Search found 1771 matches

by KINGTUT10101
Sat Dec 22, 2018 22:51
Forum: Game Discussion
Topic: My plugin "German Trains"
Replies: 17
Views: 1306

Re: My plugin "German Trains"

Wow, it only took one gazillion years for Lobby to finally consider adding a ground train to the game :fire

Also, as the grandfather of trains, I approve. :bc
by KINGTUT10101
Sat Dec 22, 2018 7:28
Forum: Fun attribute
Topic: Rect condition and action: working with rectangles
Replies: 7
Views: 2304

Re: Rect condition and action: working with rectangles

Shouldnt this be in the "fun attribute" section?
by KINGTUT10101
Fri Dec 21, 2018 3:18
Forum: Forum
Topic: Plugin Store
Replies: 59
Views: 9265

Re: Plugin Store

I think we should get a notification on the forum when pending plugins are finally approved and added to the store.
by KINGTUT10101
Fri Dec 21, 2018 1:53
Forum: Transport, Airport, Roads
Topic: Pedestrian Zone Remastered 1.1
Replies: 9
Views: 2605

Pedestrian Zone Remastered 1.1

This will add a new version of the pedestrian zone with more features than the original. Download: https://sites.google.com/site/theotownmaps/plug-in-packs/pedestrian-zone-remastered Don't worry about losing progress if you uninstall the original pedestrian zone in order to use this plug-in. I used ...
by KINGTUT10101
Wed Dec 19, 2018 23:48
Forum: Smalltalk
Topic: TheoTown Forum Chatbox
Replies: 9292
Views: 289513

Re: TheoTown Forum Chatbox

Welp, I'm I PE class with a sub and sitting on top of the bleacher's bcc are an original teacher said to just have a study hall so here I am, back to fourms to see what is new and I must say I'm impressed, mostly with the plugin store ad plugin library. I have not finished the plugin I've been work...
by KINGTUT10101
Wed Dec 19, 2018 19:40
Forum: Problems and Errors (bugs)
Topic: ✅Atleast looks pretty without roads...
Replies: 5
Views: 366

Re: Atleast looks pretty without roads...

**for any buildings in custom RCI zones
by KINGTUT10101
Wed Dec 19, 2018 15:29
Forum: Problems and Errors (bugs)
Topic: ✅Atleast looks pretty without roads...
Replies: 5
Views: 366

Re: Atleast looks pretty without roads...

Yeah I noticed that too. For some reason the default setting for RCI buildings is needs road: false.
by KINGTUT10101
Mon Dec 17, 2018 20:28
Forum: Game Discussion
Topic: Will there ever be mixed use?
Replies: 21
Views: 1802

Re: Will there ever be mixed use?

I'm sure it is possible, it would probably just require coding on the dev's part.
by KINGTUT10101
Mon Dec 17, 2018 19:11
Forum: Screenshots
Topic: My last screenshot...
Replies: 1581
Views: 76798

Re: My last screenshot...

rjroldan1 wrote:
Sat Nov 17, 2018 12:47
some corals
Has this plug-in been released?
by KINGTUT10101
Mon Dec 17, 2018 19:08
Forum: Plug-In Discussion
Topic: Ideas for plugins
Replies: 524
Views: 48325

Re: Ideas for plugins

Here's an idea: Make another (similar) version of the glass wall road deco, but with black glass.
by KINGTUT10101
Sun Dec 16, 2018 4:29
Forum: Problems and Errors (bugs)
Topic: ✅3D-ish Graphical Glitch
Replies: 5
Views: 1031

Re: 3D-ish Graphical Glitch

I always thought that this perspective was pretty interesting to look at.
by KINGTUT10101
Sun Dec 16, 2018 4:23
Forum: Forum
Topic: Plugin Store
Replies: 59
Views: 9265

Re: Plugin Store

JustAnyone wrote:
Sun Dec 16, 2018 1:37
DSA is a whole package. Purchase unlocks DSA additional feature as and costs 50 diamonds less than the traditional way.
What are the additional features?
by KINGTUT10101
Sun Dec 16, 2018 4:18
Forum: Tutorials and Documentation
Topic: Visual Guides
Replies: 6
Views: 915

Re: Visual Guides

Imran M wrote:
Sat Dec 15, 2018 22:16
I have a question, what do numbers on the bottom of every roof type mean?
The top numbers are the slope of the roof, and the bottom set of numbers is how much one part of the slope increases by.
by KINGTUT10101
Sat Dec 15, 2018 17:38
Forum: Game Discussion
Topic: Plugin store?
Replies: 17
Views: 882

Re: Plugin store?

soumya-8974 wrote:
Sat Dec 15, 2018 15:58
Just watch an ad! :lol:
You can't watch ads for all of them. Some of them can only br bought using diamonds.
by KINGTUT10101
Fri Dec 14, 2018 0:53
Forum: Terrain and Trees
Topic: Dense Forest Biome (1.1)
Replies: 4
Views: 2999

Re: Dense Forest Biome (1.0)

Fixed
by KINGTUT10101
Thu Dec 13, 2018 15:11
Forum: Terrain and Trees
Topic: Dense Forest Biome (1.1)
Replies: 4
Views: 2999

Re: Dense Forest Biome (1.0)

You're right :bc looks like I forget to remove that
by KINGTUT10101
Thu Dec 13, 2018 15:10
Forum: Map Showcase
Topic: Discovery Scenario Map
Replies: 9
Views: 1944

Re: Discovery Scenario Map

Turn off "highlight new content in toolbar" in the settings.
by KINGTUT10101
Thu Dec 13, 2018 5:07
Forum: Fun attribute
Topic: How to Make a Basic Pathfinding AI
Replies: 1
Views: 973

How to Make a Basic Pathfinding AI

What do I mean by pathfinding AI? Well, in this context I'm talking about something that is able to detect a target and move towards it, eventually reaching said target. Using fun and rect functionality, we can make a basic, but versatile pathfinding system. First of all, here is the json of the ta...
by KINGTUT10101
Thu Dec 13, 2018 1:01
Forum: Map Showcase
Topic: Discovery Scenario Map
Replies: 9
Views: 1944

Re: Discovery Scenario Map

What's wrong with it?
by KINGTUT10101
Thu Dec 13, 2018 0:59
Forum: Plug-In Discussion
Topic: A suggestion for roads
Replies: 7
Views: 496

Re: A suggestion for roads

Please don't override the ids for in game roads unless you keep all present functionality in addition to your contributions. It's annoying to lose bridges, tunnels, and existing connections for the sake of say diagonal roads. :/ I was suggesting a sort of similar thing in the discord. I said it wou...

Go to advanced search