Search found 833 matches

by mdk_813
Sat Feb 03, 2018 21:50
Forum: Topical Screenshot Threads
Topic: Show Your Race Tracks
Replies: 19
Views: 2091

Re: Show your race pits

KoalaGuy wrote:
Sat Feb 03, 2018 20:46
Speed of mdk_813s formula is set to 1 (like most of TheoTown cars), my Mitsubishi is set to 1.5 :)
Yes, I set the speed of the race track to 4.
by mdk_813
Sat Feb 03, 2018 21:47
Forum: Problems
Topic: [417] Plugin crash (railway.json:6593)
Replies: 4
Views: 359

Re: [417] Plugin crash (railway.json:6593)

Did you download the train category from Kingtut's website?
If yes and you still get that problem, put AAA in front of the category's folder name. If that still doesn't work add ZZZ to the S-Bahn folder.
by mdk_813
Fri Feb 02, 2018 23:15
Forum: Plug-In Discussion
Topic: Mitsubishi Lancer Evo 1.1 Update
Replies: 9
Views: 2296

Re: Mitsubishi Lancer Evo

Nice work :D
Maybe the bonnet could be a bit longer. And I think I would change the headlamp on the far side from two horizontal pixels to two vertical pixels.
by mdk_813
Fri Feb 02, 2018 23:08
Forum: Residential
Topic: Metropolitan Building
Replies: 10
Views: 4979

Re: Metropolitan Building

Looks great!
The roof could use a bit more variation, it looks a bit too clean. But that is nitpicking on my part.
Good work.
by mdk_813
Fri Feb 02, 2018 22:30
Forum: Transport, Airport, Roads
Topic: Modular Racetrack mdk_813 [Road] UPDATE
Replies: 29
Views: 9388

Re: Modular Racetrack mdk_813 [Road]

So, I've tested it and I don't like it at all. The cars just stop at the target and eventually despawn. That's not what I have in mind. Is there a way to fix that? If not, I suggest you place two or three spawners and fast forward until the cars spawn. edit: I've reverted my test file to its previou...
by mdk_813
Fri Feb 02, 2018 21:29
Forum: Transport, Airport, Roads
Topic: Modular Racetrack mdk_813 [Road] UPDATE
Replies: 29
Views: 9388

Re: Modular Racetrack mdk_813 [Road]

[mention]KoalaGuy[/mention] I'm fiddling around with red lights at the moment
by mdk_813
Fri Feb 02, 2018 21:10
Forum: Transport, Airport, Roads
Topic: Modular Racetrack mdk_813 [Road] UPDATE
Replies: 29
Views: 9388

Re: Modular Racetrack mdk_813 [Road]

Hm, I think they should be distinguishable in that case.
by mdk_813
Fri Feb 02, 2018 21:08
Forum: Transport, Airport, Roads
Topic: Modular Racetrack mdk_813 [Road] UPDATE
Replies: 29
Views: 9388

Re: Modular Racetrack mdk_813 [Road]

That's not good.
I don't have another building.

But overall, that was the correct place to put the target inside the JSON, right?
by mdk_813
Fri Feb 02, 2018 21:06
Forum: Transport, Airport, Roads
Topic: Modular Racetrack mdk_813 [Road] UPDATE
Replies: 29
Views: 9388

Re: Modular Racetrack mdk_813 [Road]

I just tried placing multiple leaderboards and waited. Still nothing. Tried again with my BMW, it worked. Okay. So how exactly would this work with the targets? Is it enough to define the leaderboard as a target? Or does it have to be another building? Would it work like this: { "id":"F1_leaderboar...
by mdk_813
Fri Feb 02, 2018 20:56
Forum: Transport, Airport, Roads
Topic: Modular Racetrack mdk_813 [Road] UPDATE
Replies: 29
Views: 9388

Re: Modular Racetrack mdk_813 [Road]

I don't see any cars on the racing track. I placed all the buildings. However, my car that has same flags like your road (user7) works great on it. Only difference is that I put a target in the car spawner that was another building. Since your road is one way, the car had to drive through the whole...
by mdk_813
Thu Feb 01, 2018 22:55
Forum: Transport, Airport, Roads
Topic: Real Dirt Road
Replies: 7
Views: 5705

