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by mdk_813
16 Jul 2017, 23:33
Forum: Terrain and Trees
Topic: Fake hills
Replies: 46
Views: 24443

Re: Fake hills

Interesting idea, that would be a real fake. Rotating would be a problem though. No, not really, for puzzle pieces you would just need 4 frames for every piece. (4 Straights, 4 inner corners, 4 outer corners, maybe 4 endpieces). Look at my seawalls, they are done exactly like that. Basically they a...
by mdk_813
16 Jul 2017, 23:01
Forum: Terrain and Trees
Topic: Fake hills
Replies: 46
Views: 24443

Re: Fake hills

I understand that Lobby wanted to showcase the area-tool option here, however, I think the line-tool or a set of puzzle pieces would be better suited for the purpose of making fake hills. The reason is that it would allow you to still build something on that "hill", because only the space ...
by mdk_813
16 Jul 2017, 22:36
Forum: Commercial
Topic: Power Company HQ UPDATE by mdk_813 [commercial]
Replies: 14
Views: 11799

Re: Power Company HQ [commercial]

I like it :bc It reminds me of a building in GTA V and a building I made a long time ago. Thanks, Lobby. Well, of course I looked at how the existing buildings in the game are designed, in order to make my building fit to the others ;) The hardest part is making the glass front look convincing...
by mdk_813
16 Jul 2017, 22:24
Forum: Commercial
Topic: Power Company HQ UPDATE by mdk_813 [commercial]
Replies: 14
Views: 11799

Power Company HQ UPDATE by mdk_813 [commercial]

Hi, here I got a highrise level 3 commercial building on a 4x4 lot. The design is loosely based on the headquarters of a German Power company which is one of the tallest buildings in my region. The trees and water texture I used are by Lobby and theo. Have fun! UPDATE: I've revisited the glassfront ...
by mdk_813
14 Jul 2017, 22:04
Forum: Parks, Sports and Management
Topic: Breakwater/Seawall Set by mdk_813 UPDATE
Replies: 41
Views: 51734

Re: [Park] Breakwater/Seawall Set by mdk_813

KINGTUT10101 wrote:
14 Jul 2017, 22:01
Where's the download link?
Don't worry, It is there again. See "edit" in the first post.
by mdk_813
14 Jul 2017, 21:30
Forum: Parks, Sports and Management
Topic: Breakwater/Seawall Set by mdk_813 UPDATE
Replies: 41
Views: 51734

Re: [Park] Breakwater/Seawall Set by mdk_813

Barky wrote:
14 Jul 2017, 21:16
Shooting range with a little bullet fire (like a yellow pixel) animation would be sick
:D
Well, I would have to look into animations then first...
So, no promises.
But the idea is good.
by mdk_813
14 Jul 2017, 20:12
Forum: Parks, Sports and Management
Topic: Breakwater/Seawall Set by mdk_813 UPDATE
Replies: 41
Views: 51734

Re: [Park] Breakwater/Seawall Set by mdk_813

Suggestion: Make a transparent one. Like with draw_ground. So it can blend with the ambient. Thus no requiring plazas. All the pieces use "draw ground" already. You put them on the water tile next to the land tile and it covers the brownish foundation that is generated by the game when pl...
by mdk_813
14 Jul 2017, 20:07
Forum: Parks, Sports and Management
Topic: Breakwater/Seawall Set by mdk_813 UPDATE
Replies: 41
Views: 51734

Re: [Park] Breakwater/Seawall Set by mdk_813

iborrobi wrote:
14 Jul 2017, 19:52
Amazing!! :D :D What program do you use? Paint.net?
No, PS.
But I'm sure this could be done in other programs like paint.net or gimp, too.
by mdk_813
14 Jul 2017, 20:03
Forum: Parks, Sports and Management
Topic: Breakwater/Seawall Set by mdk_813 UPDATE
Replies: 41
Views: 51734

Re: [Park] Breakwater/Seawall Set by mdk_813

You are seriously talented, could you maybe make some military plug-ins? :bc :bc Thank you. Well, maybe at a later time. I'm currently working on some other stuff as well. But, what kind of military plugins are you thinking about? I mean, the original military addon is pretty comprehensive already,...
by mdk_813
14 Jul 2017, 19:18
Forum: Parks, Sports and Management
Topic: Breakwater/Seawall Set by mdk_813 UPDATE
Replies: 41
Views: 51734

