Search found 824 matches
- 09 Jul 2017, 21:37
- Forum: Parks, Sports and Management
- Topic: Fence Pack UPDATE by mdk_813 [Park]
- Replies: 33
- Views: 29028
Re: Fence Pack by mdk_813 [Park]
For implementation reasons there's some binary logic behind it: frame_index.png Let's assume we have a fence at current tile. We then have to pick a frame dependent on the four neighbor tiles. To get the index of the frame we need we iterate over all neighbors and add the neighbor's value only to t...
- 09 Jul 2017, 20:23
- Forum: Parks, Sports and Management
- Topic: Fence Pack UPDATE by mdk_813 [Park]
- Replies: 33
- Views: 29028
Re: Fence Pack by mdk_813 [Park]
Wow, that's pretty cool
But I don't understand the order in which the pieces are placed in that longer image. Is the order random or is there an inherent logic to it?
But I don't understand the order in which the pieces are placed in that longer image. Is the order random or is there an inherent logic to it?
- 09 Jul 2017, 16:04
- Forum: Plug-In Discussion
- Topic: Building on water?
- Replies: 15
- Views: 4534
Re: Building on water?
Nice!
"needs land":false, and "draw ground":true, did the trick!
Thank you guys!
"needs land":false, and "draw ground":true, did the trick!
Thank you guys!
- 09 Jul 2017, 15:54
- Forum: Plug-In Discussion
- Topic: Building on water?
- Replies: 15
- Views: 4534
Re: Building on water?
Cool, thanks, now it builds on water, but the ground texture causes another problem: The game now builds these brownish foundations.
So, I guess I need to get rid of the ground texture in the png and put something like "draw ground" (or "draw water"?) into the json.
So, I guess I need to get rid of the ground texture in the png and put something like "draw ground" (or "draw water"?) into the json.
- 09 Jul 2017, 15:40
- Forum: Plug-In Discussion
- Topic: Building on water?
- Replies: 15
- Views: 4534
Re: Building on water?
Hm, I can't get it to work. I thought the transparency could be a problem, so I removed "draw ground" and put the original water texture from Lobby into the png. Didn't work either. Currently, it looks like this: [ { "id":"Testboje.mdk_813", "type":"park&...
- 09 Jul 2017, 13:48
- Forum: Plug-In Discussion
- Topic: Building on water?
- Replies: 15
- Views: 4534
Re: Building on water?
Ah ok, thanks, I didn't use "needs ground":false, in there. Maybe that was the problem?former member wrote: ↑09 Jul 2017, 13:36True and false are boolean, they don't need ".
TryI made a floating park before.Code: Select all
"needs water":true, "needs ground":false
I will try it out.
- 09 Jul 2017, 13:31
- Forum: Plug-In Discussion
- Topic: Building on water?
- Replies: 15
- Views: 4534
Re: Building on water?
Yes, I made a small 1x1 test-bouy and it didn't seem to work. In building mode it did not turn green and was not placable.
However, I wrote it like that:
Code: Select all
"needs water":true,
- 09 Jul 2017, 13:25
- Forum: Plug-In Discussion
- Topic: Building on water?
- Replies: 15
- Views: 4534
Building on water?
Hi guys,
I would like to do some buildings, that can be placed on water, in a similar way to the small red buoys already in the game.
Is there a way to do that and what setting would I have to put into the json to make that work?
Thanks.
I would like to do some buildings, that can be placed on water, in a similar way to the small red buoys already in the game.
Is there a way to do that and what setting would I have to put into the json to make that work?
Thanks.
- 09 Jul 2017, 13:17
- Forum: Parks, Sports and Management
- Topic: Fence Pack UPDATE by mdk_813 [Park]
- Replies: 33
- Views: 29028
Re: Fence Pack by mdk_813 [Park]
Thank you, guys.
I'm glad you like it.
I'm working on some other ideas as well. Hopefully, I will be able to finish and upload those soon.
I'm glad you like it.
I'm working on some other ideas as well. Hopefully, I will be able to finish and upload those soon.
