Search found 157 matches: requirement
Searched query: +requirement
- 31 May 2020, 14:58
- Forum: Smalltalk
- Topic: multiplayer mode
- Replies: 6
- Views: 2093
Re: multiplayer mode
There's a minimal version requirement for multiplayer. Make sure you always have the latest version.
- 02 May 2020, 14:32
- Forum: Game Discussion
- Topic: What is the difference between Free mode and Sandbox mode?
- Replies: 7
- Views: 6112
Re: What is the difference between Free mode and Sandbox mode?
Both are basically the same BUT Free mode doesn't have any population requirements, the true sandbox game mode and the "Sandbox" mode is just the VERY EASY mode and has population requirements. Though you might ignore the population requirement thingy
- 04 Apr 2020, 13:30
- Forum: Tutorials and Documentation
- Topic: Building requirements
- Replies: 74
- Views: 35893
Re: Building requirements
How could I make a requirement for two items? I want to make a building require both a rank and the presence of another building. Thinking out loud... "requirements":[ { "type":"CONDITION", "sandbox":true ...
- 04 Apr 2020, 02:34
- Forum: Tutorials and Documentation
- Topic: Building requirements
- Replies: 74
- Views: 35893
Re: Building requirements
How could I make a requirement for two items? I want to make a building require both a rank and the presence of another building.
- 30 Mar 2020, 14:15
- Forum: Tutorials and Documentation
- Topic: Advanced tags for building plugins
- Replies: 216
- Views: 174583
Re: Advanced tags for building plugins
See here and here . There's a simplified syntax that looks like: "requirements":[ { "type":"RANK", // Requires a specific city rank "lvl":2 }, { "type":"BUILDING", // Requires a specific building "id":"$theidofarequiredbuild...
- 23 Feb 2020, 16:39
- Forum: Plug-In Discussion
- Topic: Project TheoTown: Expanded
- Replies: 9
- Views: 3375
Re: Project TheoTown: Expanded
So would anyone like online trading market where you could sell resources and they would become a little bit of a requirement?
- 17 Jan 2020, 20:39
- Forum: Problems
- Topic: [Answered] [1.7.86a] Plugin crash (Station111.json:980)
- Replies: 2
- Views: 1549
Re: [1.7.86a] Plugin crash (Station111.json:980)
... "monthly price":3, "needs road":false, "ordinal":302, "power":0, "price":10000, "requirement":{"requirements":[{"data" :{"lvl":5},"type":"RANK"}]}, "rotation aware":false, ...
- 17 Jan 2020, 20:10
- Forum: Problems
- Topic: [Answered] [1.7.86a] Plugin crash (Station111.json:980)
- Replies: 2
- Views: 1549
[Answered] [1.7.86a] Plugin crash (Station111.json:980)
... "monthly price":3, "needs road":false, "ordinal":302, "power":0, "price":10000, "requirement":{"requirements":[{"data" :{"lvl":5},"type":"RANK"}]}, "rotation aware":false, ...
- 04 Dec 2019, 11:44
- Forum: Problems
- Topic: [Resolved] [1.7.62a] Plugin crash (s.aec1.json:4592)
- Replies: 4
- Views: 2678
Re: [1.7.62a] Plugin crash (s.aec1.json:4592)
... "height":6, "price":250, "power":0, "water waste":-3000, "monthly price":30, "requirement":{"requirements":[{"type":"BUILDING", "data":{"id":"$sample.plugin.unique.id.els2534455$1$1"}}]}, ...
- 29 Nov 2019, 11:40
- Forum: Tutorials and Documentation
- Topic: Building requirements
- Replies: 74
- Views: 35893
Re: Building requirements
umm is there way to make requirement for zone?
- 12 Oct 2019, 16:53
- Forum: Problems
- Topic: [Resolved] [1.7.62a] Plugin crash (ruaburaco.json:523)
- Replies: 3
- Views: 5068
[Resolved] [1.7.62a] Plugin crash (ruaburaco.json:523)
... "green phase":3000, "yellow phase":500, "requirement":{"requirements":[{"type":"RANK", "data":{"lvl":2}}]}, "price":35, "monthly ...
- 25 Sep 2019, 13:18
- Forum: Allgemeine Diskussion
- Topic: Bräuchte Hilfe mit der.json
- Replies: 53
- Views: 31463
Re: Bräuchte Hilfe mit der.json
... will ja nix heißen ;) Zwei Dinge habe ich anzumerken, das HQ als Voraussetzung einzubinden hat nicht geklappt, irgendwas stimmt hier nicht "requirement":{"requirements":[{"type":"BUILDING","data":{"id":"Headquarters"}}]}," ...
Re: Overlays
It's an animation, but it will only use the first frame of it. Could be possible to change that behavior. Depending on your requirement you could actually replace the rain frames by using Lua.
- 17 Jun 2019, 16:37
- Forum: Zones
- Topic: Slum Zone (by wcs)
- Replies: 22
- Views: 24695
Re: Slum Zone (by wcs)
Make a few more posts and try again. There is a minimum post requirement now to submit to the plugin store.
- 10 Jun 2019, 16:02
- Forum: Tutorials and Documentation
- Topic: Building requirements
- Replies: 74
- Views: 35893
- 10 Jun 2019, 15:39
- Forum: Tutorials and Documentation
- Topic: Building requirements
- Replies: 74
- Views: 35893
Re: Building requirements
How can I make requirement for city levels?
- 20 May 2019, 19:43
- Forum: Transport, Airport, Roads
- Topic: Fresh Asphalt
- Replies: 4
- Views: 6257
Re: Fresh Asphalt
I think I know whats the Problem... I'll fix it tomorrow. :bf :mine Just delete the requirement in the JSON, then it should work. But it could be because of the Comment lines too (wich would be wiered...) No, it missed some frames, so ~500 people downloaded a broken ...
- 27 Apr 2019, 01:01
- Forum: Plug-In Discussion
- Topic: Question with Plugin Store
- Replies: 6
- Views: 2015
Re: Question with Plugin Store
... content (Lobby and Theo) allowed me to use their creations. Is it then legal to place my plug-in the the store? Also, realistically, the only requirement for you to legally borrow the game textures is to citate Lobby and Theo, right?
- 18 Mar 2019, 23:38
- Forum: Suggestions
- Topic: Plugin Store comments
- Replies: 1
- Views: 1519
Re: Plugin Store comments
That's a great idea and I might eventually add it.
However, the feature to report plugins is a requirement from Google for apps that offer user generated content. What I can do is to try to add simple filters for them.
However, the feature to report plugins is a requirement from Google for apps that offer user generated content. What I can do is to try to add simple filters for them.
- 07 Feb 2019, 16:37
- Forum: Tutorials and Documentation
- Topic: Building requirements
- Replies: 74
- Views: 35893
Re: Building requirements
The building which should be required, should check for upgrade with lua/fun and set some variable to 1 which then can be put in conditional requirement on other building.