Search found 824 matches
- 16 Jul 2017, 23:33
- Forum: Terrain and Trees
- Topic: Fake hills
- Replies: 46
- Views: 24443
Re: Fake hills
Interesting idea, that would be a real fake. Rotating would be a problem though. No, not really, for puzzle pieces you would just need 4 frames for every piece. (4 Straights, 4 inner corners, 4 outer corners, maybe 4 endpieces). Look at my seawalls, they are done exactly like that. Basically they a...
- 16 Jul 2017, 23:01
- Forum: Terrain and Trees
- Topic: Fake hills
- Replies: 46
- Views: 24443
Re: Fake hills
I understand that Lobby wanted to showcase the area-tool option here, however, I think the line-tool or a set of puzzle pieces would be better suited for the purpose of making fake hills. The reason is that it would allow you to still build something on that "hill", because only the space ...
- 16 Jul 2017, 22:36
- Forum: Commercial
- Topic: Power Company HQ UPDATE by mdk_813 [commercial]
- Replies: 14
- Views: 11799
Re: Power Company HQ [commercial]
I like it :bc It reminds me of a building in GTA V and a building I made a long time ago. Thanks, Lobby. Well, of course I looked at how the existing buildings in the game are designed, in order to make my building fit to the others ;) The hardest part is making the glass front look convincing...
- 16 Jul 2017, 22:24
- Forum: Commercial
- Topic: Power Company HQ UPDATE by mdk_813 [commercial]
- Replies: 14
- Views: 11799
Power Company HQ UPDATE by mdk_813 [commercial]
Hi, here I got a highrise level 3 commercial building on a 4x4 lot. The design is loosely based on the headquarters of a German Power company which is one of the tallest buildings in my region. The trees and water texture I used are by Lobby and theo. Have fun! UPDATE: I've revisited the glassfront ...
- 14 Jul 2017, 22:04
- Forum: Parks, Sports and Management
- Topic: Breakwater/Seawall Set by mdk_813 UPDATE
- Replies: 41
- Views: 51734
Re: [Park] Breakwater/Seawall Set by mdk_813
Don't worry, It is there again. See "edit" in the first post.
- 14 Jul 2017, 21:30
- Forum: Parks, Sports and Management
- Topic: Breakwater/Seawall Set by mdk_813 UPDATE
- Replies: 41
- Views: 51734
- 14 Jul 2017, 20:12
- Forum: Parks, Sports and Management
- Topic: Breakwater/Seawall Set by mdk_813 UPDATE
- Replies: 41
- Views: 51734
Re: [Park] Breakwater/Seawall Set by mdk_813
Suggestion: Make a transparent one. Like with draw_ground. So it can blend with the ambient. Thus no requiring plazas. All the pieces use "draw ground" already. You put them on the water tile next to the land tile and it covers the brownish foundation that is generated by the game when pl...
- 14 Jul 2017, 20:07
- Forum: Parks, Sports and Management
- Topic: Breakwater/Seawall Set by mdk_813 UPDATE
- Replies: 41
- Views: 51734
- 14 Jul 2017, 20:03
- Forum: Parks, Sports and Management
- Topic: Breakwater/Seawall Set by mdk_813 UPDATE
- Replies: 41
- Views: 51734
Re: [Park] Breakwater/Seawall Set by mdk_813
You are seriously talented, could you maybe make some military plug-ins? :bc :bc Thank you. Well, maybe at a later time. I'm currently working on some other stuff as well. But, what kind of military plugins are you thinking about? I mean, the original military addon is pretty comprehensive already,...
- 14 Jul 2017, 19:18
- Forum: Parks, Sports and Management
- Topic: Breakwater/Seawall Set by mdk_813 UPDATE
- Replies: 41
- Views: 51734
Breakwater/Seawall Set by mdk_813 UPDATE
Hi, here I have a Breakwater/Seawall Set for your coastlines. It appears in the park menu. It contains a set of straights (with and without a signalling lamp), inner corners, outer corners (all to be placed on the water tile next to the shore) and an endpiece (to be placed on land). You have to rota...
