Search found 2135 matches
- 25 Apr 2021, 19:05
- Forum: Tutorials and Documentation
- Topic: Rotation aware night animations.
- Replies: 3
- Views: 2783
Rotation aware night animations.
Rotation aware night animation There has been lately a lot of persons asking how to make night animations on the discord, therefore i'll post a tutorial on how to make night animations rotation aware, but first, a few details : -Rotation aware buildings can only have 2 or 4 frames, the same apply f...
- 17 Apr 2021, 21:29
- Forum: Residential
- Topic: Seattle Residential Pack
- Replies: 7
- Views: 4359
Re: Seattle Residential Pack
That's great, you are getting better at that, you might need to work a bit on the windows & shadings but i can give advices on those fairly easily. Try to do some better ones by yourself and if you need help, i am there.
Re: Languages
Anternian Number of words: 235.000 Oldest known appearance: End of 17th century for the currently spoken of Anternian, 3rd century for old anternian Countries Anternia Official status: In use Number of speakers: 96.6% Of the population Writing: Latin alphabet + 3-4 native lettres Language codes: An...
- 15 Apr 2021, 12:50
- Forum: Plug-In Discussion
- Topic: Max's train expansion
- Replies: 10
- Views: 8246
- 09 Apr 2021, 10:38
- Forum: Residential
- Topic: Artesia Townhouse
- Replies: 13
- Views: 5252
Re: Artesia Townhouse
Better than what you did before, good job, keep improving
- 01 Apr 2021, 18:51
- Forum: Fun attribute
- Topic: Condition Index
- Replies: 43
- Views: 39527
Re: Condition Index
Is on weather fun possible ? Well, on specific weather to be more specific.
Like on storm fun, on rain fun, on sunny fun or on fog fun, perhaps even on blizzard fun.
Basically i want to have a building façade that change color at night based on the on-going weather.
Like on storm fun, on rain fun, on sunny fun or on fog fun, perhaps even on blizzard fun.
Basically i want to have a building façade that change color at night based on the on-going weather.
- 31 Mar 2021, 23:21
- Forum: Tutorials and Documentation
- Topic: Road decoration
- Replies: 52
- Views: 34531
Re: Road decoration
Does someone have the json + the textures of the lamp post & the night animation of the lamp post so i can see how those are made ?
- 31 Mar 2021, 18:16
- Forum: Tutorials and Documentation
- Topic: Road decoration
- Replies: 52
- Views: 34531
Re: Road decoration
How can i add night animations to a road animation (for example, to a lamp post)
- 30 Mar 2021, 20:27
- Forum: Residential
- Topic: Communist Khrushchyovka
- Replies: 19
- Views: 7704
Re: Communist Khrushchyovka
Alright, as some have said, your plugin needs more improvements.
@Designer Anthony
As such, hit me up with a DM if you want help to improve your plugin art-style and i will gladly help you once i get time for it.
@Designer Anthony
As such, hit me up with a DM if you want help to improve your plugin art-style and i will gladly help you once i get time for it.
- 29 Mar 2021, 21:34
- Forum: Plug-In Discussion
- Topic: Ideas for plugins
- Replies: 870
- Views: 554153
Re: Ideas for plugins
The hermitage plaza project for Paris seems to be on track again, maybe we will get our own 300m+ twin towers after all.
Anyway, here is a screenshot for those interested.
Anyway, here is a screenshot for those interested.
- 27 Mar 2021, 23:08
- Forum: Plug-In Discussion
- Topic: [answered] How To add ...
- Replies: 8
- Views: 3818
Re: [help] How To add ...
Should be helpful, this is how you make a rotation aware night animation for a rotation aware building. [ { "id": "$Themax_TrExpStandardPlatform_Side_2Night", "type": "animation", "light": true, "light switching": true, "frames": ...
- 25 Mar 2021, 00:55
- Forum: Plug-In Discussion
- Topic: Max's train expansion
- Replies: 10
- Views: 8246
Re: Max's train expansion
Max's train expansion Devblog #1 It's been a while i haven't posted anything about any of my mods, so there you are. The first update is very close to release, and 2 train station modules have been done already, with all needed now being custom categories for train station as well as one last train...
- 22 Mar 2021, 23:24
- Forum: Tutorials and Documentation
- Topic: Road decoration
- Replies: 52
- Views: 34531
- 11 Mar 2021, 13:14
- Forum: Tutorials and Documentation
- Topic: Roads
- Replies: 123
- Views: 82587
Re: Roads
Does anyone have the textures for rail bridges & rail slopes ?
- 11 Mar 2021, 13:14
- Forum: Award and Special
- Topic: Themax's bridge
- Replies: 7
- Views: 6627
Re: Themax's bridge (new version)
It is not planned for now, maybe later.
- 11 Mar 2021, 12:49
- Forum: Award and Special
- Topic: Themax's bridge
- Replies: 7
- Views: 6627
Re: Themax's bridge (new version)
I can confirm I gave him my approval to reupload it.
- 09 Mar 2021, 12:29
- Forum: Problems
- Topic: Regarding frame stealing.
- Replies: 0
- Views: 1576
Regarding frame stealing.
Hello, Lastly, i have been getting back on working on the train expansion project, and one problem i encountered was with the train depot texture, which i had to reuse way too much time. Is there any way to have the texture + json of a depot in a single folder, and to be able to use "steal :&qu...
- 06 Mar 2021, 22:42
- Forum: Transport, Airport, Roads
- Topic: Bridge assets [obsolete]
- Replies: 18
- Views: 19748
- 24 Nov 2020, 02:17
- Forum: Fun attribute
- Topic: Sound with Fun
- Replies: 14
- Views: 21595
Re: Sound with Fun
Hey lobby, i wondered something.
Does the game support plugins which can have sounds effect just like roads (traffic sound), tree (chirping birds) when you are zooming ? Cause i thought about some commercial buildings for my plugin having that functionality to make cities feels more animated.
@Lobby
Does the game support plugins which can have sounds effect just like roads (traffic sound), tree (chirping birds) when you are zooming ? Cause i thought about some commercial buildings for my plugin having that functionality to make cities feels more animated.
@Lobby
- 20 Nov 2020, 01:30
- Forum: Plug-In Discussion
- Topic: Plugin Store quality control discussion
- Replies: 23
- Views: 11280
Re: Plugin Store quality control discussion
Perhaps plugins creators with an high enough rank (or any person with a special role or an approval from the plugin store staff) could also write guides, topics featuring plugins or similar content which would be found directly on the plugin store. Perhaps it could be made possible for plugin featur...