- 09 Jul 2017, 05:34
- Forum: Parks, Sports and Management
- Topic: Fence Pack UPDATE by mdk_813 [Park]
- Replies: 33
- Views: 29028
Re: Fence Pack by mdk_813 [Park]
Ah alright, thank you, I think I get it know.
So, the number defines the extent of the influence-radius, and within that radius crime is eliminated.
- 09 Jul 2017, 03:50
- Forum: Parks, Sports and Management
- Topic: Fence Pack UPDATE by mdk_813 [Park]
- Replies: 33
- Views: 29028
Re: Fence Pack by mdk_813 [Park]
Yeah, rather limited, but your fence would be like bus stops, the influence multiples a bit when placed close together. Maximum....you don't want to go too high. No, don't worry,I have no intention of going too high, I just want to get a feel for the relations. Currently, I don't understand what th...
- 09 Jul 2017, 03:06
- Forum: Parks, Sports and Management
- Topic: Fence Pack UPDATE by mdk_813 [Park]
- Replies: 33
- Views: 29028
Re: Fence Pack by mdk_813 [Park]
OK, so 10 is quite a limited influence then?CommanderABab wrote: ↑09 Jul 2017, 03:03It was a typo sorry. Influence 10 is about the range from the fence to the house.
But what would be the maximum influence possible? I just want to know in order to understand the influence-system.
- 09 Jul 2017, 02:45
- Forum: Parks, Sports and Management
- Topic: Fence Pack UPDATE by mdk_813 [Park]
- Replies: 33
- Views: 29028
Re: Fence Pack by mdk_813 [Park]
"influence police":10, "influence park 5", Would do it. But won't have police cars. Thanks for your reply! No police cars would be perfectly alright, because the fences should just have a general influence of reducing the likelihood of crimes, just like in the real world. But I ...
- 09 Jul 2017, 01:42
- Forum: Parks, Sports and Management
- Topic: Fence Pack UPDATE by mdk_813 [Park]
- Replies: 33
- Views: 29028
Fence Pack UPDATE by mdk_813 [Park]
Hi guys, so, after the Sound Walls which I certainly could not have done without the help of former member (thanks again!), I started to look further into creating plugins and especially json-files on my own, because I had no clue on how to work that. After some tedious errors I now have finished my...
- 02 Jul 2017, 19:31
- Forum: Plugin Topic Trash
- Topic: Sound walls 1.2
- Replies: 21
- Views: 9334
- 02 Jul 2017, 19:06
- Forum: Plugin Topic Trash
- Topic: Sound walls 1.2
- Replies: 21
- Views: 9334
Re: Sound walls 1.1
By the way, former member:
What we need next is highway road signs, haha.
But maybe another day
What we need next is highway road signs, haha.
But maybe another day
- 02 Jul 2017, 19:05
- Forum: Plugin Topic Trash
- Topic: Sound walls 1.2
- Replies: 21
- Views: 9334
Re: Sound walls 1.1
Yeah, I did it anyway. It is also a bit more contrasty now, which is nice but probably also not very necessary.
If you don't want to make another update, thats fine with me.
Corners:
- 02 Jul 2017, 19:02
- Forum: Plugin Topic Trash
- Topic: Sound walls 1.2
- Replies: 21
- Views: 9334
Re: Sound walls 1.1
@CommanderABab:
Alright, here you go.
Straights:
Alright, here you go.
Straights:
- 02 Jul 2017, 18:29
- Forum: Plugin Topic Trash
- Topic: Sound walls 1.2
- Replies: 21
- Views: 9334
Re: Sound walls 1.1
This inner corner needs a shadoe on the lit part Screenshot_20170702-111509.jpg I don't know... You're probably right, in reality there would be another shadow, but I'm not sure if this is really necessary in the game. Also it would mean to recolor all the pieces again, because the colors I used fo...
- 02 Jul 2017, 17:40
- Forum: Plugin Topic Trash
- Topic: Sound walls 1.2
- Replies: 21
- Views: 9334
Re: Sound walls 1.1
Cool, looks great!
I think the dented shadows are no problem at all.
Thanks former member, for the great collaboration
I think the dented shadows are no problem at all.
Thanks former member, for the great collaboration