Search found 127 matches
- 19 Sep 2017, 17:31
- Forum: Game Discussion
- Topic: New about airport?
- Replies: 2
- Views: 1213
Re: New about airport?
I think we'll see the airport next year, but It would be a really nice gift for players for the New Year
- 13 Sep 2017, 15:16
- Forum: Problems and Errors (bugs)
- Topic: ✅Bug with new power lines
- Replies: 2
- Views: 1128
✅Bug with new power lines
I think this a little bug could be fixed in the next version
- 11 Sep 2017, 10:54
- Forum: Problems and Errors (bugs)
- Topic: ✅My problem with new power lines
- Replies: 12
- Views: 5245
Re: My problem with new power lines
Yes, I set
- 11 Sep 2017, 09:09
- Forum: Problems and Errors (bugs)
- Topic: ✅My problem with new power lines
- Replies: 12
- Views: 5245
- 11 Sep 2017, 07:13
- Forum: Problems and Errors (bugs)
- Topic: ✅My problem with new power lines
- Replies: 12
- Views: 5245
✅My problem with new power lines
Hello. I recently decided to replace the power lines in my region and ran into the problem shown in the screenshots below. Screenshot_20170911-081110.jpg Screenshot_20170911-081033.jpg I do not understand why this does not work, electricity does not go to the neighboring city. What could be the prob...
- 08 Sep 2017, 12:57
- Forum: Tutorials and Documentation
- Topic: Categories
- Replies: 49
- Views: 29837
Re: Categories
It's unbelievable
- 04 Sep 2017, 13:44
- Forum: Parks, Sports and Management
- Topic: BDC P-4 (Bear Depollution center prototype - 4)
- Replies: 17
- Views: 8559
Re: BDC P-4 (Bear Depollution center prototype - 4)
An interesting idea and a building that would be suitable for a package of "city of the future"
- 30 Aug 2017, 15:49
- Forum: Plug-In Discussion
- Topic: What pixel art studio to use?
- Replies: 19
- Views: 3813
Re: What pixel art studio to use?
I agree. This topic was already on the forum, or it was mentioned somewhere.
- Before creating a topic, it is worthwhile to examine whether it was created before
- By the way, you can just google it
- 25 Aug 2017, 23:10
- Forum: Game Discussion
- Topic: I hate the new changes
- Replies: 8
- Views: 2542
Re: I hate the new changes
I agree with the return of the old building system. As for the return of old buildings, I propose to seek a compromise. First we need to find out why they were removed, whether it was inside the game conflict, there may be a lack of textures. we need to wait for a more detailed answer from the devel...
- 24 Aug 2017, 13:18
- Forum: Smalltalk
- Topic: Chatbox tangent so I don't have to extract it later :)
- Replies: 8
- Views: 2295
Re: Chatbox tangent so I don't have to extract it later :)
Perhaps the only suspicion is the latter. The rest are just the same. For example, the first skyscraper is available not only in this version. I mean, there are many buildings that have a similar shape, in the same Simcity and other games.
- 22 Aug 2017, 22:33
- Forum: Residential
- Topic: T Soviet Apartments (Update)
- Replies: 21
- Views: 13979
Re: T Russian Apartments (Update)
Maybe russian appartaments? Because soviet Union is no longer a thing. It is unlikely. Recently, no panel "candles" have been built. I can imagine a photo of what is being built now in my city, and in other, i think. So, its can't be "russian" apartaments, at least because plugi...
- 22 Aug 2017, 22:22
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 150
- Views: 125304
Re: Cars
No. The question is, what should such an helicopter do? Just fly around a bit? I think it's not that much work to add it, but I currently have no time to. In general, sending a helicopter from point A to point B. This is the main one. Of course, you can do it the way you said. Fly around the point....
- 22 Aug 2017, 14:52
- Forum: Plug-In Discussion
- Topic: What types of buildings are needed for the game (WWN Poll 01)
- Replies: 9
- Views: 2499
What types of buildings are needed for the game (WWN Poll 01)
Good afternoon members of the forum. Today I was overtaken by the thought that perhaps the game needed additional packs of different buildings. I created this topic in order to find out what types of buildings are needed for the game first. For example, I believe that it would be nice to add more ty...
- 22 Aug 2017, 10:03
- Forum: Residential
- Topic: T Soviet Apartments (Update)
- Replies: 21
- Views: 13979
Re: T Soviet Apartments (Update)
(UPDATE) See details in "the cap" of the post. Very nice as always! Maybe you could make the roofs somewhat lighter... I made the roofs a bit more gray, I think that's enough. The resin on the roofs is rarely gray. But in my head I think post soviet apartment are more less colorful I gues...
- 21 Aug 2017, 22:15
- Forum: Plug-In Discussion
- Topic: Ideas for plugins
- Replies: 870
- Views: 560166
Re: Ideas for plugins
Yeah that would be cool but I think you can only replace ships Also if it isn't package, it could be really big I mean 8x8 minimum so maybe bigger Yes, rather, it would be a package. The hotel textures of the ships, the marine station in 4 corners, 6x6 or more. You can also add small berths 3x3, fo...
- 21 Aug 2017, 20:49
- Forum: Parks, Sports and Management
- Topic: track n field stadium
- Replies: 14
- Views: 10333
Re: track n field stadium
It is very commendable that you experiment with such complex forms. Draw such a good form of the roof, even on a small scale, too, is worth the trouble. I hope to see from you something that is truly fantastic in the future
- 21 Aug 2017, 17:43
- Forum: Residential
- Topic: T Soviet Apartments (Update)
- Replies: 21
- Views: 13979
T Soviet Apartments (Update)
Hello again. Recently I thought that it would be nice to make a building of level T, more roomy. So, taking the palette from my other plugin, I tried to do something like that. Several buildings with different colors, the main one is the highest, others simply have a color replaced through the edito...
- 21 Aug 2017, 13:39
- Forum: Plug-In Discussion
- Topic: Ideas for plugins
- Replies: 870
- Views: 560166
Re: Ideas for plugins
I could suggest adding a large seaport to the game, as a transport. Making ships is not so difficult. It's also easy to write a json file. Maybe I would try to do it, but it's too much work for one You mean, maybe package with docks and passenger terminal Yes. You do not need to invent anything, yo...
- 20 Aug 2017, 21:59
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 150
- Views: 125304
Re: Cars
Is there any code that allows helicopters to spawn, including the animation of their take-off and landing. For example, as in a large fire department
- 20 Aug 2017, 21:57
- Forum: Plug-In Discussion
- Topic: Ideas for plugins
- Replies: 870
- Views: 560166
Re: Ideas for plugins
I could suggest adding a large seaport to the game, as a transport. Making ships is not so difficult. It's also easy to write a json file. Maybe I would try to do it, but it's too much work for one