Search found 2907 matches

by Lobby
Wed Apr 03, 2019 16:07
Forum: Fun attribute
Topic: Variables
Replies: 11
Views: 2804

Re: Variables

The problem with fun is that it has quite simple functionality and adding special cases for each potential use case doesn't look like a real solution. That's why I added support for Lua :lua: The function to access the storage of a building is Tile.getBuildingStorage If you need help with that pleas...
by Lobby
Wed Apr 03, 2019 11:58
Forum: Plug-In Discussion
Topic: Help with copyright
Replies: 12
Views: 1798

Re: Help with copyright

Yes, feel free to get inspired by the architecture of real world buildings and buildings that might exist in the real world.

The key is that you don't copy any pixel data :)
by Lobby
Mon Apr 01, 2019 17:53
Forum: News
Topic: Announcement of TheoTown 66
Replies: 93
Views: 8051

Re: Announcement of TheoTown 66

I would say... it's over 9000!!!
by Lobby
Sun Mar 31, 2019 20:30
Forum: Problems
Topic: Animation problem
Replies: 1
Views: 1202

Re: Animation problem

I just pasted your code into https://jsonlint.com/ and it shows the error message: Error: Parse error on line 22: ...id": "human" }] [{ "id": "fire" ---------------------^ Expecting 'EOF', '}', ',', ']', got '[' By doing so I noticed that you don't follow the necessary json file structure. Your code...
by Lobby
Sun Mar 31, 2019 15:06
Forum: Fun attribute
Topic: Sound with Fun
Replies: 11
Views: 2333

Re: Sound with Fun

I think I have found a solution to the crackling sound issue. But more importantly @ KINGTUT10101 I recently found out that it would be better to avoid ogg or wav files in your plugins completely since they may lead to playback issues dependent on how the manufacturer implemented it :teach (Yes, as ...
by Lobby
Sun Mar 31, 2019 14:56
Forum: Tutorials and Documentation
Topic: Road decoration
Replies: 30
Views: 5166

Re: Road decoration

The world texture is composed from smaller buildings. I use "offset x" and "offset y" to specify from where to pick the frames from. Since you usually bundle your own graphics with your plugin there's usually no need for you to use them.
by Lobby
Wed Mar 20, 2019 0:19
Forum: Lua Scripting
Topic: Lua API documentation [741]
Replies: 6
Views: 1418

Re: Lua API documentation [550]

In Lua there's a global namespace. So if you put something into a global variable you can read it from anywhere: globalvar = 42 function script:update() Debug.info('It has value ' .. globalvar) end If you use a public Array (TheoTown's replacement for Lists) you can enqueue and dequeue things from i...
by Lobby
Tue Mar 19, 2019 20:27
Forum: Problems
Topic: Hack detected
Replies: 8
Views: 2367

Re: Hack detected

I mean a screenshot of your game before this screen happens.
by Lobby
Mon Mar 18, 2019 23:38
Forum: Suggestions
Topic: Plugin Store comments
Replies: 1
Views: 591

Re: Plugin Store comments

That's a great idea and I might eventually add it.

However, the feature to report plugins is a requirement from Google for apps that offer user generated content. What I can do is to try to add simple filters for them.
by Lobby
Mon Mar 18, 2019 19:13
Forum: Problems
Topic: Hack detected
Replies: 8
Views: 2367

Re: Hack detected

Please provide an image of the issue.
by Lobby
Mon Mar 18, 2019 17:11
Forum: Forum
Topic: TheoTown FAQ
Replies: 0
Views: 80308

TheoTown FAQ

Frequently asked Questions What are plugins? In general, plugins are extensions for the game that can be downloaded from the Plugin Store (within the game) or from external sources. Plugins can contain a large variety of content. Most plugins add new buildings to the game. Can I create a plugin on ...
by Lobby
Fri Mar 08, 2019 11:38
Forum: Problems
Topic: [604] Plugin crash (sample_dsc.json:360)
Replies: 1
Views: 1332

Re: [604] Plugin crash (sample_dsc.json:360)

You probably have a copy of your TheoTown folder on your sd card. I recommend to rename it unless you explicitly want the game to load the plugins from there, too.
by Lobby
Thu Mar 07, 2019 23:21
Forum: Problems and Errors (bugs)
Topic: Texture/pixel bugs
Replies: 116
Views: 20547

Re: Texture/pixel bugs

Please consider to share a screenshot of the issue.
by Lobby
Tue Mar 05, 2019 12:19
Forum: Problems and Errors (bugs)
Topic: ✅Immediate Crash
Replies: 2
Views: 309

Re: Immediate Crash

Thank you, I guess I found the bug and will release a bugfix later this day. It's a combination of bad luck and a bad interface design :bf
by Lobby
Sun Mar 03, 2019 16:59
Forum: Problems and Errors (bugs)
Topic: ✅Pluin space that was there now gone [resolved :)]
Replies: 21
Views: 1228

Re: Pluin space that was there now gone [resolved :)]

You are welcome, though I'm not sure what the issue was :bc
by Lobby
Sun Mar 03, 2019 12:59
Forum: Tips and Tricks
Topic: Creating a generic region via Console
Replies: 49
Views: 16654

Re: Creating a generic region via Console

Code: Select all

cr:{name:"My Region",seed:"8324",size:16,maps:[0,0,8, 8,0,8, 0,8,8, 8,8,8]}
It will internally try to create a 16x16 sized city, so that might fail due to RAM limitation.
by Lobby
Sat Mar 02, 2019 15:34
Forum: Problems and Errors (bugs)
Topic: ✅Pluin space that was there now gone [resolved :)]
Replies: 21
Views: 1228

Re: Pluin space that was there now gone

You can enable them in the settings after enabling debug mode in the settings.
by Lobby
Sat Mar 02, 2019 11:37
Forum: Problems
Topic: [592] Plugin crash (Carnew.json:4111)
Replies: 2
Views: 1230

Re: [592] Plugin crash (Carnew.json:4111)

From here: http://www.theotown.com/forum/viewtopic.php?f=59&t=5047
Borbor wrote:
Mon Nov 20, 2017 12:29
If you want to use vehicle.zip you need aa_vehicle_catagory_borbor.zip
So you have to get aa_vehicle_catagory_borbor.zip from there, too.
by Lobby
Fri Mar 01, 2019 12:39
Forum: Tutorials and Documentation
Topic: Re: Custom zones (RCI only tutorial)
Replies: 9
Views: 3432

Re: Re: Custom zones (RCI only tutorial)

It's complicated. If you provide 16 frames for "border frames" it will place them around the zone like for the airport zone. The alignment of the frames (that means the meaning of the i-th frame) is the same as for the frames of roads . "road border frames" works similar and will be displayed instea...
by Lobby
Fri Mar 01, 2019 10:23
Forum: Problems and Errors (bugs)
Topic: ✅Pluin space that was there now gone [resolved :)]
Replies: 21
Views: 1228

Re: Pluin space that was there now gone

If you move your plugins and maps folder to a different place nothing will be deleted. However, by doing we can see if it is actually plugin or map related.

Go to advanced search