Search found 16 matches

by MarioBitMap
05 Sep 2020, 12:10
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 189
Views: 79503

Re: Lua chatbox

:lua: There's an error. It says attempt to call a nil value, at Draft .append(iconImage) However, the forum's lua tester doesn't agree with the error given at the game with loading the lua file. Looks like the game doesn't recognizes Draft functions. When cut- pasting the code into a local function ...
by MarioBitMap
05 Sep 2020, 04:10
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 189
Views: 79503

Re: Lua chatbox

I'll test it tomorrow, it's 4am lol. It makes sense I have to draft the json and get the image from there.
Thanks for the help and spending your time into this, hope you have a great day/night!
:bd
by MarioBitMap
05 Sep 2020, 01:14
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 189
Views: 79503

Re: Lua chatbox

:lua: Is there any way to load and image with lua and use it as an icon? I mean, can I assign an image to a variable wich will be shown when I use that variable in
... icon = Icon.EXAMPLE, ...
or are Icon.EXAMPLE a type of harcoded resource that can't be added by users?
Thanks in advance!
by MarioBitMap
04 Sep 2020, 22:46
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 189
Views: 79503

Re: Lua chatbox

Oh I see, thankyou very much!
Just testing the implementation of a new resource as a variable through :lua:
by MarioBitMap
04 Sep 2020, 17:36
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 189
Views: 79503

Re: Lua chatbox

Why isn't my script working? When playing, I can Access to the menu I've created, but when pressing the button it doesn't shows the next menu. local function showMenu(dialog) local parent = GUI.get'$menuparent' local d = '$townhall01' local x = City.countBuildings(d) GUI.createMenu{ source = parent,...
by MarioBitMap
04 Sep 2020, 01:15
Forum: Tutorials and Documentation
Topic: Advanced tags for building plugins
Replies: 216
Views: 173190

Re: Advanced tags for building plugins

CommanderABab wrote: 02 Feb 2020, 14:46 You ask Lobby to join the trusted plugin creators group
And, are there any requirements for it? Where is the group managed? Maybe discord, or forum? :bt
Thanks in advance!
by MarioBitMap
03 Sep 2020, 22:26
Forum: Screenshots
Topic: WIP Medieval Village
Replies: 3
Views: 3465

Re: WIP Medieval Village

_Rock Fort_ wrote: 03 Sep 2020, 20:49 I'm made a few medieval-looking buildings . But unfortunatly , i don't think they are well done . I should try to update them :)
They're great Rock, I'll definitely use them in the village! I've downloaded them rn, thanks for the suggestion! ; )
by MarioBitMap
03 Sep 2020, 17:55
Forum: Screenshots
Topic: WIP Medieval Village
Replies: 3
Views: 3465

WIP Medieval Village

This is a wip medieval town, made with several plugins. I'll be posting updates of it as I keep decorating the town. Also, I'm thinking about creating a plug-in with more houses for it or a marketplace, since I've been and I've found almost no buildings that fit into the city. If you have any sugges...
by MarioBitMap
01 Sep 2020, 01:08
Forum: Miscellaneous
Topic: Making castle walls (as a road)
Replies: 9
Views: 14604

Re: Making castle walls (as a road)

And the first public version is already released in the plug-in store! Thanks for downloading, hope you have a great time playing Theo Town and decorating your medieval villages!
by MarioBitMap
31 Aug 2020, 01:24
Forum: Miscellaneous
Topic: Making castle walls (as a road)
Replies: 9
Views: 14604

Re: Making castle walls (as a road)

Thanks!
...
Oof I uploaded the file in .zip not .plugin, but just edited it
by MarioBitMap
31 Aug 2020, 00:08
Forum: Miscellaneous
Topic: Making castle walls (as a road)
Replies: 9
Views: 14604

Re: Making castle walls (as a road)

Here's the first version of Castle Walls, it stills wip and I've got to finish RockFort's bridge frames. This version contains: 6 types of walls (White and Gold, Sandstone, Adobe, Stone, Darkstone and Red Painted Stone). In addition to them, there's a RockFort's Château de Pierrefonds [/b] Wall. The...
by MarioBitMap
29 Aug 2020, 23:57
Forum: Miscellaneous
Topic: Making castle walls (as a road)
Replies: 9
Views: 14604

Re: Making castle walls (as a road)

Once finished the template with every frame, next step is to create different versions. I've planned the next ones: Grounds: Limestone(A) Stone(B) Wood Plank(C) Walls: Sandstone(1) Adobe(2) Stone(3) Painted Stone(4) White and Golden Stone(5) Combinations will be: A1 A2 A4 A5 B3 B5 C1 C2 C3 C4 C5 Her...
by MarioBitMap
29 Aug 2020, 02:14
Forum: Lua Scripting
Topic: GUI example in Plugin Creator Tools
Replies: 2
Views: 5686

Re: GUI example in Plugin Creator Tools

AMAZING!! I'd love trying to do a plug-in with some menus when I learn a little bit of complex Lua. :teach
by MarioBitMap
29 Aug 2020, 01:46
Forum: Miscellaneous
Topic: Making castle walls (as a road)
Replies: 9
Views: 14604

Making castle walls (as a road)

I'm currently working on some castle walls as a decoration, for ancient monuments and awards. I'm, also doing a version for Rock Fort's Château de Pierrefonds , available at the plug-in store: https://forum.theotown.com/viewtopic.php?f=72&t=12006 . The plugin will include: -Squared wall in vario...
by MarioBitMap
19 Aug 2020, 16:04
Forum: Problems
Topic: [Asked][1.9.24a] Plugin crash (watertower.json:125)
Replies: 2
Views: 4153

[Asked][1.9.24a] Plugin crash (watertower.json:125)

Hi, I got the following error with a plugin (watertower.json:125): In plugins/water/watertower.json: java.lang.IllegalStateException: When loading "$WaterTowerPlazadeCastilla": No value for x Device: Redmi Note 8T (Xiaomi) OS version: 28 My code: [ { "id":"$WaterTowerPlazade...

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