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by KINGTUT10101
Tue Jul 07, 2020 16:35
Forum: Game Discussion
Topic: New UI and UX feedback
Replies: 19
Views: 406

Re: New UI and UX feedback

I know this UI mockup is a bit cramped, but I think it would be nice if the price of each item was displayed so you could look at them at a glance.
by KINGTUT10101
Tue Jul 07, 2020 16:34
Forum: Game Discussion
Topic: New UI and UX feedback
Replies: 19
Views: 406

Re: New UI and UX feedback

Kulche wrote:
Tue Jul 07, 2020 8:27
My suggestion - remove texts and the NEW! thingy - they both look terrible.
I believe you can disable the NEW thing in the settings somewhere.
by KINGTUT10101
Tue Jul 07, 2020 1:14
Forum: Tutorials and Documentation
Topic: Cars
Replies: 69
Views: 14541

Re: Cars

Lobby wrote:
Fri Jan 26, 2018 1:51
2. You have to add this into your bus definition:

Code: Select all

"template":"$template_bus00"
The bus will then be added to the variants of busses.
Is there a template for emergency vehicles, like SWAT vans, to be specific?
by KINGTUT10101
Mon Jul 06, 2020 21:01
Forum: Game Discussion
Topic: New UI and UX feedback
Replies: 19
Views: 406

Re: New UI and UX feedback

I like how more rows of items are finally visible now. Being limited to one row of items has been my least favorite part of the current UI.
by KINGTUT10101
Mon Jul 06, 2020 18:04
Forum: Game Discussion
Topic: New UI and UX feedback
Replies: 19
Views: 406

Re: New UI and UX feedback

I like the white one more.
by KINGTUT10101
Mon Jul 06, 2020 17:44
Forum: Game Discussion
Topic: New UI and UX feedback
Replies: 19
Views: 406

Re: New UI and UX feedback

If you are going to make the toolbar transparent, I would hide the UI that's behind it. Seeing the population and happiness boxes make it a bit harder to see imo.
by KINGTUT10101
Fri Jul 03, 2020 23:50
Forum: Other
Topic: In-Game Clock
Replies: 12
Views: 197

Re: In-Game Clock

The In-Game Clock has been updated to version 1.2! It includes commands and a manifest file for multiplayer cities:
https://sites.google.com/view/retrocity ... wF-zWAYrXd
by KINGTUT10101
Thu Jul 02, 2020 22:24
Forum: Game Discussion
Topic: The Prison Expansion Pack needs some balancing (Warning: Long)
Replies: 9
Views: 1388

Re: The Prison Expansion Pack needs some balancing (Warning: Long)

A short video showing a few of the new feature I've been working on:
https://youtu.be/6y9H6DXNF5M
by KINGTUT10101
Sun Jun 28, 2020 4:57
Forum: Other
Topic: In-Game Clock
Replies: 12
Views: 197

Re: In-Game Clock

@JohnSallow
I just uploaded a 24-hour version of the plug-in to my website. You can find it using the same link as the original version.
by KINGTUT10101
Sun Jun 28, 2020 4:55
Forum: Other
Topic: In-Game Clock
Replies: 12
Views: 197

Re: In-Game Clock

Also, do you willingly play with the drunk filter ABab? I think it would be funny if you did :fire
by KINGTUT10101
Sun Jun 28, 2020 4:53
Forum: Other
Topic: In-Game Clock
Replies: 12
Views: 197

Re: In-Game Clock

Or better yet, make a tutorial about console commands. I can't seem to find much about this stuff in the Lua docs.
by KINGTUT10101
Sun Jun 28, 2020 4:36
Forum: Other
Topic: In-Game Clock
Replies: 12
Views: 197

Re: In-Game Clock

I have no idea how to do console stuff yet. I'll just release an alternate version for now until someone makes a tutorial about this.
by KINGTUT10101
Sat Jun 27, 2020 4:48
Forum: Tutorials and Documentation
Topic: Night Animations
Replies: 30
Views: 4908

Re: Night Animations

Is there a way we could easily change the color of these lights? I think having white or light blue versions available would be really nice.
by KINGTUT10101
Sat Jun 27, 2020 3:40
Forum: Other
Topic: In-Game Clock
Replies: 12
Views: 197

In-Game Clock

This plug-in adds a clock above the map that'll tell you the in-game time. For best results, I would recommend playing with default Graphics and UI settings (However, feel free to experiment). DOWNLOAD: https://sites.google.com/view/retrocitycenter/theotown/plug-ins/other#h.p_gXwF-zWAYrXd 20200626_2...
by KINGTUT10101
Fri Jun 26, 2020 19:22
Forum: Plug-In Discussion
Topic: How can I detect when "Hide UI" mode is used?
Replies: 1
Views: 216

How can I detect when "Hide UI" mode is used?

I am making a plug-in that adds a new element to the players UI, but it doesn't disappear when Hide UI mode is used. How can I detect this mode so I can't hide the element?
by KINGTUT10101
Thu Jun 25, 2020 21:44
Forum: Tutorials and Documentation
Topic: Night Animations
Replies: 30
Views: 4908

Re: Night Animations

That's a bit disappointing. Thanks for the response though. I would implement that idea into my plug-in, but I don't want to redefine all of the light animations to do it tbh. Maybe a developer could add it in the future.
by KINGTUT10101
Thu Jun 25, 2020 21:42
Forum: Smalltalk
Topic: It's me, Matison. Hello everyone.
Replies: 11
Views: 478

Re: It's me, Matison. Hello everyone.

I know right? I was thinking about him yesterday while I was scrolling through the game's credits.
by KINGTUT10101
Thu Jun 25, 2020 16:55
Forum: Lua Scripting
Topic: Drawing basics
Replies: 21
Views: 650

Re: Drawing basics

Thank you guys for the help. I have one last question (for now). How can I make this new element I'm drawing in the screen disappear when "Hide UI" mode is used?
by KINGTUT10101
Thu Jun 25, 2020 16:20
Forum: Plug-In Discussion
Topic: Can I detect a building upgrade through Lua?
Replies: 6
Views: 314

Re: Can I detect a building upgrade through Lua?

So I don't need to provide values for them?

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