Search found 127 matches

by actemendes
27 Jul 2017, 18:28
Forum: Residential
Topic: TT Brutal Apartments (Update)
Replies: 20
Views: 12118

TT Brutal Apartments (Update)

Huh, hello again! I present to you my work. Residential house of TT level, for now. However, its darkness is more suitable for the T level. Let's I am arrange a poll for 3 days? The design is based on me. I used textures of real buildings, I advise it to everyone. Cars, roof and trees taken from the...
by actemendes
26 Jul 2017, 22:52
Forum: Suggestions
Topic: [Added]Slower driving cars
Replies: 12
Views: 2745

Re: Slower driving cars

why not? I think this will be limited to writing a couple of lines of code?
by actemendes
26 Jul 2017, 14:36
Forum: Parks, Sports and Management
Topic: Airport hangar[public] ☆
Replies: 6
Views: 7042

Re: Airport hangar[public] ☆

It looks good. However, you could add shadows. It is not difficult and will not take much time (depends on the photo editor)
by actemendes
25 Jul 2017, 17:52
Forum: Tutorials and Documentation
Topic: Cars
Replies: 150
Views: 124747

Re: Cars

Probably this topic is most suitable for my question. I did not find an article about water transport. What code is needed for spawning ships and yachts? And please can I get their png texture?
by actemendes
24 Jul 2017, 23:14
Forum: Plug-In Discussion
Topic: Changing in-game pictures to own
Replies: 4
Views: 1870

Re: Changing in-game pictures to own

I think that it is possible, but each time updating the application through Google Play all will be as before, as I think. Why not add a plug-in, by functions not different from the original. The same price and volume.
I think it's much easier
by actemendes
23 Jul 2017, 10:35
Forum: Terrain and Trees
Topic: Palms and Bushes UPDATE by mdk_813
Replies: 20
Views: 15744

Re: Palms and Bushes by mdk_813

Very nice
by actemendes
23 Jul 2017, 10:25
Forum: Game Discussion
Topic: Lower road prices a bit (like highways and expressways)
Replies: 25
Views: 4504

Re: Lower road prices (like highways and expressways)

I can agree, it's expensive, but as for me, developing your city you will have enough money to build not only 20 cells. Besides, do you have a specific question, what do you suggest?
by actemendes
23 Jul 2017, 08:12
Forum: Game Discussion
Topic: Lower road prices a bit (like highways and expressways)
Replies: 25
Views: 4504

Re: Lower road prices (like highways and expressways)

You understand that this is part of the game. The more you have built the more you pay for a new one. And this, as for me, is logical, it maintains a balance, a little. And indeed, an increase in the price of 0.012 T is not so outrageouss. And the roads are not cheap and in real world
by actemendes
04 Mar 2017, 06:30
Forum: Commercial
Topic: [Commercial] Large office
Replies: 12
Views: 8295

LukasMelbourne wrote: I see you made it from real life building
Yes, you sure. As a base, I took this building in London
Image
by actemendes
03 Mar 2017, 22:55
Forum: Commercial
Topic: [Commercial] Large office
Replies: 12
Views: 8295

[Commercial] Large office

I tried to experiment with the space. Results you can watch below. I am trying to take into account all past mistakes. I used texture park "plaza" Maddison, but with a change in the shade P.S.: Number of workers decreased from 570(defined system) to 400. http://www.theotown.com/forum/userp...
by actemendes
03 Mar 2017, 22:36
Forum: Residential
Topic: [Residential] Big Residential block (edited)
Replies: 12
Views: 13354

khadafi laidi wrote:Wait a minute!! i see warehouse it look like in premium factory, did you copy it?
Oh no, someone noticed this!

I'm sorry that the "long" has not updated json file. Now it is fixed. As an apology I suggest taking a look at my new job.
by actemendes
01 Mar 2017, 22:31
Forum: Residential
Topic: [Residential] Big Residential block (edited)
Replies: 12
Views: 13354

793 inhabitants ??! AND IT'S MODULAR ?!! (Meaning that when placed side by side they look like one big building) I will fix qt. residents tomorrow. You sure, 793 habits. it is very big number for one building. Im sorry for that, and for "modular" too. I try to avoid more of this in future.
by actemendes
01 Mar 2017, 21:40
Forum: Residential
Topic: [Residential] Big Residential block (edited)
Replies: 12
Views: 13354

[Residential] Big Residential block (edited)

It took me a lot of time. sorry for the dirt under the balcony, I was so lazy to draw the details. Maybe after a while I will add similar house with other colors [FIXED] The number of residents decreased to 500. This is almost equal to the two largest buildings in the game. http://www.theotown.com/f...
by actemendes
28 Feb 2017, 10:40
Forum: Showcase
Topic: [Public]Barricades
Replies: 6
Views: 4769

It can be used in another works. Good work
by actemendes
28 Feb 2017, 10:33
Forum: Showcase
Topic: Tower Block
Replies: 3
Views: 4156

Yeah, it's need more shadows. And this building are very rich for port zone. Choose more difficult color, more darker maybe
by actemendes
26 Feb 2017, 19:17
Forum: Showcase
Topic: film studio INDUSTRIAL and COMMERCIAL TT-TTT
Replies: 29
Views: 17834

If you want to make a closed hangar, you could create a large studio, examples of which can be found in Google Maps. Los Angeles, Holywood, "studio" ;)
by actemendes
26 Feb 2017, 15:04
Forum: Commercial
Topic: [Commercial] Multi-storey car park
Replies: 17
Views: 14536

[Commercial] Multi-storey car park

Multi-storey car park. I noticed that the game does not have a multi-level parking. I offer you one of my options. In the future I am going to create two more parking, but larger than this. I'm open to your criticism. http://www.theotown.com/forum/userpix/1009_parking3x3_1.png PNG/JSON file here: ht...
by actemendes
25 Feb 2017, 21:35
Forum: Residential
Topic: Big apartment complex by Matison55557
Replies: 14
Views: 2908

Some realistic

Little visual practices from me. Just a tip for the future, do not take it too seriously. To begin with, that the building is 1 level. (Hereinafter, the house for the "poor") All words are based only on my personal experience and knowledge of the structure. Part 1 In the picture you see bl...
by actemendes
22 Feb 2017, 15:39
Forum: Industrial
Topic: [Industrial] Factory / Warehouse (edited)
Replies: 12
Views: 10300

theotheoderich wrote: ...the shadows are not correct.
Fixed, ty.
khadafi laidi wrote: ...do you work artist career?
No, but thanks. I want to connect my profession with art in future

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