Search found 127 matches
- 27 Jul 2017, 18:28
- Forum: Residential
- Topic: TT Brutal Apartments (Update)
- Replies: 20
- Views: 12118
TT Brutal Apartments (Update)
Huh, hello again! I present to you my work. Residential house of TT level, for now. However, its darkness is more suitable for the T level. Let's I am arrange a poll for 3 days? The design is based on me. I used textures of real buildings, I advise it to everyone. Cars, roof and trees taken from the...
- 26 Jul 2017, 22:52
- Forum: Suggestions
- Topic: [Added]Slower driving cars
- Replies: 12
- Views: 2745
Re: Slower driving cars
why not? I think this will be limited to writing a couple of lines of code?
- 26 Jul 2017, 14:36
- Forum: Parks, Sports and Management
- Topic: Airport hangar[public] ☆
- Replies: 6
- Views: 7042
Re: Airport hangar[public] ☆
It looks good. However, you could add shadows. It is not difficult and will not take much time (depends on the photo editor)
- 25 Jul 2017, 17:52
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 150
- Views: 124747
Re: Cars
Probably this topic is most suitable for my question. I did not find an article about water transport. What code is needed for spawning ships and yachts? And please can I get their png texture?
- 24 Jul 2017, 23:14
- Forum: Plug-In Discussion
- Topic: Changing in-game pictures to own
- Replies: 4
- Views: 1870
Re: Changing in-game pictures to own
I think that it is possible, but each time updating the application through Google Play all will be as before, as I think. Why not add a plug-in, by functions not different from the original. The same price and volume.
I think it's much easier
I think it's much easier
- 23 Jul 2017, 22:53
- Forum: Parks, Sports and Management
- Topic: [finished] control tower [park]
- Replies: 5
- Views: 5998
Re: [coming soon] control tower [park]
Interesting form
- 23 Jul 2017, 10:35
- Forum: Terrain and Trees
- Topic: Palms and Bushes UPDATE by mdk_813
- Replies: 20
- Views: 15744
Re: Palms and Bushes by mdk_813
Very nice
- 23 Jul 2017, 10:25
- Forum: Game Discussion
- Topic: Lower road prices a bit (like highways and expressways)
- Replies: 25
- Views: 4504
Re: Lower road prices (like highways and expressways)
I can agree, it's expensive, but as for me, developing your city you will have enough money to build not only 20 cells. Besides, do you have a specific question, what do you suggest?
- 23 Jul 2017, 08:12
- Forum: Game Discussion
- Topic: Lower road prices a bit (like highways and expressways)
- Replies: 25
- Views: 4504
Re: Lower road prices (like highways and expressways)
You understand that this is part of the game. The more you have built the more you pay for a new one. And this, as for me, is logical, it maintains a balance, a little. And indeed, an increase in the price of 0.012 T is not so outrageouss. And the roads are not cheap and in real world
- 04 Mar 2017, 06:30
- Forum: Commercial
- Topic: [Commercial] Large office
- Replies: 12
- Views: 8295
- 03 Mar 2017, 22:55
- Forum: Commercial
- Topic: [Commercial] Large office
- Replies: 12
- Views: 8295
[Commercial] Large office
I tried to experiment with the space. Results you can watch below. I am trying to take into account all past mistakes. I used texture park "plaza" Maddison, but with a change in the shade P.S.: Number of workers decreased from 570(defined system) to 400. http://www.theotown.com/forum/userp...
- 03 Mar 2017, 22:36
- Forum: Residential
- Topic: [Residential] Big Residential block (edited)
- Replies: 12
- Views: 13354
- 01 Mar 2017, 22:31
- Forum: Residential
- Topic: [Residential] Big Residential block (edited)
- Replies: 12
- Views: 13354
- 01 Mar 2017, 21:40
- Forum: Residential
- Topic: [Residential] Big Residential block (edited)
- Replies: 12
- Views: 13354
[Residential] Big Residential block (edited)
It took me a lot of time. sorry for the dirt under the balcony, I was so lazy to draw the details. Maybe after a while I will add similar house with other colors [FIXED] The number of residents decreased to 500. This is almost equal to the two largest buildings in the game. http://www.theotown.com/f...
- 28 Feb 2017, 10:40
- Forum: Showcase
- Topic: [Public]Barricades
- Replies: 6
- Views: 4769
- 28 Feb 2017, 10:33
- Forum: Showcase
- Topic: Tower Block
- Replies: 3
- Views: 4156
- 26 Feb 2017, 19:17
- Forum: Showcase
- Topic: film studio INDUSTRIAL and COMMERCIAL TT-TTT
- Replies: 29
- Views: 17834
- 26 Feb 2017, 15:04
- Forum: Commercial
- Topic: [Commercial] Multi-storey car park
- Replies: 17
- Views: 14536
[Commercial] Multi-storey car park
Multi-storey car park. I noticed that the game does not have a multi-level parking. I offer you one of my options. In the future I am going to create two more parking, but larger than this. I'm open to your criticism. http://www.theotown.com/forum/userpix/1009_parking3x3_1.png PNG/JSON file here: ht...
- 25 Feb 2017, 21:35
- Forum: Residential
- Topic: Big apartment complex by Matison55557
- Replies: 14
- Views: 2908
Some realistic
Little visual practices from me. Just a tip for the future, do not take it too seriously. To begin with, that the building is 1 level. (Hereinafter, the house for the "poor") All words are based only on my personal experience and knowledge of the structure. Part 1 In the picture you see bl...
- 22 Feb 2017, 15:39
- Forum: Industrial
- Topic: [Industrial] Factory / Warehouse (edited)
- Replies: 12
- Views: 10300