Search found 157 matches: requirement

Searched query: +requirement

by JustAnyone
31 May 2020, 14:58
Forum: Smalltalk
Topic: multiplayer mode
Replies: 6
Views: 2093

Re: multiplayer mode

There's a minimal version requirement for multiplayer. Make sure you always have the latest version.
by Player_no_Zero
02 May 2020, 14:32
Forum: Game Discussion
Topic: What is the difference between Free mode and Sandbox mode?
Replies: 7
Views: 6112

Re: What is the difference between Free mode and Sandbox mode?

Both are basically the same BUT Free mode doesn't have any population requirements, the true sandbox game mode and the "Sandbox" mode is just the VERY EASY mode and has population requirements. Though you might ignore the population requirement thingy
by CommanderABab
04 Apr 2020, 13:30
Forum: Tutorials and Documentation
Topic: Building requirements
Replies: 74
Views: 35893

Re: Building requirements

How could I make a requirement for two items? I want to make a building require both a rank and the presence of another building. Thinking out loud... "requirements":[ { "type":"CONDITION", "sandbox":true ...
by KINGTUT10101
04 Apr 2020, 02:34
Forum: Tutorials and Documentation
Topic: Building requirements
Replies: 74
Views: 35893

Re: Building requirements

How could I make a requirement for two items? I want to make a building require both a rank and the presence of another building.
by Bevise
30 Mar 2020, 14:15
Forum: Tutorials and Documentation
Topic: Advanced tags for building plugins
Replies: 216
Views: 174583

Re: Advanced tags for building plugins

See here and here . There's a simplified syntax that looks like: "requirements":[ { "type":"RANK", // Requires a specific city rank "lvl":2 }, { "type":"BUILDING", // Requires a specific building "id":"$theidofarequiredbuild...
by JustAnyone
23 Feb 2020, 16:39
Forum: Plug-In Discussion
Topic: Project TheoTown: Expanded
Replies: 9
Views: 3375

Re: Project TheoTown: Expanded

So would anyone like online trading market where you could sell resources and they would become a little bit of a requirement?
by CommanderABab
17 Jan 2020, 20:39
Forum: Problems
Topic: [Answered] [1.7.86a] Plugin crash (Station111.json:980)
Replies: 2
Views: 1549

Re: [1.7.86a] Plugin crash (Station111.json:980)

... "monthly price":3, "needs road":false, "ordinal":302, "power":0, "price":10000, "requirement":{"requirements":[{"data" :{"lvl":5},"type":"RANK"}]}, "rotation aware":false, ...
by Sergio2203
17 Jan 2020, 20:10
Forum: Problems
Topic: [Answered] [1.7.86a] Plugin crash (Station111.json:980)
Replies: 2
Views: 1549

[Answered] [1.7.86a] Plugin crash (Station111.json:980)

... "monthly price":3, "needs road":false, "ordinal":302, "power":0, "price":10000, "requirement":{"requirements":[{"data" :{"lvl":5},"type":"RANK"}]}, "rotation aware":false, ...
by Ilya strigo
04 Dec 2019, 11:44
Forum: Problems
Topic: [Resolved] [1.7.62a] Plugin crash (s.aec1.json:4592)
Replies: 4
Views: 2678

Re: [1.7.62a] Plugin crash (s.aec1.json:4592)

... "height":6, "price":250, "power":0, "water waste":-3000, "monthly price":30, "requirement":{"requirements":[{"type":"BUILDING", "data":{"id":"$sample.plugin.unique.id.els2534455$1$1"}}]}, ...
by hihihihi
29 Nov 2019, 11:40
Forum: Tutorials and Documentation
Topic: Building requirements
Replies: 74
Views: 35893

Re: Building requirements

umm is there way to make requirement for zone?
by TheoTown Brasil
12 Oct 2019, 16:53
Forum: Problems
Topic: [Resolved] [1.7.62a] Plugin crash (ruaburaco.json:523)
Replies: 3
Views: 5068

[Resolved] [1.7.62a] Plugin crash (ruaburaco.json:523)

... "green phase":3000, "yellow phase":500, "requirement":{"requirements":[{"type":"RANK", "data":{"lvl":2}}]}, "price":35, "monthly ...
by RapidBird
25 Sep 2019, 13:18
Forum: Allgemeine Diskussion
Topic: Bräuchte Hilfe mit der.json
Replies: 53
Views: 31463

Re: Bräuchte Hilfe mit der.json

... will ja nix heißen ;) Zwei Dinge habe ich anzumerken, das HQ als Voraussetzung einzubinden hat nicht geklappt, irgendwas stimmt hier nicht "requirement":{"requirements":[{"type":"BUILDING","data":{"id":"Headquarters"}}]}," ...
by Lobby
19 Aug 2019, 22:37
Forum: Other
Topic: Overlays
Replies: 15
Views: 9821

Re: Overlays

It's an animation, but it will only use the first frame of it. Could be possible to change that behavior. Depending on your requirement you could actually replace the rain frames by using Lua.
by CommanderABab
17 Jun 2019, 16:37
Forum: Zones
Topic: Slum Zone (by wcs)
Replies: 22
Views: 24695

Re: Slum Zone (by wcs)

Make a few more posts and try again. There is a minimum post requirement now to submit to the plugin store.
by yusuf8a684
10 Jun 2019, 15:39
Forum: Tutorials and Documentation
Topic: Building requirements
Replies: 74
Views: 35893

Re: Building requirements

How can I make requirement for city levels?
by Wekabu city
20 May 2019, 19:43
Forum: Transport, Airport, Roads
Topic: Fresh Asphalt
Replies: 4
Views: 6257

Re: Fresh Asphalt

I think I know whats the Problem... I'll fix it tomorrow. :bf :mine Just delete the requirement in the JSON, then it should work. But it could be because of the Comment lines too (wich would be wiered...) No, it missed some frames, so ~500 people downloaded a broken ...
by BetterBear
27 Apr 2019, 01:01
Forum: Plug-In Discussion
Topic: Question with Plugin Store
Replies: 6
Views: 2015

Re: Question with Plugin Store

... content (Lobby and Theo) allowed me to use their creations. Is it then legal to place my plug-in the the store? Also, realistically, the only requirement for you to legally borrow the game textures is to citate Lobby and Theo, right?
by Lobby
18 Mar 2019, 23:38
Forum: Suggestions
Topic: Plugin Store comments
Replies: 1
Views: 1519

Re: Plugin Store comments

That's a great idea and I might eventually add it.

However, the feature to report plugins is a requirement from Google for apps that offer user generated content. What I can do is to try to add simple filters for them.
by JustAnyone
07 Feb 2019, 16:37
Forum: Tutorials and Documentation
Topic: Building requirements
Replies: 74
Views: 35893

Re: Building requirements

The building which should be required, should check for upgrade with lua/fun and set some variable to 1 which then can be put in conditional requirement on other building.

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