Re: Real Dirt Road

The image doesn't show and both archives can't be opened.
You should use .zip instead of .rar by the way, because the latter is a not a free format.
by mdk_813
Tue Jan 30, 2018 22:11
Forum: Problems
Topic: [416] Plugin crash (S-Bahn_Railway.mdk_813.json:8598)
Replies: 1
Views: 287

Re: [416] Plugin crash (S-Bahn_Railway.mdk_813.json:8598)

Did you download the train category from Kingtut's website?
If yes and you still get that problem, put AAA in front of the category's folder name. If that still doesn't work add ZZZ to the S-Bahn folder.
by mdk_813
Tue Jan 30, 2018 20:58
Forum: Tips and Tricks
Topic: Using Sunken_Highway_mdk_813 as habitable terrain like
Replies: 3
Views: 1136

Re: Using Sunken_Highway_mdk_813 as habitable terrain like

I had made a more yellowish version of the walls before I released them, but I didn't like them and decided to stick with the ones that you know.
by mdk_813
Tue Jan 30, 2018 20:56
Forum: Suggestions
Topic: New cars
Replies: 145
Views: 9347

Re: New cars

[mention]A dutch Guy[/mention]
Nice cars. I like the supercar and the muscle car especially.
The two center frames of the station wagon look a bit cut off at the top. I don't know whether this is intended.
by mdk_813
Mon Jan 29, 2018 17:12
Forum: Tips and Tricks
Topic: Using Sunken_Highway_mdk_813 as habitable terrain like
Replies: 3
Views: 1136

Re: Using Sunken_Highway_mdk_813 as habitable terrain like

KoalaGuy wrote:
Mon Jan 29, 2018 7:56
Why don't you just use this?
viewtopic.php?f=58&t=4997
Looks better than metal imo
It isn't really supposed to be metal but concrete ;)
But I agree, it could be interpreted as metal too :(
by mdk_813
Mon Jan 29, 2018 17:04
Forum: Residential
Topic: [Hong Kong] Hong Kong style 2*2 mid-class residential building
Replies: 26
Views: 5474

Re: [Hong Kong] Hong Kong style 2*2 mid-class residential building

Good job overall. But I agree, it needs something on the roof.
Maybe make some ac-units, some ventilation shafts, some power cables or antennas etc. You could also do some divisions on the roof that separate the different sections of the building like the ones visible on one of the google maps images.
by mdk_813
Sun Jan 28, 2018 1:34
Forum: Screenshots
Topic: Royal Coast, a WIP Megalopolis City
Replies: 177
Views: 25989

Re: [Rebuilding] Royal Coast, a WIP Megalopolis City

The light grey building is not supposed to look like it's in snow, I made it myself, it's made from an ingame residential TT building but changed color and added some "dirt" on the walls to make it look more run-down. It's for level T instead of TT. I made it quickly so it may not be the best. Than...
by mdk_813
Sat Jan 27, 2018 22:41
Forum: Screenshots
Topic: Royal Coast, a WIP Megalopolis City
Replies: 177
Views: 25989

Re: [Rebuilding] Royal Coast, a WIP Megalopolis City

[mention]former member[/mention]
Your soviet style neighborhood looks quite realistic! Good job.
What's that tall lightgrey building at the top that looks like it has some snow camouflage?
by mdk_813
Sat Jan 27, 2018 18:29
Forum: Showcase
Topic: Zoneable cargo containers by Matison55557
Replies: 1
Views: 1055

Re: Zoneable cargo containers by Matison55557

Good idea!
by mdk_813
Sat Jan 27, 2018 11:22
Forum: Terrain and Trees
Topic: Pinetrees mdk_813 UPDATE
Replies: 15
Views: 5531

Re: Pinetrees mdk_813 UPDATE

I don't think so. These trees are far taller than the ones from the game, so it wouldn't really look good if you had these intermixed with the pines. Also, you wouldn't be able to make pinetree forests like the one from the example image anymore, because you could only select one individual tree at ...

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