Search found 2209 matches

by JustAnyone
Tue Jan 26, 2021 19:09
Forum: News
Topic: TheoTown update full changelog
Replies: 133
Views: 34911

Re: TheoTown update full changelog

Version 1.9.68 Added City.openInfo to open city information screen Added some default values for traffic light phases Fixed water tower near coast had no water ground borders Fixed water fountains could burn Fixed car drawing on diagonal road parts (do diagonal car drawing on roads that allow diago...
by JustAnyone
Tue Jan 26, 2021 16:38
Forum: Plug-In Discussion
Topic: [ask& questions] how to override rank?
Replies: 4
Views: 69

Re: [ask& questions] how to override rank?

That's not what I asked for
by JustAnyone
Mon Jan 25, 2021 22:45
Forum: Plug-In Discussion
Topic: [ask& questions] how to override rank?
Replies: 4
Views: 69

Re: [ask& questions] how to override rank?

Why would you want to override a rank?
by JustAnyone
Sat Jan 23, 2021 19:16
Forum: Tutorials and Documentation
Topic: Helicopter
Replies: 25
Views: 4588

Re: Helicopter

Pretty sure you could just pass null to frames array and it would have the same effect
by JustAnyone
Fri Jan 22, 2021 11:39
Forum: Tutorials and Documentation
Topic: Advanced tags for building plugins
Replies: 165
Views: 37659

Re: Advanced tags for building plugins

Technically yes, practically, it isn't. Likely to break anything.
by JustAnyone
Thu Jan 21, 2021 13:16
Forum: Smalltalk
Topic: Can't comment on Plugin Store
Replies: 5
Views: 252

Re: Can't comment on Plugin Store

It's probably automated response by the servers to user spam.
by JustAnyone
Mon Jan 18, 2021 19:05
Forum: Game Discussion
Topic: epidemic outbreak
Replies: 2
Views: 238

Re: epidemic outbreak

Build graveyards
by JustAnyone
Sat Jan 16, 2021 20:52
Forum: Plug-In Discussion
Topic: Getting Asphalt to be the same colour?
Replies: 1
Views: 211

Re: Getting Asphalt to be the same colour?

try "shading": false
by JustAnyone
Sat Jan 16, 2021 14:25
Forum: News
Topic: TheoTown update full changelog
Replies: 133
Views: 34911

Re: TheoTown update full changelog

Version 1.9.67
  • Fixed corrupted city header could prevent game from launching
by JustAnyone
Thu Jan 14, 2021 9:04
Forum: Problems and Errors (bugs)
Topic: Trading resets after I reboot the game
Replies: 2
Views: 383

Re: Trading resets after I reboot the game

Do you rememeber to save the cities?
by JustAnyone
Tue Jan 12, 2021 16:20
Forum: Problems and Errors (bugs)
Topic: A weird problem with black emoji
Replies: 2
Views: 354

Re: A weird problem with black emoji

Build graveyards
by JustAnyone
Sat Jan 09, 2021 20:50
Forum: News
Topic: TheoTown update full changelog
Replies: 133
Views: 34911

Re: TheoTown update full changelog

Version 1.9.66
  • Added support for 8 frames per car
  • Updated translations
by JustAnyone
Sat Jan 09, 2021 20:48
Forum: News
Topic: TheoTown update full changelog
Replies: 133
Views: 34911

Re: TheoTown update full changelog

Version 1.9.65
  • Added support for internal heightmap data
  • Fixed region name label was too long in German language
  • Fixed region view didn't show newly created region after region generation
by JustAnyone
Thu Jan 07, 2021 13:34
Forum: Problems
Topic: [Asked][1.9.61a] Plugin crash (code.json:157)
Replies: 1
Views: 324

Re: [Asked][1.9.61a] Plugin crash (code.json:157)

Hi,

plugins do not support GIF files.
by JustAnyone
Tue Jan 05, 2021 11:59
Forum: News
Topic: TheoTown update full changelog
Replies: 133
Views: 34911

Re: TheoTown update full changelog

Version 1.9.64 Allowed neighborhood commercial between sandbox cities Fixed animation spot color in building preview Fixed building tool showed Theon price in sandbox mode Fixed no neighboring cities bug in auto last saved city if not located in default region Fixed initial influence calculation wa...
by JustAnyone
Mon Jan 04, 2021 13:29
Forum: News
Topic: TheoTown update full changelog
Replies: 133
Views: 34911

Re: TheoTown update full changelog

Version 1.9.63
  • Fixed city drawer addition to toolbar history did not eliminate duplicates
  • Fixed animation spot color in building preview
  • Fixed rare NPE when building a diamond building
  • Optimized influence calculation
by JustAnyone
Sun Jan 03, 2021 15:11
Forum: Decorations and Tools
Topic: Cinematic camera tool
Replies: 10
Views: 690

Re: Cinematic camera tool

You'd add something like

Code: Select all    Reset

local lastMS = 0 local movementPerSecond = 42 local x = 0 function script:update() local ms = Runtime.getTime() local passedSeconds = (ms - lastMS) / 1000 if passedSeconds <= 1 then x = x + movementPerSecond * passedSeconds end lastMS = ms end
Interactive Lua editor
Run
by JustAnyone
Thu Dec 31, 2020 1:35
Forum: Tutorials and Documentation
Topic: Advanced tags for building plugins
Replies: 165
Views: 37659

Re: Advanced tags for building plugins

I don't think so.
by JustAnyone
Tue Dec 29, 2020 20:01
Forum: Problems
Topic: Help! I don't have a plugin folder?
Replies: 2
Views: 514

Re: Help! I don't have a plugin folder?

Hi, you can find it under %USERPROFILE%/TheoTown
by JustAnyone
Tue Dec 29, 2020 19:27
Forum: News
Topic: TheoTown update full changelog
Replies: 133
Views: 34911

Re: TheoTown update full changelog

Version 1.9.62
  • Added building attribute "supports shoreline"
  • Fixed fill progress of landfills and cemeteries was not visible
  • Fixed city revert area pruning could cause building removal on undo due to pruned building data

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