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by KINGTUT10101
Thu Jul 23, 2020 17:36
Forum: Plug-In Discussion
Topic: How do I use City.issueDisaster ()?
Replies: 10
Views: 1063

Re: How do I use City.issueDisaster ()?

Thank you for the help! It finally seems to be working now:
Screenshot_20200723-103550.png
by KINGTUT10101
Thu Jul 23, 2020 17:22
Forum: Plug-In Discussion
Topic: How do I use City.issueDisaster ()?
Replies: 10
Views: 1063

Re: How do I use City.issueDisaster ()?

You mentioned how the positions are absolute. To make them relative to a building, would I use City.getBuilding () as a part of the location?
by KINGTUT10101
Thu Jul 23, 2020 16:40
Forum: Plug-In Discussion
Topic: How do I use City.issueDisaster ()?
Replies: 10
Views: 1063

Re: How do I use City.issueDisaster ()?

Ah, thank you. I'll try this later. I wasn't aware you need to add the prefix to the disaster names as well.
by KINGTUT10101
Thu Jul 23, 2020 8:16
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 168
Views: 11479

Re: Lua chatbox

Can you detect winter mode, weather, and zone demand through Lua?
by KINGTUT10101
Wed Jul 22, 2020 17:12
Forum: Plug-In Discussion
Topic: How do I use City.issueDisaster ()?
Replies: 10
Views: 1063

Re: How do I use City.issueDisaster ()?

I'm well aware of these conditions and I can assure you, the riots and fires should have all the buildings and roads they need.
by KINGTUT10101
Wed Jul 22, 2020 0:53
Forum: Plug-In Discussion
Topic: How do I use City.issueDisaster ()?
Replies: 10
Views: 1063

Re: How do I use City.issueDisaster ()?

Thanks for the help. Unfortunately, after trying your code, nothing seemed to change. It still only plays the notification.
by KINGTUT10101
Tue Jul 21, 2020 20:20
Forum: Plug-In Discussion
Topic: How do I use City.issueDisaster ()?
Replies: 10
Views: 1063

How do I use City.issueDisaster ()?

I've been trying to use City.issueDisaster () in a Lua-based project of mine, but I can't get it to work. I've been trying to get a building to execute disasters relative to it's position, but nothing happens. The script is attached to a building json using the "script": "myscripthere.lua" variable....
by KINGTUT10101
Sat Jul 11, 2020 3:20
Forum: Terrain and Trees
Topic: Nature Pack 1.3.2 (1 Add-on)
Replies: 45
Views: 16330

Re: Nature Pack 1.3.2 (1 Add-on)

Version 1.3.2 has been released. It's a small update that nerfs the giant and makes some small changes to a few of the sounds:
https://sites.google.com/site/theotownm ... ature-pack
by KINGTUT10101
Fri Jul 10, 2020 17:43
Forum: Tutorials and Documentation
Topic: Cars
Replies: 87
Views: 21293

Re: Cars

I took a look at the SWAT van's definition, and I didn't find anything out of the ordinary that seemed to give it the functionality I wanted. Are the emergency vehicles hard-coded?
by KINGTUT10101
Tue Jul 07, 2020 16:35
Forum: Game Discussion
Topic: New UI and UX feedback
Replies: 26
Views: 7760

Re: New UI and UX feedback

I know this UI mockup is a bit cramped, but I think it would be nice if the price of each item was displayed so you could look at them at a glance.
by KINGTUT10101
Tue Jul 07, 2020 16:34
Forum: Game Discussion
Topic: New UI and UX feedback
Replies: 26
Views: 7760

Re: New UI and UX feedback

Kulche wrote:
Tue Jul 07, 2020 8:27
My suggestion - remove texts and the NEW! thingy - they both look terrible.
I believe you can disable the NEW thing in the settings somewhere.
by KINGTUT10101
Tue Jul 07, 2020 1:14
Forum: Tutorials and Documentation
Topic: Cars
Replies: 87
Views: 21293

Re: Cars

Lobby wrote:
Fri Jan 26, 2018 1:51
2. You have to add this into your bus definition:

Code: Select all

"template":"$template_bus00"
The bus will then be added to the variants of busses.
Is there a template for emergency vehicles, like SWAT vans, to be specific?
by KINGTUT10101
Mon Jul 06, 2020 21:01
Forum: Game Discussion
Topic: New UI and UX feedback
Replies: 26
Views: 7760

Re: New UI and UX feedback

I like how more rows of items are finally visible now. Being limited to one row of items has been my least favorite part of the current UI.
by KINGTUT10101
Mon Jul 06, 2020 18:04
Forum: Game Discussion
Topic: New UI and UX feedback
Replies: 26
Views: 7760

Re: New UI and UX feedback

I like the white one more.
by KINGTUT10101
Mon Jul 06, 2020 17:44
Forum: Game Discussion
Topic: New UI and UX feedback
Replies: 26
Views: 7760

Re: New UI and UX feedback

If you are going to make the toolbar transparent, I would hide the UI that's behind it. Seeing the population and happiness boxes make it a bit harder to see imo.
by KINGTUT10101
Fri Jul 03, 2020 23:50
Forum: Other
Topic: In-Game Clock
Replies: 12
Views: 2095

Re: In-Game Clock

The In-Game Clock has been updated to version 1.2! It includes commands and a manifest file for multiplayer cities:
https://sites.google.com/view/retrocity ... wF-zWAYrXd
by KINGTUT10101
Thu Jul 02, 2020 22:24
Forum: Game Discussion
Topic: The Prison Expansion Pack needs some balancing (Warning: Long)
Replies: 10
Views: 2933

Re: The Prison Expansion Pack needs some balancing (Warning: Long)

A short video showing a few of the new feature I've been working on:
https://youtu.be/6y9H6DXNF5M
by KINGTUT10101
Sun Jun 28, 2020 4:57
Forum: Other
Topic: In-Game Clock
Replies: 12
Views: 2095

Re: In-Game Clock

@JohnSallow
I just uploaded a 24-hour version of the plug-in to my website. You can find it using the same link as the original version.
by KINGTUT10101
Sun Jun 28, 2020 4:55
Forum: Other
Topic: In-Game Clock
Replies: 12
Views: 2095

Re: In-Game Clock

Also, do you willingly play with the drunk filter ABab? I think it would be funny if you did :fire

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