Breakwater/Seawall Set by mdk_813 UPDATE

Hi, here I have a Breakwater/Seawall Set for your coastlines. It appears in the park menu. It contains a set of straights (with and without a signalling lamp), inner corners, outer corners (all to be placed on the water tile next to the shore) and an endpiece (to be placed on land). You have to rota...
by mdk_813
14 Jul 2017, 18:31
Forum: Problems and Errors (bugs)
Topic: ✅Highway Bridge across Water
Replies: 3
Views: 1374

Re: Highway Bridge across Water

OHHH, that's awesome, I wasn't aware of that :D
Thanks!
by mdk_813
14 Jul 2017, 18:25
Forum: Problems and Errors (bugs)
Topic: ✅Highway Bridge across Water
Replies: 3
Views: 1374

✅Highway Bridge across Water

Hi, I'm not really sure if this is a bug or a feature ;) but I would like to mention it here anyway, because it is a bit annoying: I realized that highways won't build normal bridges across water anymore instead you get the same dams that they build on land. I guess it is a side effect of the new ra...
by mdk_813
13 Jul 2017, 17:52
Forum: Commercial
Topic: Gas Station Pack by mdk_813 [commercial] UPDATE
Replies: 19
Views: 19731

Re: Gas Station Pack by mdk_813 [commercial] UPDATE

I updated the plugin a bit. See first post above!
by mdk_813
12 Jul 2017, 00:48
Forum: Commercial
Topic: Gas Station Pack by mdk_813 [commercial] UPDATE
Replies: 19
Views: 19731

Re: Gas Station Pack by mdk_813 [commercial]

I see, shell. BP. I love the shape and design. Thank you! Yes, Shell and BP. The blue one is the German company Aral (which actually also belongs to BP), and the red one is the French company Total. .. how i wish this was in the real game xD Well, just put it into your plugins folder and there you ...
by mdk_813
12 Jul 2017, 00:37
Forum: Commercial
Topic: Gas Station Pack by mdk_813 [commercial] UPDATE
Replies: 19
Views: 19731

Re: Gas Station Pack by mdk_813 [commercial]

Thanks, I hope it works ;)
by mdk_813
12 Jul 2017, 00:27
Forum: Commercial
Topic: Gas Station Pack by mdk_813 [commercial] UPDATE
Replies: 19
Views: 19731

Gas Station Pack by mdk_813 [commercial] UPDATE

Hi guys, I've created a Gas Station Pack that contains four variants of gas stations from different oil-companies. The gas stations are 3x3 level-1 commercial buildings with 40 workers. The buildings were designed by me, but the cars used on the lots are some of the original cars from Theotown made ...
by mdk_813
11 Jul 2017, 23:33
Forum: Plug-In Discussion
Topic: Using frames to integrate multiple variants of a building?
Replies: 2
Views: 1332

Re: Using frames to integrate multiple variants of a building?

Ok, cool.
I will adjust the json then accordingly and post it soon in the showcase forum.
by mdk_813
11 Jul 2017, 23:10
Forum: Plug-In Discussion
Topic: Using frames to integrate multiple variants of a building?
Replies: 2
Views: 1332

Using frames to integrate multiple variants of a building?

Hi guys, I'm currently working on a level-1 commercial building which I created in 4 different variantions. Now, in the json, I would like to put these 4 variants as 4 frames into one entry, so that in sandbox mode, you can click through the 4 different options. The building itself is not rotation a...
by mdk_813
09 Jul 2017, 21:48
Forum: Parks, Sports and Management
Topic: Fence Pack UPDATE by mdk_813 [Park]
Replies: 33
Views: 29542

Re: Fence Pack by mdk_813 [Park]

Cool, thanks!
by mdk_813
09 Jul 2017, 21:44
Forum: Parks, Sports and Management
Topic: Fence Pack UPDATE by mdk_813 [Park]
Replies: 33
Views: 29542

Re: Fence Pack by mdk_813 [Park]

Lobby I'm currently working on other packs, that include puzzle pieces, as well. For example a hedge for a modular park. May I try and use the above json-file as a starting point for that? I mean, personally I'm used to puzzle pieces from playing SC4, but a linetool is obviously much more convenien...

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