Search found 2922 matches

by Lobby
Mon May 20, 2019 10:24
Forum: Fehler und Probleme (Bugs!)
Topic: Schienenverkehr
Replies: 2
Views: 1713

Re: Schienenverkehr

Diese Anzeige ist falsch. Nur weil 0 angezeigt wird, heißt das nicht, dass der Zug nicht auf verwendet wird :lol:
Der Fehler wird behoben, sobald es wieder Updates für das Spiel gibt.
by Lobby
Tue May 14, 2019 10:24
Forum: Suggestions
Topic: Night Mode!
Replies: 8
Views: 2012

Re: Night Mode!

But how should the shader know where windows are?
by Lobby
Sat May 11, 2019 14:58
Forum: Problems
Topic: [606] Plugin crash (lh.json:0)
Replies: 1
Views: 1433

Re: [606] Plugin crash (lh.json:0)

See here . It means that the given Id was already in use, in other words a plugin with the same id exists in your plugin folder or Theotown. Solution: There are many causes for this, e.g. downloaded a plugin twice, put both the folder and zip inside the plugin folder etc... So, the easiest way to so...
by Lobby
Fri May 10, 2019 16:27
Forum: Plug-In Discussion
Topic: Lua Web Access
Replies: 4
Views: 310

Re: Lua Web Access

1. Any GET request can be used to transfer data to a server. 2. From a user's point of view connecting to the internet isn't necessarily something you would expect from a plugin. 3. Local regulations would require us/you to include an appropriate data protection declaration for that data transmissio...
by Lobby
Tue May 07, 2019 16:16
Forum: Tutorials and Documentation
Topic: Upgrades
Replies: 48
Views: 5694

Re: Re: Upgrades

Upgrades aren't rotation aware on their own. You have to use a rotation aware animation in an upgrade in order to support rotation awareness in it. This may look like that: [ { "id":"PiazzaMoroSpoglia_upgrade00", "type":"animation", "frames":[{ "bmp": "PiazzaMoroL5.png"}, {"bmp": "PiazzaMoroL6.png"}...
by Lobby
Mon May 06, 2019 22:16
Forum: Forum
Topic: Rules
Replies: 12
Views: 7899

Re: Rules

A hacked version is basically a modified copy of the game. Usually hackers remove or replace the monetization of the game, that's why it is not allowed.
by Lobby
Sat May 04, 2019 20:00
Forum: Tutorials and Documentation
Topic: Compositions
Replies: 16
Views: 2137

Re: Compositions

The composition building has to be rotation aware since the map can be rotated. Therefor, remove the line

Code: Select all

"rotation aware":false
from your composition building $Composition_Test_MSG and it should work.
by Lobby
Fri May 03, 2019 17:49
Forum: Service
Topic: Fire and police composition
Replies: 9
Views: 1907

Re: Fire and police composition

Yes, in order to specify a line we have to provide a start point (x0, y0) and an end point (x1, y1) :img
line.png
by Lobby
Thu May 02, 2019 16:01
Forum: Tutorials and Documentation
Topic: Compositions
Replies: 16
Views: 2137

Re: Compositions

This code works for me, did he ensure that he has the latest version (that is 606)?
by Lobby
Wed May 01, 2019 16:20
Forum: Plug-In Discussion
Topic: Lua: How to get the draft id of the Ground?
Replies: 3
Views: 872

Re: Lua: How to get the draft id of the Ground?

:bc
Always use UTF8 if possible.
by Lobby
Mon Apr 29, 2019 18:41
Forum: Tutorials and Documentation
Topic: Compositions
Replies: 16
Views: 2137

Re: Compositions

Of course! Added the json file to it :json
by Lobby
Sun Apr 28, 2019 19:04
Forum: Tutorials and Documentation
Topic: Compositions
Replies: 16
Views: 2137

Compositions

Overview Compositions are a way to combine buildings, roads, road decorations and trees as a building. An important property of compositions is the support of a non square ground size. Therefore it could be used to make up non squared buildings for example :teach Compositions are used for example f...
by Lobby
Sun Apr 07, 2019 11:46
Forum: Problems
Topic: Recover in-app purchases...
Replies: 9
Views: 1664

Re: Recover in-app purchases...

When you say your are logged into Google, do you actually mean Google Games within the game (the thing that allows your to display leaderboards and achievements)? Because it's insufficient if just your device is connected since the game has no access to that. Once you are connected to Google Games (...
by Lobby
Thu Apr 04, 2019 18:29
Forum: Smalltalk
Topic: TheoTown Forum Chatbox
Replies: 9497
Views: 320951

Re: TheoTown Forum Chatbox

Eventually there will be.

:66:
by Lobby
Wed Apr 03, 2019 16:22
Forum: Forum
Topic: Have any PC version of TheoTown?
Replies: 14
Views: 5151

Re: Have any PC version of TheoTown?

:66:
by Lobby
Wed Apr 03, 2019 16:18
Forum: Plug-In Discussion
Topic: (Fun Suggestion) Cloning
Replies: 1
Views: 311

Re: (Fun Suggestion) Cloning

This is another special case that shows how limited the fun syntax actually is. It's not a programming language and you'll notice that whenever you try to do something that wasn't thought of when designing it :) In Lua you would do something like: function script:daily(x, y) ... -- The code that dec...
by Lobby
Wed Apr 03, 2019 16:07
Forum: Fun attribute
Topic: Variables
Replies: 11
Views: 3412

Re: Variables

The problem with fun is that it has quite simple functionality and adding special cases for each potential use case doesn't look like a real solution. That's why I added support for Lua :lua: The function to access the storage of a building is Tile.getBuildingStorage If you need help with that pleas...
by Lobby
Wed Apr 03, 2019 11:58
Forum: Plug-In Discussion
Topic: Help with copyright
Replies: 12
Views: 2781

Re: Help with copyright

Yes, feel free to get inspired by the architecture of real world buildings and buildings that might exist in the real world.

The key is that you don't copy any pixel data :)
by Lobby
Mon Apr 01, 2019 17:53
Forum: News
Topic: Announcement of TheoTown 66
Replies: 93
Views: 9389

Re: Announcement of TheoTown 66

I would say... it's over 9000!!!
by Lobby
Sun Mar 31, 2019 20:30
Forum: Problems
Topic: Animation problem
Replies: 1
Views: 1297

Re: Animation problem

I just pasted your code into https://jsonlint.com/ and it shows the error message: Error: Parse error on line 22: ...id": "human" }] [{ "id": "fire" ---------------------^ Expecting 'EOF', '}', ',', ']', got '[' By doing so I noticed that you don't follow the necessary json file structure. Your code...

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