
Search found 3139 matches
- Wed Jul 29, 2020 15:55
- Forum: Problems and Errors (bugs)
- Topic: Error of translation
- Replies: 1
- Views: 1359
Re: Error of translation
Thanks 

- Mon Jul 27, 2020 23:39
- Forum: Lua Scripting
- Topic: [792] Real time script editing
- Replies: 8
- Views: 1204
Re: [792] Real time script editing
Have you tried a lowercase name? In this specific instance it might make a difference.
- Mon Jul 27, 2020 17:50
- Forum: Problems and Errors (bugs)
- Topic: Firefighters wont do anything
- Replies: 5
- Views: 1965
Re: Firefighters wont do anything
Thank you for your feedback. I recently optimized traffic calculation quite a lot which might help the game to find paths for them 

- Mon Jul 27, 2020 17:49
- Forum: Problems and Errors (bugs)
- Topic: Fps drops, flashing screen
- Replies: 9
- Views: 1983
Re: Fps drops, flashing screen
Please give it another try 

- Mon Jul 27, 2020 11:34
- Forum: Lua Scripting
- Topic: Lua chatbox
- Replies: 161
- Views: 9115
Re: Lua chatbox
True, I called the wrong function...
- Mon Jul 27, 2020 9:28
- Forum: Lua Scripting
- Topic: [792] Real time script editing
- Replies: 8
- Views: 1204
Re: [792] Real time script editing
No, it just have to match with what you specified as script for the LuaWrapper 

- Sun Jul 26, 2020 16:50
- Forum: Problems and Errors (bugs)
- Topic: Fps drops, flashing screen
- Replies: 9
- Views: 1983
Re: Fps drops, flashing screen
Strange enough, I also see that issue if I get the game from the AppStore while the same version built locally has no such issues. Will have a look into that.
- Sun Jul 26, 2020 14:42
- Forum: Problems and Errors (bugs)
- Topic: Fps drops, flashing screen
- Replies: 9
- Views: 1983
Re: Fps drops, flashing screen
You are welcome!
The update is available now. In there are still issues with this please let me know.
The update is available now. In there are still issues with this please let me know.
- Fri Jul 24, 2020 19:56
- Forum: Problems and Errors (bugs)
- Topic: Fps drops, flashing screen
- Replies: 9
- Views: 1983
Re: Fps drops, flashing screen
I am not sure if that is related to the issue you are experiencing, but I think I was able to fix black flashes when switching between different screens of the app in the upcoming version 1.9.09. That happens for example when switching between sections of the city overview. The new version should be...
- Fri Jul 24, 2020 14:59
- Forum: Lua Scripting
- Topic: Lua chatbox
- Replies: 161
- Views: 9115
Re: Lua chatbox
KINGTUT10101 version 1.9.09 will introduce an extra parameter happinessType for City.getHappiness that will allow you to get more specific happiness values. Using it will look like that: local value = City.getHappiness(City.HAPPINESS_PARK) Debug.toast(value) distian The discrepancy that you've disc...
- Fri Jul 24, 2020 10:45
- Forum: Problems and Errors (bugs)
- Topic: Fps drops, flashing screen
- Replies: 9
- Views: 1983
Re: Fps drops, flashing screen
Regarding FPS drops see here: https://forum.theotown.com/viewtopic.php?f=36&t=11929 They are 100% intentional to reduce power consumption. You can disable energy saving to get rid of them, but that may consume a bit more energy :) Regarding flashes, what exactly do you mean by build menu and does it...
- Fri Jul 24, 2020 10:13
- Forum: Tips and Tricks
- Topic: Download regions Picktosia and Rivera
- Replies: 4
- Views: 5150
Download regions Picktosia and Rivera
Hi, a while ago I removed the two regions Picktosia and Rivera from being included in the game. That was to make the app download size smaller and because the region creator was added at that time. The two regions are vanilla in every aspect, but due to request you can now download them from here: r...
- Thu Jul 23, 2020 17:27
- Forum: Plug-In Discussion
- Topic: How do I use City.issueDisaster ()?
- Replies: 10
- Views: 965
Re: How do I use City.issueDisaster ()?
Well, it depends on where you want to spawn it. You could do something like local x, y = City.getBuilding(1, draft) to get the location of the first building of type draft. But actually, if you want to do it daily for every building of the type your script is attached to the use of script:daily(x, y...
- Thu Jul 23, 2020 16:52
- Forum: Plug-In Discussion
- Topic: How do I use City.issueDisaster ()?
- Replies: 10
- Views: 965
Re: How do I use City.issueDisaster ()?
Yeah, the documentation is admittedly that that specific in that regard. Thank you for pointing that out, this way we can improve the documentation 

- Thu Jul 23, 2020 14:36
- Forum: Problems and Errors (bugs)
- Topic: Firefighters wont do anything
- Replies: 5
- Views: 1965
Re: Firefighters wont do anything
Are you using a traffic multiplier? If you you could be overwhelming the path calculation capacity of your device. If not you may want to show us a screenshot of the issue. In some cases one-way roads can lead to such issues since cars can not use them in the opposite way.
- Thu Jul 23, 2020 14:34
- Forum: Problems and Errors (bugs)
- Topic: Game crash
- Replies: 1
- Views: 1236
Re: Game crash
Thank you for your bug report. This is a (rare) bug of that specific version that is already fixed in the 1.9.07 update 

- Thu Jul 23, 2020 14:32
- Forum: Problems and Errors (bugs)
- Topic: lag if went idle
- Replies: 2
- Views: 1257
Re: lag if went idle
Hi, what you are seeing there is intentional and done for energy saving (see the setting other->energy saving). When you touch the screen it uses 60 FPS so that it feels responsive. While you don't touch it it reduces the FPS to reduce power consumption a bit 

- Thu Jul 23, 2020 12:50
- Forum: Game Discussion
- Topic: IOS freemium questions
- Replies: 17
- Views: 2714
Re: GIVE US OUR MONEY BACK FOR THE IOS #GIVEUSOURMONAYBACK IF YOU MAKE IT THE SAME APP
There won't be any "micoprices" if you purchased the game.
- Thu Jul 23, 2020 9:48
- Forum: Plug-In Discussion
- Topic: How do I use City.issueDisaster ()?
- Replies: 10
- Views: 965
Re: How do I use City.issueDisaster ()?
Documentation of City.issueDisaster As name of the disasters I suggest to just use the predefined constants like City.DISASTER_FIRE etc. The position provided is absolute so you have to pass the x and y of the context yourself. function script:earlyTap(x, y) City.issueDisaster(City.DISASTER_RIOT, x...
- Mon Jul 20, 2020 10:08
- Forum: Problems and Errors (bugs)
- Topic: where is the import/export menu?!
- Replies: 11
- Views: 1599
Re: where is the import/export menu?!
Cities that have game mode free or sandbox cannot do neighborhood commercial.