Oh, what a delightful surprise to hear from you! It warms my heart to know that you're so engrossed in our game. Regarding your little customization, it's truly a masterpiece. I mean, who wouldn't want their game to proudly display "This version has been hacked"? It's like a badge of honor...
You would probably use fun variables for that. On clicked fun you would set the variable to 1, then a fun listener would check if variable is equal to 1 and start an animation. You would then check if animation is running and when it stops, change the variable back to zero and start the second anima...
You should have a 0_0.city.backup or 0_0.city.store... files in the same place that you found your city. They are backups that you can restore by simply renaming them to 0_0.city. You should pick the most recent one by looking at the last modified date.
Version 1.11.34 Fix crash in case iso3 country code for region does not exist for automatic unit resolution Fix cars did not work for map sizes above 1024x1024, the limit now is 4096x4096. This is due to storing car x, y coordinates as 2^12 Refactor some console commands into own class Begin tracki...
Version 1.11.33 Add terrain settings window to city creation menu for future terrain settings Add "dsa rocket supplier" tag to some ind buildings Fix stackoverflow from circular category definition Fix crash caused by opening region when no region is available Attempt to fix a rare crash ...
Version 1.11.32 Fix store jumping upon plugin deletion while an online mode is active Fix orientation on iOS was broken Use own categories for plugin settings Disable ground blending by default on potato Android phones Assume sufficient max texture size in case max texture size of 0 gets reported K...
Version 1.11.31 Add support for more characters (e.g. ဟ◕⫎⫍) Add font to support Myanmar number format Fix some common reasons for null pointer related crashes Fix average city rating could be NaN for small cities due to timing issues Mark notification pending intent as immutable as would appear to ...