- 14 Jul 2017, 18:31
- Forum: Problems and Errors (bugs)
- Topic: ✅Highway Bridge across Water
- Replies: 3
- Views: 1374
Re: Highway Bridge across Water
OHHH, that's awesome, I wasn't aware of that
Thanks!
Thanks!
- 14 Jul 2017, 18:25
- Forum: Problems and Errors (bugs)
- Topic: ✅Highway Bridge across Water
- Replies: 3
- Views: 1374
✅Highway Bridge across Water
Hi, I'm not really sure if this is a bug or a feature ;) but I would like to mention it here anyway, because it is a bit annoying: I realized that highways won't build normal bridges across water anymore instead you get the same dams that they build on land. I guess it is a side effect of the new ra...
- 13 Jul 2017, 17:52
- Forum: Commercial
- Topic: Gas Station Pack by mdk_813 [commercial] UPDATE
- Replies: 19
- Views: 19731
Re: Gas Station Pack by mdk_813 [commercial] UPDATE
I updated the plugin a bit. See first post above!
- 12 Jul 2017, 00:48
- Forum: Commercial
- Topic: Gas Station Pack by mdk_813 [commercial] UPDATE
- Replies: 19
- Views: 19731
Re: Gas Station Pack by mdk_813 [commercial]
I see, shell. BP. I love the shape and design. Thank you! Yes, Shell and BP. The blue one is the German company Aral (which actually also belongs to BP), and the red one is the French company Total. .. how i wish this was in the real game xD Well, just put it into your plugins folder and there you ...
- 12 Jul 2017, 00:37
- Forum: Commercial
- Topic: Gas Station Pack by mdk_813 [commercial] UPDATE
- Replies: 19
- Views: 19731
Re: Gas Station Pack by mdk_813 [commercial]
Thanks, I hope it works
- 12 Jul 2017, 00:27
- Forum: Commercial
- Topic: Gas Station Pack by mdk_813 [commercial] UPDATE
- Replies: 19
- Views: 19731
Gas Station Pack by mdk_813 [commercial] UPDATE
Hi guys, I've created a Gas Station Pack that contains four variants of gas stations from different oil-companies. The gas stations are 3x3 level-1 commercial buildings with 40 workers. The buildings were designed by me, but the cars used on the lots are some of the original cars from Theotown made ...
- 11 Jul 2017, 23:33
- Forum: Plug-In Discussion
- Topic: Using frames to integrate multiple variants of a building?
- Replies: 2
- Views: 1332
Re: Using frames to integrate multiple variants of a building?
Ok, cool.
I will adjust the json then accordingly and post it soon in the showcase forum.
I will adjust the json then accordingly and post it soon in the showcase forum.
- 11 Jul 2017, 23:10
- Forum: Plug-In Discussion
- Topic: Using frames to integrate multiple variants of a building?
- Replies: 2
- Views: 1332
Using frames to integrate multiple variants of a building?
Hi guys, I'm currently working on a level-1 commercial building which I created in 4 different variantions. Now, in the json, I would like to put these 4 variants as 4 frames into one entry, so that in sandbox mode, you can click through the 4 different options. The building itself is not rotation a...
- 09 Jul 2017, 21:48
- Forum: Parks, Sports and Management
- Topic: Fence Pack UPDATE by mdk_813 [Park]
- Replies: 33
- Views: 29542
Re: Fence Pack by mdk_813 [Park]
Cool, thanks!
- 09 Jul 2017, 21:44
- Forum: Parks, Sports and Management
- Topic: Fence Pack UPDATE by mdk_813 [Park]
- Replies: 33
- Views: 29542
Re: Fence Pack by mdk_813 [Park]
Lobby I'm currently working on other packs, that include puzzle pieces, as well. For example a hedge for a modular park. May I try and use the above json-file as a starting point for that? I mean, personally I'm used to puzzle pieces from playing SC4, but a linetool is obviously much more convenien...