Search found 3139 matches

by Lobby
Wed Jul 29, 2020 15:55
Forum: Problems and Errors (bugs)
Topic: Error of translation
Replies: 1
Views: 1359

Re: Error of translation

Thanks :)
by Lobby
Mon Jul 27, 2020 23:39
Forum: Lua Scripting
Topic: [792] Real time script editing
Replies: 8
Views: 1204

Re: [792] Real time script editing

Have you tried a lowercase name? In this specific instance it might make a difference.
by Lobby
Mon Jul 27, 2020 17:50
Forum: Problems and Errors (bugs)
Topic: Firefighters wont do anything
Replies: 5
Views: 1965

Re: Firefighters wont do anything

Thank you for your feedback. I recently optimized traffic calculation quite a lot which might help the game to find paths for them :)
by Lobby
Mon Jul 27, 2020 17:49
Forum: Problems and Errors (bugs)
Topic: Fps drops, flashing screen
Replies: 9
Views: 1983

Re: Fps drops, flashing screen

Please give it another try :)
by Lobby
Mon Jul 27, 2020 11:34
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 161
Views: 9115

Re: Lua chatbox

True, I called the wrong function...
image.png
by Lobby
Mon Jul 27, 2020 9:28
Forum: Lua Scripting
Topic: [792] Real time script editing
Replies: 8
Views: 1204

Re: [792] Real time script editing

No, it just have to match with what you specified as script for the LuaWrapper :)
by Lobby
Sun Jul 26, 2020 16:50
Forum: Problems and Errors (bugs)
Topic: Fps drops, flashing screen
Replies: 9
Views: 1983

Re: Fps drops, flashing screen

Strange enough, I also see that issue if I get the game from the AppStore while the same version built locally has no such issues. Will have a look into that.
by Lobby
Sun Jul 26, 2020 14:42
Forum: Problems and Errors (bugs)
Topic: Fps drops, flashing screen
Replies: 9
Views: 1983

Re: Fps drops, flashing screen

You are welcome!

The update is available now. In there are still issues with this please let me know.
by Lobby
Fri Jul 24, 2020 19:56
Forum: Problems and Errors (bugs)
Topic: Fps drops, flashing screen
Replies: 9
Views: 1983

Re: Fps drops, flashing screen

I am not sure if that is related to the issue you are experiencing, but I think I was able to fix black flashes when switching between different screens of the app in the upcoming version 1.9.09. That happens for example when switching between sections of the city overview. The new version should be...
by Lobby
Fri Jul 24, 2020 14:59
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 161
Views: 9115

Re: Lua chatbox

KINGTUT10101 version 1.9.09 will introduce an extra parameter happinessType for City.getHappiness that will allow you to get more specific happiness values. Using it will look like that: local value = City.getHappiness(City.HAPPINESS_PARK) Debug.toast(value) distian The discrepancy that you've disc...
by Lobby
Fri Jul 24, 2020 10:45
Forum: Problems and Errors (bugs)
Topic: Fps drops, flashing screen
Replies: 9
Views: 1983

Re: Fps drops, flashing screen

Regarding FPS drops see here: https://forum.theotown.com/viewtopic.php?f=36&t=11929 They are 100% intentional to reduce power consumption. You can disable energy saving to get rid of them, but that may consume a bit more energy :) Regarding flashes, what exactly do you mean by build menu and does it...
by Lobby
Fri Jul 24, 2020 10:13
Forum: Tips and Tricks
Topic: Download regions Picktosia and Rivera
Replies: 4
Views: 5150

Download regions Picktosia and Rivera

Hi, a while ago I removed the two regions Picktosia and Rivera from being included in the game. That was to make the app download size smaller and because the region creator was added at that time. The two regions are vanilla in every aspect, but due to request you can now download them from here: r...
by Lobby
Thu Jul 23, 2020 17:27
Forum: Plug-In Discussion
Topic: How do I use City.issueDisaster ()?
Replies: 10
Views: 965

Re: How do I use City.issueDisaster ()?

Well, it depends on where you want to spawn it. You could do something like local x, y = City.getBuilding(1, draft) to get the location of the first building of type draft. But actually, if you want to do it daily for every building of the type your script is attached to the use of script:daily(x, y...
by Lobby
Thu Jul 23, 2020 16:52
Forum: Plug-In Discussion
Topic: How do I use City.issueDisaster ()?
Replies: 10
Views: 965

Re: How do I use City.issueDisaster ()?

Yeah, the documentation is admittedly that that specific in that regard. Thank you for pointing that out, this way we can improve the documentation :lol:
by Lobby
Thu Jul 23, 2020 14:36
Forum: Problems and Errors (bugs)
Topic: Firefighters wont do anything
Replies: 5
Views: 1965

Re: Firefighters wont do anything

Are you using a traffic multiplier? If you you could be overwhelming the path calculation capacity of your device. If not you may want to show us a screenshot of the issue. In some cases one-way roads can lead to such issues since cars can not use them in the opposite way.
by Lobby
Thu Jul 23, 2020 14:34
Forum: Problems and Errors (bugs)
Topic: Game crash
Replies: 1
Views: 1236

Re: Game crash

Thank you for your bug report. This is a (rare) bug of that specific version that is already fixed in the 1.9.07 update :)
by Lobby
Thu Jul 23, 2020 14:32
Forum: Problems and Errors (bugs)
Topic: lag if went idle
Replies: 2
Views: 1257

Re: lag if went idle

Hi, what you are seeing there is intentional and done for energy saving (see the setting other->energy saving). When you touch the screen it uses 60 FPS so that it feels responsive. While you don't touch it it reduces the FPS to reduce power consumption a bit :)
by Lobby
Thu Jul 23, 2020 12:50
Forum: Game Discussion
Topic: IOS freemium questions
Replies: 17
Views: 2714

Re: GIVE US OUR MONEY BACK FOR THE IOS #GIVEUSOURMONAYBACK IF YOU MAKE IT THE SAME APP

There won't be any "micoprices" if you purchased the game.
by Lobby
Thu Jul 23, 2020 9:48
Forum: Plug-In Discussion
Topic: How do I use City.issueDisaster ()?
Replies: 10
Views: 965

Re: How do I use City.issueDisaster ()?

Documentation of City.issueDisaster As name of the disasters I suggest to just use the predefined constants like City.DISASTER_FIRE etc. The position provided is absolute so you have to pass the x and y of the context yourself. function script:earlyTap(x, y) City.issueDisaster(City.DISASTER_RIOT, x...
by Lobby
Mon Jul 20, 2020 10:08
Forum: Problems and Errors (bugs)
Topic: where is the import/export menu?!
Replies: 11
Views: 1599

Re: where is the import/export menu?!

Cities that have game mode free or sandbox cannot do neighborhood commercial.

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