Search found 4566 matches

by Bearbear76
Wed Jun 03, 2020 3:58
Forum: Transport, Airport, Roads
Topic: Road Pack Expansion pack
Replies: 4
Views: 1639

Re: Road Pack Expansion pack

Why is the road different on the edges. :?
Screenshot_20200603-105751_TheoTown.jpg
by Bearbear76
Wed Jun 03, 2020 3:47
Forum: Commercial
Topic: Tower MS comercialTT
Replies: 3
Views: 1277

Re: Tower MS comercialTT

Looks like the whole building is made out of metal. :o
by Bearbear76
Wed Jun 03, 2020 3:42
Forum: Residential
Topic: Fortaleza Pack
Replies: 1
Views: 757

Re: Fortaleza Pack

Looks good as always!
by Bearbear76
Wed Jun 03, 2020 3:37
Forum: Plug-In Discussion
Topic: 70s-80s Building Assets Pack [Formerly "20s pack"]
Replies: 3
Views: 1346

Re: 70s-80s Building Assets Pack [Formerly "20s pack"]

TheRetroGuy wrote:
Sat May 30, 2020 18:05
Can anyone give me link to the app that precodes JSON
The plugin creator app was discontinued. Now it's a website: https://pca.theotown.com/
by Bearbear76
Wed Jun 03, 2020 1:34
Forum: Collections
Topic: Aizat's Last Few PLugins.
Replies: 4
Views: 1179

Re: Aizat's Last Few PLugins.

Koko ahmed wrote:
Wed Jun 03, 2020 1:01
Where Aizat go ???
Unfortunately he passed away: viewtopic.php?f=45&t=11446
by Bearbear76
Mon Jun 01, 2020 11:52
Forum: Smalltalk
Topic: TheoTown Forum Chatbox
Replies: 10181
Views: 504812

Re: TheoTown Forum Chatbox

ah 4 hours to fix one bug. amazing day :)
by Bearbear76
Mon Jun 01, 2020 3:02
Forum: Miscellaneous
Topic: Guarapari Pack
Replies: 1
Views: 623

Re: Guarapari Pack

looks very nice!
by Bearbear76
Sun May 31, 2020 15:10
Forum: Tutorials and Documentation
Topic: [1.8.58] Ground tiles under buildings
Replies: 4
Views: 496

Re: [1.8.58] Ground tiles

Bevise wrote:
Sun May 31, 2020 14:33
What does "random frames" mean?
Advanced tags for building plugins wrote: "random frame": (bool),
Every time you place the building, a random frame from the frame array will be selected
does almost the same thing. :)
by Bearbear76
Sun May 31, 2020 14:09
Forum: Tutorials and Documentation
Topic: [1.8.58] Ground tiles under buildings
Replies: 4
Views: 496

[1.8.58] Ground tiles under buildings

Hello! With the upcoming update 1.8.58 a new feature has been added to JSON called: "ground tiles": [ "$ground_00", "$ground_01", "$ground_02" ], //array with ground ids This will randomly select one ground tile in the given array and build it under the building. So for example, you want to make a b...
by Bearbear76
Sat May 30, 2020 2:48
Forum: Smalltalk
Topic: Small survey when you are doing a plugin
Replies: 12
Views: 1241

Re: Small survey when you are doing a plugin

pixel art: they like it I suppose. JSON/Lua: I've been spending a lot of time working on Lua, been doing Lua almost exclusively since last October, I guess they are mostly just in awe. And yes, they do ask me what I'm doing. Tried to explain but the conversation doesn't go anywhere so I just say "ma...
by Bearbear76
Fri May 29, 2020 8:47
Forum: Smalltalk
Topic: I am back!
Replies: 1
Views: 996

Re: I am back!

Welcome back, enjoy your stay while you are at it!
for the building templates you can find it here: viewtopic.php?f=41&t=2290
by Bearbear76
Fri May 29, 2020 8:45
Forum: Smalltalk
Topic: Did you know... [Stories and true facts]
Replies: 186
Views: 21820

Re: Did you know... [Stories and true facts]

TheRetroGuy wrote:
Thu May 28, 2020 19:14
Did you know?

I have a group on roblox that once reached 700 members?




It doesnt has 700 anymore because of rogues.
Good job!
by Bearbear76
Tue May 26, 2020 14:38
Forum: Smalltalk
Topic: TheoTown Forum Chatbox
Replies: 10181
Views: 504812

Re: TheoTown Forum Chatbox

TheFennekin wrote:
Tue May 26, 2020 14:23
Hope this post make the chatbox 500 pages

edit: to avoid spam, this post didn't do it :P
There's 506 pages though?
by Bearbear76
Tue May 26, 2020 14:10
Forum: Lua Scripting
Topic: Luacheck linting for TheoTown
Replies: 4
Views: 448

Re: Luacheck linting for TheoTown

Update version: 3 Fixed major problem with standard globals. note : The config file was using "min" (intersection of globals of Lua 5.1, Lua 5.2 and LuaJIT 2.0) as the standard globals which caused warnings on valid globals such as the table library. Since TheoTown runs on Luaj which is based on lu...
by Bearbear76
Tue May 26, 2020 11:22
Forum: Smalltalk
Topic: TheoTown Forum Chatbox
Replies: 10181
Views: 504812

Re: TheoTown Forum Chatbox

I can do it with a banana. does that count?
by Bearbear76
Tue May 26, 2020 11:20
Forum: Problems and Errors (bugs)
Topic: Game not launching.
Replies: 1
Views: 768

Re: Game not launching.

Delete them directly from a file explorer.
I'm not sure what cloud-sync means but I'm sure you can still delete it without opening the game. :)
by Bearbear76
Tue May 26, 2020 2:45
Forum: Problems
Topic: [Answered][1.8.49a] Plugin crash (runwaymarkings_rjroldan1.json:0)
Replies: 5
Views: 1339

Re: [Asked][1.8.49a] Plugin crash (runwaymarkings_rjroldan1.json:0)

Bevise wrote:
Tue May 26, 2020 2:27
Use another id for the plugin or add "override": "true".
The plugin is in a .plugin format so he doesn't have access to the json file.
Maybe something like he has 2 files in the plugin folder?
by Bearbear76
Tue May 26, 2020 2:34
Forum: Lua Scripting
Topic: Luacheck linting for TheoTown
Replies: 4
Views: 448

Re: Luacheck linting for TheoTown

Bevise wrote:
Tue May 26, 2020 2:30
I am an Android user, it's a sad news. :(
If you can use a PC I would recommend writing code on it, but if you only have android you can use "QuickEdit"
as it get the job done. :)
by Bearbear76
Tue May 26, 2020 2:32
Forum: Lua Scripting
Topic: Luacheck linting for TheoTown
Replies: 4
Views: 448

Re: Luacheck linting for TheoTown

Update version: 2
  • Added City.execute()
  • Added TheoTown.daytime
  • Added TheoTown.getRegionCoins()
  • Added Builder.finishBuilding()
overall: 4 added, 0 fixed

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