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by mdk_813
09 Jul 2017, 21:37
Forum: Parks, Sports and Management
Topic: Fence Pack UPDATE by mdk_813 [Park]
Replies: 33
Views: 29028

Re: Fence Pack by mdk_813 [Park]

For implementation reasons there's some binary logic behind it: frame_index.png Let's assume we have a fence at current tile. We then have to pick a frame dependent on the four neighbor tiles. To get the index of the frame we need we iterate over all neighbors and add the neighbor's value only to t...
by mdk_813
09 Jul 2017, 20:23
Forum: Parks, Sports and Management
Topic: Fence Pack UPDATE by mdk_813 [Park]
Replies: 33
Views: 29028

Re: Fence Pack by mdk_813 [Park]

Wow, that's pretty cool :D
But I don't understand the order in which the pieces are placed in that longer image. Is the order random or is there an inherent logic to it?
by mdk_813
09 Jul 2017, 16:04
Forum: Plug-In Discussion
Topic: Building on water?
Replies: 15
Views: 4534

Re: Building on water?

Nice!
"needs land":false, and "draw ground":true, did the trick!

Thank you guys!
by mdk_813
09 Jul 2017, 15:54
Forum: Plug-In Discussion
Topic: Building on water?
Replies: 15
Views: 4534

Re: Building on water?

Cool, thanks, now it builds on water, but the ground texture causes another problem: The game now builds these brownish foundations.
So, I guess I need to get rid of the ground texture in the png and put something like "draw ground" (or "draw water"?) into the json.
by mdk_813
09 Jul 2017, 15:40
Forum: Plug-In Discussion
Topic: Building on water?
Replies: 15
Views: 4534

Re: Building on water?

Hm, I can't get it to work. I thought the transparency could be a problem, so I removed "draw ground" and put the original water texture from Lobby into the png. Didn't work either. Currently, it looks like this: [ { "id":"Testboje.mdk_813", "type":"park&...
by mdk_813
09 Jul 2017, 13:48
Forum: Plug-In Discussion
Topic: Building on water?
Replies: 15
Views: 4534

Re: Building on water?

former member wrote:
09 Jul 2017, 13:36
True and false are boolean, they don't need ".
Try

Code: Select all

"needs water":true,
"needs ground":false
I made a floating park before.
Ah ok, thanks, I didn't use "needs ground":false, in there. Maybe that was the problem?
I will try it out.
by mdk_813
09 Jul 2017, 13:31
Forum: Plug-In Discussion
Topic: Building on water?
Replies: 15
Views: 4534

Re: Building on water?

Brody Craft wrote:
09 Jul 2017, 13:26

Code: Select all

"needs water":"true",
Yes, I made a small 1x1 test-bouy and it didn't seem to work. In building mode it did not turn green and was not placable.
However, I wrote it like that:

Code: Select all

"needs water":true,
May the missing " " be the problem?
by mdk_813
09 Jul 2017, 13:25
Forum: Plug-In Discussion
Topic: Building on water?
Replies: 15
Views: 4534

Building on water?

Hi guys,
I would like to do some buildings, that can be placed on water, in a similar way to the small red buoys already in the game.
Is there a way to do that and what setting would I have to put into the json to make that work?

Thanks.
by mdk_813
09 Jul 2017, 13:17
Forum: Parks, Sports and Management
Topic: Fence Pack UPDATE by mdk_813 [Park]
Replies: 33
Views: 29028

Re: Fence Pack by mdk_813 [Park]

Thank you, guys.
I'm glad you like it.

