NEW SPRITE
An Ecoscience Academy. You know to research the best designs you’ll need a lab.
Suggested settings:
I prefer you to let it require high school built before you are building this.
Also provides some education stuff.
Search found 36 matches
- 13 Apr 2019, 09:53
- Forum: Plug-In Discussion
- Topic: ECO-CITY PACK (idea topic)
- Replies: 34
- Views: 10838
- 13 Apr 2019, 09:46
- Forum: Plug-In Discussion
- Topic: ECO-CITY PACK (idea topic)
- Replies: 34
- Views: 10838
ECO-CITY PACK (idea topic)
Hello guys! (•ω•)/ Eco-friendly city becomes one of the common topic in our world. You know, global warming (←believe or not) and stuff related to climate change. :teach So our real world do consider this. However... HOW ’BOUT IN THEOTOWN? I am trying to put something that can be interesting into t...
- 12 Mar 2019, 10:54
- Forum: Plug-In Discussion
- Topic: Ideas for plugins
- Replies: 864
- Views: 497874
Re: Ideas for plugins
Expansion wars?
I do mean, you have a competitor in the same map.
That may make military more useful.
I do mean, you have a competitor in the same map.
That may make military more useful.
- 06 Mar 2019, 11:20
- Forum: Plug-In Discussion
- Topic: MADBRO’S STATIONERY SPRITES : Night pub zone pack vol.1.
- Replies: 3
- Views: 1442
MADBRO’S STATIONERY SPRITES : Night pub zone pack vol.1.
Hello guys! (•ω•) Second DIY sprites pack I published on the forum, for everybody to use! :mine Night Pubs Pack Vol.1 (Sprites) So what’s better than having a cup of beer after a long shift? But well, in Theotown we don’t really have pubs. It’s time to give your Theos more things to enjoy! No matter...
- 06 Mar 2019, 11:12
- Forum: Plug-In Discussion
- Topic: Hey guys, need some sprites for radioactive industry?
- Replies: 1
- Views: 991
Hey guys, need some sprites for radioactive industry?
Hello guys! (•ω•) So I have made some new sprites on an evil topic - Radioactive industry. Factories that processes radioactive products! Sprites is in the ZIP. Decompress it to gain the prototype sprites made my me, in format of PNG. Evil radioactive industry (sprites).zip Feel free to use it! I wo...
- 10 Feb 2019, 01:14
- Forum: Plug-In Discussion
- Topic: How to make a new "area"?
- Replies: 3
- Views: 1325
Re: How to make a new "area"?
Oh yes exactly sir!
- 09 Feb 2019, 15:46
- Forum: Plug-In Discussion
- Topic: How to make a new "area"?
- Replies: 3
- Views: 1325
How to make a new "area"?
I do mean, something similar to RCI areas.
I want to know how to create these kind of stuff.
Please help (•ω•)
I want to know how to create these kind of stuff.
Please help (•ω•)
- 07 Feb 2019, 07:58
- Forum: Tutorials and Documentation
- Topic: Building requirements
- Replies: 74
- Views: 35089
Re: Building requirements
Sorry sir, I mean, requiring upgraded version of buildings.CommanderABab wrote: ↑07 Feb 2019, 03:52Where $exbuildingid is the id of the building you require.Code: Select all
..., "requirements":[ { "type":"BUILDING", "id":"$exbuildingid" } ],...
- 07 Feb 2019, 00:47
- Forum: Tutorials and Documentation
- Topic: Building requirements
- Replies: 74
- Views: 35089
Re: Building requirements
Hello, how to make a building require an upgrade from another building?
Like what @JustAnyone done in his DSA pack?
Like what @JustAnyone done in his DSA pack?
- 03 Feb 2019, 02:05
- Forum: Plug-In Discussion
- Topic: Ideas for plugins
- Replies: 864
- Views: 497874
Re: Ideas for plugins
Radioactive industry (evil one)
- 28 Jan 2019, 12:56
- Forum: Plug-In Discussion
- Topic: The future city series (by Madbro)
- Replies: 1
- Views: 1060
The future city series (by Madbro)
Hello guys! (•ω•)/ So I have just started making some plugins... Yeah, I am a beginner, but don’t have to worry about quality. I test the plugins myself before putting on the store. So let’s talk about what I’m going to talk about today: A series of plugins, about FUTURE CITY . Ok, here are the brie...
- 28 Jan 2019, 12:45
- Forum: Plug-In Discussion
- Topic: Ideas for plugins
- Replies: 864
- Views: 497874
- 28 Jan 2019, 10:50
- Forum: Tutorials and Documentation
- Topic: Advanced tags for building plugins
- Replies: 216
- Views: 168027
Re: Advanced tags for building plugins
For income you can just use :json "monthly price":-1 Right now you can't produce more income than that to prevent cheating. You may ask for it after you have a plugin that could make use of it. Please elaborate what you mean by "unlock requirements” feature. There’s buildings that re...
- 27 Jan 2019, 03:56
- Forum: Tutorials and Documentation
- Topic: Advanced tags for building plugins
- Replies: 216
- Views: 168027
Re: Advanced tags for building plugins
Hello! I want to ask about how to get “monthly income” and “unlock requirements” feature into the plugin.
- 24 Jan 2019, 02:02
- Forum: Plug-In Discussion
- Topic: Ideas for plugins
- Replies: 864
- Views: 497874
- 23 Jan 2019, 15:01
- Forum: Plug-In Discussion
- Topic: Ideas for plugins
- Replies: 864
- Views: 497874
Re: Ideas for plugins
My ideas here:
1. Central Air Conditioning (probably for frostlands)
2. Generators will request fuels like what’s done in simcity
3. Future city...
1. Central Air Conditioning (probably for frostlands)
2. Generators will request fuels like what’s done in simcity
3. Future city...