Search found 214 matches
- 12 Nov 2017, 04:22
- Forum: Game Discussion
- Topic: How do buoys work
- Replies: 1
- Views: 1409
Re: How do buoys work
They basically guide boats to different areas. You can build to separate ports, and line buoys to 'connect' them, or make ships travel from one port to the next.
- 12 Nov 2017, 04:19
- Forum: Topical Screenshot Threads
- Topic: Show your commercial areas
- Replies: 3
- Views: 3321
Re: Show your commercial areas
Port Sandoria Marketplace, a touristic area. I've been working on it all day, so it's basically finished...
- 12 Nov 2017, 03:00
- Forum: Game Discussion
- Topic: TheoTown Inspiration
- Replies: 22
- Views: 5324
Re: TheoTown Inspiration
I'm glad to see one of my favorite buildings in the game has a history behind its design. It also reminds of a building not to far from where I live...
- 11 Nov 2017, 17:35
- Forum: Screenshots
- Topic: Campaymez
- Replies: 16
- Views: 3824
Re: Campaymez
This is what I came up with. Also... don't mind that ghetto up there, I needed to solve the low income people shortage. It's been there for a week now.
This is the updated version. It's called Port Sandoria (Rullego for carrot).- 11 Nov 2017, 16:47
- Forum: Screenshots
- Topic: Campaymez
- Replies: 16
- Views: 3824
Re: Campaymez
I'm building a new area in this city, inspired from a touristic waterfront area in my own real life city. So far I lay down the plans for the waterfront area. What do you think of it so far? (Also we need better 3×3 parks. Not like I dont like them or anything....)
- 11 Nov 2017, 15:46
- Forum: Screenshots
- Topic: Campaymez
- Replies: 16
- Views: 3824
Re: Campaymez
Thank you! I too was interested in civil engineering, but then I decided I just want to pursue medicine instead.
- 11 Nov 2017, 08:35
- Forum: Topical Screenshot Threads
- Topic: Show your parks
- Replies: 23
- Views: 15180
Re: Show your parks
Central Park, Adela (in another city I made). Although this was the first time I made a park of this magnitude, or with pedestrian paths, I am very pleased with it.
- 11 Nov 2017, 08:23
- Forum: Screenshots
- Topic: Campaymez
- Replies: 16
- Views: 3824
Re: Campaymez
I'd love you to! I'm glad that I've inspired someone to take on a project.
- 11 Nov 2017, 01:46
- Forum: Screenshots
- Topic: Campaymez
- Replies: 16
- Views: 3824
Re: Campaymez
Yeah... I realized that building interchanges in left hand traffic is harder than in right hand traffic . But I gotta stay true to my roots since The Bahamas and most of the British Commonwealth on a whole drive on the left .
- 11 Nov 2017, 01:27
- Forum: Screenshots
- Topic: Campaymez
- Replies: 16
- Views: 3824
Re: Campaymez
This is an interchange I created. It has a confusing, maze-like shape( which originated from me connecting all kinds of directions), giving it the name " The Monnatzo Spinner " or " Monnatzo Fan ".
- 11 Nov 2017, 00:49
- Forum: Screenshots
- Topic: Campaymez
- Replies: 16
- Views: 3824
Re: Campaymez
Thank you!
- 11 Nov 2017, 00:16
- Forum: Screenshots
- Topic: Campaymez
- Replies: 16
- Views: 3824
Re: Campaymez
Thanks!
- 11 Nov 2017, 00:00
- Forum: Screenshots
- Topic: Campaymez
- Replies: 16
- Views: 3824
Campaymez
Campaymez (Rullego, a language I created for "Field/Camp [on the] Hills" ) is a city located in the Aya Monnatz (River of Mountains (in Rullego) ). It is the third largest city in "The Rulles", a fictional province of a fictional country I created, at 103,814 population ( 09/02/1...
- 10 Nov 2017, 22:39
- Forum: Topical Screenshot Threads
- Topic: Show your beach
- Replies: 15
- Views: 11662
Re: Show your beach
A beach I made for a resort I created called the "Grand Canal House". Still workin' on it...