Search found 111 matches

by ab_gehakt
Wed Dec 14, 2016 9:21
Forum: Game Discussion
Topic: Ideas for buildings
Replies: 2
Views: 803

I like the idea of pedestrian streets! :)
by ab_gehakt
Wed Dec 14, 2016 9:17
Forum: Screenshots
Topic: Sedile: Serena Heights (1st TheoTown Collaboration Project) - 1st Anniversary
Replies: 26
Views: 5429

Added a stadium and a few apartments. People like to live there, because they can watch the football match from home Very Happy
Ha ha. :lol:
One time ago, we had just this situation in my hometown
by ab_gehakt
Tue Dec 13, 2016 13:02
Forum: Screenshots
Topic: My city:)
Replies: 4
Views: 872

really beautiful.
and good design of the interchange. :)
by ab_gehakt
Tue Dec 13, 2016 13:01
Forum: Game Discussion
Topic: Placing Trees
Replies: 4
Views: 806

I dont need it personally, but if you want to choose your trees, than it would be much easier for you this way... :)
by ab_gehakt
Tue Dec 13, 2016 13:00
Forum: Game Discussion
Topic: Suggestion: Radio antennas
Replies: 1
Views: 543

sometimes i am wondering why radio stations dont cover up a larger area.
that would be more realistic, maybe...
by ab_gehakt
Tue Dec 13, 2016 12:58
Forum: Game Discussion
Topic: About disaster managment
Replies: 6
Views: 1767

perhaps somebody deleted the spam-post an the post in which Ockirimorem quoted that post.
by ab_gehakt
Tue Dec 13, 2016 10:09
Forum: Screenshots
Topic: Weekali3, huge, hard
Replies: 30
Views: 3864

Thanks for the hints. You built parks berby commercial areas? i thought it would have no effect on those buildings? i am sure i will try to set the €-tax to zero, soon. Till now i tried it the other way around. Setting high taxes for € an lower taxes for €€ and €€€, to make sure the €€ and €€€ peopl...
by ab_gehakt
Tue Dec 13, 2016 10:05
Forum: Game Discussion
Topic: Zoning water
Replies: 12
Views: 1903

layah wrote:
Lobby wrote:You got me :P

EDIT: 195 will contain such a tree tool
8) Great! I have updated and plant trees in all blank space.
me too. 8)
by ab_gehakt
Tue Dec 13, 2016 9:59
Forum: Screenshots
Topic: Sedile: Serena Heights (1st TheoTown Collaboration Project) - 1st Anniversary
Replies: 26
Views: 5429

Funny! And I didnt find that the traffic light can be turned off! It's included in the latest update, which is 194 Yes, but I think it was already added in 191 or somewhere like this. When there's an update for TheoTown available, always read the change log on Google Play! :) Awesome! I also didnt ...
by ab_gehakt
Tue Dec 13, 2016 9:49
Forum: Screenshots
Topic: My city
Replies: 5
Views: 995

I like to see the population on my screenshots, too. Especially because i am not working with sandbox mode usually. In sandbox mode it doesnt care a lot, because you can built everything at every time and you dont have to look for money. But if you play the game the "usual way", the figures/numbers ...
by ab_gehakt
Mon Dec 12, 2016 14:46
Forum: News
Topic: New buildings in progress / Neue Gebäude in Arbeit
Replies: 307
Views: 113898

In my opinion these buidings weren't that ugly... :)

Ich fand die Häuser gar nicht soo häßlich... :)
by ab_gehakt
Mon Dec 12, 2016 9:38
Forum: Screenshots
Topic: Sedile: Serena Heights (1st TheoTown Collaboration Project) - 1st Anniversary
Replies: 26
Views: 5429

That sounds exciting.
by ab_gehakt
Mon Dec 12, 2016 9:36
Forum: Game Discussion
Topic: Zones suggestions
Replies: 6
Views: 1023

If the commercial zone "grows" you can get nice Skylines.
I mean the developing of commercial areas nearly always ends up getting hotels or office towers...
by ab_gehakt
Sun Dec 11, 2016 23:16
Forum: Screenshots
Topic: Weekali3, huge, hard
Replies: 30
Views: 3864

wow. How do you do that? :)
by ab_gehakt
Sun Dec 11, 2016 23:03
Forum: Screenshots
Topic: Tevag
Replies: 14
Views: 2356

Dude, could you try to make a nice suburban areas? Somewhere Southwest to the map I am already developing the city. The Screenshots are about one week old. I did built an area in the southwest since I took the screeenshot, but not as suburban area. I am still working on density. ;) On this map I di...
by ab_gehakt
Sun Dec 11, 2016 22:56
Forum: Screenshots
Topic: Tevag
Replies: 14
Views: 2356

I'm sorry for the changes we made. Before the update demands were calculated in an absolute manner. Therefore a city with 100,000 inhabitants couldn't get new inhabitants faster than a city with 10,000. That wasn't satisfying at all so we changed it. In the long term it should make growing big citi...
by ab_gehakt
Sun Dec 11, 2016 22:10
Forum: Screenshots
Topic: Tevag
Replies: 14
Views: 2356

Lobby wrote:It's dense :)
Thats what it was supposed to be. :D
As I told you, after the update to the Version 192 (or was it 193?) it got less dense again, cause of changes in the gameplay. Hopefully I will get such a dense city one time again...
by ab_gehakt
Sun Dec 11, 2016 22:07
Forum: Game Discussion
Topic: Parks demand
Replies: 11
Views: 1690

Ok, thanks fpr that hint! But why ist the rating for envorinment in the residential areas not that good, although the pollution is "produced" in the industrail areas far away from the residential areas? Fires or destroying trees will cause pollution to linger even after the scarred land is removed....
by ab_gehakt
Sun Dec 11, 2016 18:56
Forum: Screenshots
Topic: Tevag
Replies: 14
Views: 2356

Tevag

I would like to show you my latest city, Tevag. It's the city with the most Skyscrapers on less space I have built so far, why I am a little bit proud of it...! :lol: The pictures are from Version 191. Since I updated to Version 192 the number of the Skyscrapers decreased. :( http://www.theotown.com...
by ab_gehakt
Sun Dec 11, 2016 18:37
Forum: Game Discussion
Topic: Parks demand
Replies: 11
Views: 1690

Ok, thanks fpr that hint! But why ist the rating for envorinment in the residential areas not that good, although the pollution is "produced" in the industrail areas far away from the residential areas?

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