Replies: 45
Views: 8478

Re: Block Office Zone (Community Plug-in)

Imran M wrote:
Fri Apr 05, 2019 22:20
AngelPandaEarth wrote:
Fri Apr 05, 2019 22:12
Alright. New building. Just a recreation of the Canal Tower located in Richmond, Virginia.
Nice!
Thanks! Hopefully I can come up with more offices before the next update...
by AngelPandaEarth
Fri Apr 05, 2019 22:12
Forum: Plug-In Discussion
Topic: Block Office Zone (Community Plug-in)
Replies: 45
Views: 8478

Re: Block Office Zone (Community Plug-in)

Alright. New building. Just a recreation of the Canal Tower located in Richmond, Virginia.
by AngelPandaEarth
Thu Apr 04, 2019 22:16
Forum: Fun attribute
Topic: Notifications (368)
Replies: 32
Views: 9455

Re: Notifications (368)

?
by AngelPandaEarth
Thu Apr 04, 2019 9:23
Forum: Plug-In Discussion
Topic: Block Office Zone (Community Plug-in)
Replies: 45
Views: 8478

Re: Block Office Zone (Community Plug-in)

I made a few changes...
no new buildings though but it includes a new icon, some requirements and stuff like that...
by AngelPandaEarth
Mon Apr 01, 2019 5:18
Forum: Game Discussion
Topic: Does the game have Limits like cities skylines?
Replies: 8
Views: 1584

Re: Does the game have Limits like cities skylines?

I didn't even know Cities Skylines had limits like that :O
by AngelPandaEarth
Mon Apr 01, 2019 0:21
Forum: Residential
Topic: Skinny skyscrapers
Replies: 4
Views: 3135

Re: Skinny skyscrapers

My family always say that I'm skinny and tall.




Nvm you don't care.



Nice plugin btw
by AngelPandaEarth
Tue Nov 27, 2018 16:45
Forum: Plug-In Discussion
Topic: Ferry Pier by rjroldan1 and kulche
Replies: 16
Views: 5441

Re: Ferry Pier by rjroldan1 and kulche

soumya-8974 wrote:
Mon Nov 19, 2018 19:30
MONTEMARINO wrote:
Sat Nov 17, 2018 17:26
This is very useful!!! :D Could be possible to create a kind of "invisible road" to guide the ship to another pier as a transport?
Use buoys lol!
My ships never follow buoys ._.

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