Search found 398 matches

by 22Alpha
Sun Oct 08, 2017 14:06
Forum: Tutorials and Documentation
Topic: Building requirements
Replies: 46
Views: 5710

Re: Tutorial: Building requirements

May I ask here, what is the building code for coal power plant?

and does the requirement code allow "or" condition? ie.

"In order to obtain the building, you are required to get plaza "OR" statue"
by 22Alpha
Sat Oct 07, 2017 14:24
Forum: Game Discussion
Topic: Bulldoze Fee
Replies: 15
Views: 753

Re: Bulldoze Fee

*You can also stop the gang areas with parks btw.* I get what your saying though and I think it could be useful for some projects. Yeah, especially for the trees part. I wonder if "influence police: -X (where x is the set number of radius)" would work on your Gang made plugins and if it would just ...
by 22Alpha
Fri Oct 06, 2017 17:31
Forum: Game Discussion
Topic: Bulldoze Fee
Replies: 15
Views: 753

Re: Bulldoze Fee

No, such code doesn't exist (yet). The idea behind is that you should always be able to remove things. I think I'll support that idea with the reasoning: when the players mistakenly put their zone/building on the wrong lots, they can remove their mistake for free. (Since they already paid for placi...
by 22Alpha
Fri Oct 06, 2017 17:11
Forum: Game Discussion
Topic: Bulldoze Fee
Replies: 15
Views: 753

Re: Bulldoze Fee

I was not sure where to put it, that's why I put it on plugin problems. Thank you!
by 22Alpha
Fri Oct 06, 2017 9:16
Forum: Game Discussion
Topic: Bulldoze Fee
Replies: 15
Views: 753

Re: Bulldoze Fee

Yeah, that's what I'm asking. Because, it doesn't feel right to bulldoze buildings out of nowhere without their respected values. If there is such code, I'll be needing your help. Thank you very much!
by 22Alpha
Fri Oct 06, 2017 7:07
Forum: Game Discussion
Topic: Bulldoze Fee
Replies: 15
Views: 753

Bulldoze Fee

Do we have a code for bulldoze pricing? so that I would not always bulldoze for free.
by 22Alpha
Thu Oct 05, 2017 6:53
Forum: Plug-In Discussion
Topic: Responders
Replies: 0
Views: 298

Responders

Do we have a code for responders? For example: A plugin RCI building with an influence of pollution, noise or if crime can bring influence. Then you will use responders like police to abandon the building then will spawn another random building. Another question, but it is not on the plugin section,...
by 22Alpha
Tue Oct 03, 2017 4:45
Forum: Suggestions
Topic: Toll Booth
Replies: 21
Views: 1562

Re: Toll Booth

Yes for me too.
by 22Alpha
Tue Oct 03, 2017 4:25
Forum: Suggestions
Topic: Toll Booth
Replies: 21
Views: 1562

Re: Toll Booth

And would 'cause traffic.
by 22Alpha
Mon Oct 02, 2017 15:47
Forum: Suggestions
Topic: Resources suggestion
Replies: 19
Views: 869

Re: Resources suggestion

ohhh.. that would be nice!
by 22Alpha
Mon Oct 02, 2017 4:10
Forum: Suggestions
Topic: Resources suggestion
Replies: 19
Views: 869

Re: Resources suggestion

Does your forest industry cover up the wood cutting Mr. Koala Guy? Looking forward to your creation!
:bc
by 22Alpha
Sun Oct 01, 2017 14:18
Forum: Suggestions
Topic: Resources suggestion
Replies: 19
Views: 869

Re: Resources suggestion

Yeah, it would take a lot of time. I do not know if it is allowed here to request for plugins like this, that's why I do not request for making such. Well, if it is okay to request... then should I just ask them to make one? haha sorry, I do not know how to make this happen.
by 22Alpha
Sun Oct 01, 2017 4:49
Forum: Suggestions
Topic: Resources suggestion
Replies: 19
Views: 869

Re: Resources suggestion

Do you guys know anyone who likes doing that kind of plugin? or probably anyone that could help?
by 22Alpha
Sat Sep 30, 2017 15:51
Forum: Suggestions
Topic: Resources suggestion
Replies: 19
Views: 869

Re: Resources suggestion

That's the idea of Transport Tycoon game. However, I don't think it will come to TheoTown. However, it may be possible with plugins Oh, didn't know that, I haven't played it yet that is why. If ever it wouldn't come to Theotown, then I'll have to depend on plugins. Too bad I don't know yet how to d...
by 22Alpha
Sat Sep 30, 2017 13:31
Forum: Suggestions
Topic: Resources suggestion
Replies: 19
Views: 869

Resources suggestion

I got the idea when I was browsing old plugins that was made (Josh's wood cutting design). This would give the players another challenge and this would decrease or would force players to spend money so that players would not only gain money. The process: Industries need resources, therefore trees wo...
by 22Alpha
Wed Sep 27, 2017 5:41
Forum: Showcase
Topic: RCI Effects Pack (1.2)
Replies: 8
Views: 2563

Re: RCI Effects Pack (1.1)

Does the big gang building can be disabled by the police? Since it is a gang house and an abandoned commercial establishment. And maybe you can auto-generate informal settlers too, where they would generate a house from the vacant tiles near the commercial area and residential area. and the bulldoze...
by 22Alpha
Sat Sep 23, 2017 15:19
Forum: Suggestions
Topic: Some suggestions
Replies: 3
Views: 399

Re: Some suggestions

The game is great! But I would like to give suggestions: :bc 1. Since it often rain, have an auto-generation of flooding on the crowded zone areas where there are red/heavy traffic; have the town hall/government be an emergency responder to it (like the police, ambulance, fire fighters). :bc 2. The...
by 22Alpha
Sat Sep 23, 2017 14:53
Forum: Suggestions
Topic: Some suggestions
Replies: 3
Views: 399

Some suggestions

The game is great! But I would like to give suggestions: :bc 1. Since it often rain, have an auto-generation of flooding on the crowded zone areas where there are red/heavy traffic; have the town hall/government be an emergency responder to it (like the police, ambulance, fire fighters). :bc 2. The ...

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