Search found 2139 matches

by JustAnyone
Mon Oct 26, 2020 13:28
Forum: News
Topic: TheoTown update full changelog
Replies: 109
Views: 23812

Re: TheoTown update full changelog

Version 1.9.44
  • Added native Android "rate this app" dialog
  • Updated night definitions by Pluc
by JustAnyone
Thu Oct 22, 2020 15:24
Forum: News
Topic: TheoTown update full changelog
Replies: 109
Views: 23812

Re: TheoTown update full changelog

Version 1.9.43 Added saveText lua function for plugins Added json setting for screenshot save directory Added setting for undo functionality that will prevent the city from pausing Added more helpful error messages on login page Added seed attribute for animation spots for synchronized light switch...
by JustAnyone
Sat Oct 17, 2020 16:22
Forum: Game Discussion
Topic: What happened?
Replies: 5
Views: 236

Re: What happened?

There's a need for more?
by JustAnyone
Fri Oct 16, 2020 20:58
Forum: Game Discussion
Topic: How do I reset ALL game data on PC?
Replies: 1
Views: 231

Re: How do I reset ALL game data on PC?

Try

Code: Select all

sudo rm -rf
inside TheoTown console.

If that doesn't work, delete the folder inside C:/Users/<your username>/TheoTown
by JustAnyone
Thu Oct 15, 2020 9:17
Forum: Wiki
Topic: Wiki discussion
Replies: 81
Views: 8529

Re: Wiki discussion

Granted, now there is.
by JustAnyone
Fri Oct 09, 2020 12:49
Forum: Suggestions
Topic: Allow animation for fences
Replies: 8
Views: 489

Re: Allow animation for fences

Pretty sure it's already possible using the same system as cars
by JustAnyone
Sat Sep 26, 2020 10:23
Forum: News
Topic: TheoTown update full changelog
Replies: 109
Views: 23812

Re: TheoTown update full changelog

Version 1.9.42 Added support for Android 11 storage system changes Added support for custom fullscreen resolutions defined by Settings Added "budget item" attribute for buildings to allow them to be charged as a separate category Added support for multi line amount of options in value setting items...
by JustAnyone
Tue Sep 15, 2020 23:23
Forum: News
Topic: TheoTown update full changelog
Replies: 109
Views: 23812

Re: TheoTown update full changelog

Version 1.9.41 Added plugin addict achievement Added support for grouped tool actions Added grouped tool actions for various tools Fixed redo function Fixed dialogs did not obey safe area correctly Fixed notch related layout issues Fixed placed price placement on hills did not follow scaling Fixed ...
by JustAnyone
Mon Sep 14, 2020 10:09
Forum: Smalltalk
Topic: Services
Replies: 9
Views: 1919

Re: Services

Code: Select all    Reset

"water":0, "power":0
JSON checker
Check
by JustAnyone
Fri Sep 11, 2020 18:49
Forum: News
Topic: TheoTown update full changelog
Replies: 109
Views: 23812

Re: TheoTown update full changelog

Version 1.9.40
  • Fixed conflict of isUnlocked function in draft class with attribute of same name
  • Implemented more achievements
by JustAnyone
Fri Sep 11, 2020 14:37
Forum: News
Topic: TheoTown update full changelog
Replies: 109
Views: 23812

Re: TheoTown update full changelog

Version 1.9.39
  • Fixed crash caused by tollbooths
  • Fixed firework animation drawing on elevated terrains
  • Changed fallback for Chinese language without China as country to traditional Chinese language
by JustAnyone
Thu Sep 10, 2020 20:23
Forum: News
Topic: TheoTown update full changelog
Replies: 109
Views: 23812

Re: TheoTown update full changelog

Version 1.9.38 Added and reworked achievements for Steam and Android versions of the game Added loading indicator for not yet loaded plugin images in Plugin Store Added plugin store list fetching on demand for infinite scrolling Added on built fun support for road decorations Fixed ground of buildi...
by JustAnyone
Tue Sep 08, 2020 7:00
Forum: Smalltalk
Topic: Who still keeps their first complement?
Replies: 10
Views: 1206

Re: Who still keeps their first complement?

All I can think of is this
by JustAnyone
Wed Sep 02, 2020 21:13
Forum: News
Topic: TheoTown update full changelog
Replies: 109
Views: 23812

Re: TheoTown update full changelog

Version 1.9.37 Added building attribute "volatile" which would disable undo functionality for the said building Added hotkey for undo action Added support for key modifiers in key actions Fixed ground texture issue on slopes Optimized city revert state generation Optimized undo functionality even m...
by JustAnyone
Wed Sep 02, 2020 14:44
Forum: News
Topic: TheoTown update full changelog
Replies: 109
Views: 23812

Re: TheoTown update full changelog

Version 1.9.36
  • Added ability for generic tools to use undo history
  • Added Lua text field hint support
  • Fixed city reverter could record building state multiple times
by JustAnyone
Tue Sep 01, 2020 17:36
Forum: News
Topic: TheoTown update full changelog
Replies: 109
Views: 23812

Re: TheoTown update full changelog

Version 1.9.35 Added undo functionality for ground tool Added meta tag detection for fun using condition.code attribute Added state pruning for city reverter to save memory and make it faster Allow undo tool to undo the current level in road tool Fixed placing water did not remove fences Fixed coas...
by JustAnyone
Mon Aug 31, 2020 19:41
Forum: News
Topic: TheoTown update full changelog
Replies: 109
Views: 23812

Re: TheoTown update full changelog

Version 1.9.34
  • Added undo functionality for multiple tools
  • Added grass graphics by Pluch
  • Made touch coords in lua gui onclick callback absolute again because of consistency with getTouchPoint being absolute
  • Adjust ufo tile(s) text
by JustAnyone
Sun Aug 30, 2020 13:11
Forum: News
Topic: TheoTown update full changelog
Replies: 109
Views: 23812

Re: TheoTown update full changelog

Version 1.9.33 Added support for TheoTown.setToolFilter for optimizing calls Added getter and setter for buttons for Lua modification Made click location parameter of canvas callback onClick relative to gadget location Fixed French translation escaping Fixed tree planter had wrong icon once selecte...
by JustAnyone
Wed Aug 26, 2020 15:00
Forum: News
Topic: TheoTown update full changelog
Replies: 109
Views: 23812

Re: TheoTown update full changelog

Version 1.9.32
  • Added padding support for GUI objects
  • Added Drawing.getImageHandle
  • Do not use border for Lua text frames by default

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