Search found 412 matches

by FranchuFranchu
Mon Jan 06, 2020 4:35
Forum: Problems and Errors (bugs)
Topic: City.spawnCar firsts argument is a Draft according to the docs, but it isn't
Replies: 1
Views: 334

City.spawnCar firsts argument is a Draft according to the docs, but it isn't

Take a look at the attachment, and place the new building next to a road. The Lua code leaves an error in log.txt samplebug.zip 2020/01/05 20:11:18: Lua org.luaj.vm2.LuaError: /storage/emulated/0/TheoTown/plugins/samplebug/test.lua:12 vm error: java.lang.ClassCastException: org.luaj.vm2.LuaTable can...
by FranchuFranchu
Sat Dec 07, 2019 0:07
Forum: Suggestions
Topic: Dark mode (Android Q & iOS13?)
Replies: 5
Views: 2146

Re: Dark mode (Android Q & iOS13?)

Maybe just inverting the colors would work instead of adding a new color scheme. Besides, cities are rather bright, so maybe being able to add a "color filter" to the city view would be better
by FranchuFranchu
Sat Dec 07, 2019 0:03
Forum: Suggestions
Topic: Things I would LOVE to see in Plugins or In-Game!
Replies: 3
Views: 2269

Re: Things I would LOVE to see in Plugins or In-Game!

1 and 3 can be done in plugins. You can suggest them at viewtopic.php?f=42&t=1392
by FranchuFranchu
Fri Dec 06, 2019 23:57
Forum: Suggestions
Topic: Lua Suggestions
Replies: 4
Views: 1189

Re: Lua Suggestions

for City.getSize() you can do City.getWidth() * City.getHeight()
by FranchuFranchu
Fri Dec 06, 2019 23:56
Forum: Suggestions
Topic: More Roads
Replies: 6
Views: 3420

Re: More Roads

this can be done with plugins right?
by FranchuFranchu
Mon Dec 02, 2019 1:15
Forum: Smalltalk
Topic: Happy Birthday Lobby!
Replies: 6
Views: 947

Re: Happy Birthday Lobby!

Happy birthday!
by FranchuFranchu
Wed Nov 13, 2019 0:10
Forum: Suggestions
Topic: Setting: Southern Hemisphere Seasons
Replies: 4
Views: 1132

Re: Setting: Southern Hemisphere Seasons

Maybe the options for Winter can be
  • On
  • Off
  • Dec-Feb
  • Jun-Aug
...I'm technically bumping this. I hope no one is angry.
by FranchuFranchu
Thu Sep 12, 2019 1:26
Forum: Tutorials and Documentation
Topic: Preview frames
Replies: 4
Views: 1081

Re: Preview frames

Note that you can also use the "x" and "y" and all the other attributes usable in normal frames to select a specific part of the image file
by FranchuFranchu
Thu Sep 05, 2019 22:15
Forum: Plug-In Discussion
Topic: Help with copyright
Replies: 12
Views: 3245

Re: Help with copyright

Also, always check if a image/texture is CC-licensed. If so, check what permissions does the license give you.
by FranchuFranchu
Mon Aug 19, 2019 17:28
Forum: Smalltalk
Topic: TheoTown Forum Chatbox
Replies: 9629
Views: 337294

Re: TheoTown Forum Chatbox

soumya-8974 wrote:
Mon Aug 19, 2019 8:31
What to call the hypothetical life force? "Qi" or "chi"? :calc
Hitpoints
by FranchuFranchu
Sun Aug 18, 2019 2:34
Forum: Smalltalk
Topic: TheoTown Forum Chatbox
Replies: 9629
Views: 337294

Re: TheoTown Forum Chatbox

I think I remember him from somewhere
He is a rather old user, from April 2018
also he has got exactly 750 posts
by FranchuFranchu
Mon Jul 08, 2019 22:18
Forum: Problems and Errors (bugs)
Topic: "Time since it was built" counter PC bug
Replies: 2
Views: 3615

"Time since it was built" counter PC bug

In PC sandbox mode, when you place a building (like a police station) and click it, next to "Built:" it shows a negative amount I think that is because the building time is added from the time since it was placed, giving the time when it gets built. But, if the building finishes instantaneously (in ...
by FranchuFranchu
Mon Jul 08, 2019 22:04
Forum: Suggestions
Topic: Problems with the controls of the Steam edition
Replies: 0
Views: 2142

Problems with the controls of the Steam edition

We need a key for the "remove" tool "R" should open the transport menu instead of the road one We also need a control, when on the tool selecting menu, to go "up" one menu (maybe backspace?) Those little blue arrows to rotate the building in the upper right corner need control too State other contro...
by FranchuFranchu
Mon Jul 08, 2019 21:59
Forum: Suggestions
Topic: TheoTown Time System
Replies: 22
Views: 4005

Re: TheoTown Time System

https://en.wikipedia.org/wiki/French_Re ... n_calendar
^
Similar to the one you proposed

We could also use the https://en.wikipedia.org/wiki/Metonic_cycle for this
by FranchuFranchu
Mon Jul 08, 2019 21:21
Forum: Smalltalk
Topic: TheoTown Forum Chatbox
Replies: 9629
Views: 337294

Re: TheoTown Forum Chatbox

Petition to make the TheoTown console POSIX - Compliant
by FranchuFranchu
Mon Jul 08, 2019 20:59
Forum: Suggestions
Topic: Remove the space from the 'Read me.txt'
Replies: 2
Views: 2240

Remove the space from the 'Read me.txt'

In ~/.local/share/Steam/steamapps/common/TheoTown in linux, i don't know where that would be in Windows, there are some files
Most of them are TheoTown executables
But one of them is a text file
It's called "Read me.txt"
In most READMEs, there are no spaces in the filename

just asking
by FranchuFranchu
Mon Apr 22, 2019 3:14
Forum: Forum
Topic: Have any PC version of TheoTown?
Replies: 14
Views: 6357

Re: Have any PC version of TheoTown?

I have an idea! 1) Download BlueStacks Emulator (do not use Android, use PC). 2) Download TheoTown.apk from GitHub (do not use Android, use PC). 3) Run that .apk file via the emulator. 4) Click to TheoTown. 5) Voilla! PC version of TheoTown! :D to do that in Linux, use VirtualBox and http://www.and...
by FranchuFranchu
Mon Apr 22, 2019 3:03
Forum: Suggestions
Topic: Real Map Exporter
Replies: 2
Views: 992

Re: Real Map Exporter

If lobby shared the format of the .city files, maybe we could make a program to edit them.
by FranchuFranchu
Tue Mar 19, 2019 12:24
Forum: Lua Scripting
Topic: Lua API documentation [780]
Replies: 7
Views: 1730

Re: Lua API documentation [550]

You can set a fun variable to nil at the start of the program, and then check every tick if it is not nil. Setup function script:init() City.setFunVar("banana",nil) end To broadcast City.setFunVar("banana",42) To receive function script:update() if City.getFunVar("banana",nil) ~= nil do --what to do...

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