I'm working on some other ideas as well. Hopefully, I will be able to finish and upload those soon.
by mdk_813
09 Jul 2017, 05:34
Forum: Parks, Sports and Management
Topic: Fence Pack UPDATE by mdk_813 [Park]
Replies: 33
Views: 29028

Re: Fence Pack by mdk_813 [Park]

CommanderABab wrote:
09 Jul 2017, 04:54
If it is solid green, cfime wont happen.
Ah alright, thank you, I think I get it know.
So, the number defines the extent of the influence-radius, and within that radius crime is eliminated.
by mdk_813
09 Jul 2017, 03:50
Forum: Parks, Sports and Management
Topic: Fence Pack UPDATE by mdk_813 [Park]
Replies: 33
Views: 29028

Re: Fence Pack by mdk_813 [Park]

Yeah, rather limited, but your fence would be like bus stops, the influence multiples a bit when placed close together. Maximum....you don't want to go too high. No, don't worry,I have no intention of going too high, I just want to get a feel for the relations. Currently, I don't understand what th...
by mdk_813
09 Jul 2017, 03:06
Forum: Parks, Sports and Management
Topic: Fence Pack UPDATE by mdk_813 [Park]
Replies: 33
Views: 29028

Re: Fence Pack by mdk_813 [Park]

CommanderABab wrote:
09 Jul 2017, 03:03
:roll: It was a typo sorry. Influence 10 is about the range from the fence to the house.
OK, so 10 is quite a limited influence then?
But what would be the maximum influence possible? I just want to know in order to understand the influence-system.
by mdk_813
09 Jul 2017, 02:45
Forum: Parks, Sports and Management
Topic: Fence Pack UPDATE by mdk_813 [Park]
Replies: 33
Views: 29028

Re: Fence Pack by mdk_813 [Park]

"influence police":10, "influence park 5", Would do it. But won't have police cars. Thanks for your reply! No police cars would be perfectly alright, because the fences should just have a general influence of reducing the likelihood of crimes, just like in the real world. But I ...
by mdk_813
09 Jul 2017, 01:42
Forum: Parks, Sports and Management
Topic: Fence Pack UPDATE by mdk_813 [Park]
Replies: 33
Views: 29028

Fence Pack UPDATE by mdk_813 [Park]

Hi guys, so, after the Sound Walls which I certainly could not have done without the help of former member (thanks again!), I started to look further into creating plugins and especially json-files on my own, because I had no clue on how to work that. After some tedious errors I now have finished my...
by mdk_813
02 Jul 2017, 19:31
Forum: Plugin Topic Trash
Topic: Sound walls 1.2
Replies: 21
Views: 9334

Re: Sound walls 1.2

Josh wrote:
02 Jul 2017, 19:23
Do you mean we have to update it every hour :lol:
Haha, no, I dearly hope this was the final update :D

Road signs may be another project for another time ;)
by mdk_813
02 Jul 2017, 19:06
Forum: Plugin Topic Trash
Topic: Sound walls 1.2
Replies: 21
Views: 9334

Re: Sound walls 1.1

By the way, former member:
What we need next is highway road signs, haha.
But maybe another day ;)
by mdk_813
02 Jul 2017, 19:05
Forum: Plugin Topic Trash
Topic: Sound walls 1.2
Replies: 21
Views: 9334

Re: Sound walls 1.1

former member wrote:
02 Jul 2017, 18:52
I don't think it's needed, it looks fine to me. :)
Yeah, I did it anyway. It is also a bit more contrasty now, which is nice but probably also not very necessary.
If you don't want to make another update, thats fine with me.

Corners:
by mdk_813
02 Jul 2017, 19:02
Forum: Plugin Topic Trash
Topic: Sound walls 1.2
Replies: 21
Views: 9334

Re: Sound walls 1.1

@CommanderABab:
Alright, here you go.
Straights:
by mdk_813
02 Jul 2017, 18:29
Forum: Plugin Topic Trash
Topic: Sound walls 1.2
Replies: 21
Views: 9334

Re: Sound walls 1.1

This inner corner needs a shadoe on the lit part Screenshot_20170702-111509.jpg I don't know... You're probably right, in reality there would be another shadow, but I'm not sure if this is really necessary in the game. Also it would mean to recolor all the pieces again, because the colors I used fo...
by mdk_813
02 Jul 2017, 17:40
Forum: Plugin Topic Trash
Topic: Sound walls 1.2
Replies: 21
Views: 9334

Re: Sound walls 1.1

Cool, looks great!
I think the dented shadows are no problem at all.
Thanks former member, for the great collaboration :D

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