Search found 127 matches

by actemendes
19 Sep 2017, 17:31
Forum: Game Discussion
Topic: New about airport?
Replies: 2
Views: 1213

Re: New about airport?

I think we'll see the airport next year, but It would be a really nice gift for players for the New Year
by actemendes
13 Sep 2017, 15:16
Forum: Problems and Errors (bugs)
Topic: ✅Bug with new power lines
Replies: 2
Views: 1128

✅Bug with new power lines

I think this a little bug could be fixed in the next version
by actemendes
11 Sep 2017, 07:13
Forum: Problems and Errors (bugs)
Topic: ✅My problem with new power lines
Replies: 12
Views: 5245

✅My problem with new power lines

Hello. I recently decided to replace the power lines in my region and ran into the problem shown in the screenshots below. Screenshot_20170911-081110.jpg Screenshot_20170911-081033.jpg I do not understand why this does not work, electricity does not go to the neighboring city. What could be the prob...
by actemendes
08 Sep 2017, 12:57
Forum: Tutorials and Documentation
Topic: Categories
Replies: 49
Views: 29837

Re: Categories

It's unbelievable
by actemendes
04 Sep 2017, 13:44
Forum: Parks, Sports and Management
Topic: BDC P-4 (Bear Depollution center prototype - 4)
Replies: 17
Views: 8559

Re: BDC P-4 (Bear Depollution center prototype - 4)

An interesting idea and a building that would be suitable for a package of "city of the future"
by actemendes
30 Aug 2017, 15:49
Forum: Plug-In Discussion
Topic: What pixel art studio to use?
Replies: 19
Views: 3813

Re: What pixel art studio to use?

Bearbear65 wrote:
30 Aug 2017, 14:25
Someone should move this
I agree. This topic was already on the forum, or it was mentioned somewhere.
  • Before creating a topic, it is worthwhile to examine whether it was created before
  • By the way, you can just google it
by actemendes
25 Aug 2017, 23:10
Forum: Game Discussion
Topic: I hate the new changes
Replies: 8
Views: 2542

Re: I hate the new changes

I agree with the return of the old building system. As for the return of old buildings, I propose to seek a compromise. First we need to find out why they were removed, whether it was inside the game conflict, there may be a lack of textures. we need to wait for a more detailed answer from the devel...
by actemendes
24 Aug 2017, 13:18
Forum: Smalltalk
Topic: Chatbox tangent so I don't have to extract it later :)
Replies: 8
Views: 2295

Re: Chatbox tangent so I don't have to extract it later :)

Perhaps the only suspicion is the latter. The rest are just the same. For example, the first skyscraper is available not only in this version. I mean, there are many buildings that have a similar shape, in the same Simcity and other games.
by actemendes
22 Aug 2017, 22:33
Forum: Residential
Topic: T Soviet Apartments (Update)
Replies: 21
Views: 13979

Re: T Russian Apartments (Update)

Maybe russian appartaments? Because soviet Union is no longer a thing. It is unlikely. Recently, no panel "candles" have been built. I can imagine a photo of what is being built now in my city, and in other, i think. So, its can't be "russian" apartaments, at least because plugi...
by actemendes
22 Aug 2017, 22:22
Forum: Tutorials and Documentation
Topic: Cars
Replies: 150
Views: 125304

Re: Cars

No. The question is, what should such an helicopter do? Just fly around a bit? I think it's not that much work to add it, but I currently have no time to. In general, sending a helicopter from point A to point B. This is the main one. Of course, you can do it the way you said. Fly around the point....
by actemendes
22 Aug 2017, 14:52
Forum: Plug-In Discussion
Topic: What types of buildings are needed for the game (WWN Poll 01)
Replies: 9
Views: 2499

What types of buildings are needed for the game (WWN Poll 01)

Good afternoon members of the forum. Today I was overtaken by the thought that perhaps the game needed additional packs of different buildings. I created this topic in order to find out what types of buildings are needed for the game first. For example, I believe that it would be nice to add more ty...
by actemendes
22 Aug 2017, 10:03
Forum: Residential
Topic: T Soviet Apartments (Update)
Replies: 21
Views: 13979

Re: T Soviet Apartments (Update)

(UPDATE) See details in "the cap" of the post. Very nice as always! Maybe you could make the roofs somewhat lighter... I made the roofs a bit more gray, I think that's enough. The resin on the roofs is rarely gray. But in my head I think post soviet apartment are more less colorful I gues...
by actemendes
21 Aug 2017, 22:15
Forum: Plug-In Discussion
Topic: Ideas for plugins
Replies: 870
Views: 560166

Re: Ideas for plugins

Yeah that would be cool but I think you can only replace ships Also if it isn't package, it could be really big I mean 8x8 minimum so maybe bigger Yes, rather, it would be a package. The hotel textures of the ships, the marine station in 4 corners, 6x6 or more. You can also add small berths 3x3, fo...
by actemendes
21 Aug 2017, 20:49
Forum: Parks, Sports and Management
Topic: track n field stadium
Replies: 14
Views: 10333

Re: track n field stadium

It is very commendable that you experiment with such complex forms. Draw such a good form of the roof, even on a small scale, too, is worth the trouble. I hope to see from you something that is truly fantastic in the future
by actemendes
21 Aug 2017, 17:43
Forum: Residential
Topic: T Soviet Apartments (Update)
Replies: 21
Views: 13979

T Soviet Apartments (Update)

Hello again. Recently I thought that it would be nice to make a building of level T, more roomy. So, taking the palette from my other plugin, I tried to do something like that. Several buildings with different colors, the main one is the highest, others simply have a color replaced through the edito...
by actemendes
21 Aug 2017, 13:39
Forum: Plug-In Discussion
Topic: Ideas for plugins
Replies: 870
Views: 560166

Re: Ideas for plugins

I could suggest adding a large seaport to the game, as a transport. Making ships is not so difficult. It's also easy to write a json file. Maybe I would try to do it, but it's too much work for one You mean, maybe package with docks and passenger terminal Yes. You do not need to invent anything, yo...
by actemendes
20 Aug 2017, 21:59
Forum: Tutorials and Documentation
Topic: Cars
Replies: 150
Views: 125304

Re: Cars

Is there any code that allows helicopters to spawn, including the animation of their take-off and landing. For example, as in a large fire department
by actemendes
20 Aug 2017, 21:57
Forum: Plug-In Discussion
Topic: Ideas for plugins
Replies: 870
Views: 560166

Re: Ideas for plugins

I could suggest adding a large seaport to the game, as a transport. Making ships is not so difficult. It's also easy to write a json file. Maybe I would try to do it, but it's too much work for one

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