Search found 614 matches
- Fri Oct 30, 2020 20:16
- Forum: Decorations and Tools
- Topic: Road Deco: Runway Markings
- Replies: 11
- Views: 1484
Re: Road Deco: Runway Markings
Ahh you mean the yellow thing?
- Fri Oct 30, 2020 20:13
- Forum: Lua Scripting
- Topic: GUI Compendium
- Replies: 19
- Views: 1717
Re: GUI Compendium
Thanks btw how can i close panels from your script :
?
Code: Select all Reset
parent:addCanvas{ ..., -- Your other arguments onDraw = function(self, x, y, w, h) Drawing.drawNinePatch(NinePatch.PANEL, x, y, w, h) end }
Interactive Lua editor
- Wed Oct 28, 2020 9:09
- Forum: Lua Scripting
- Topic: GUI Compendium
- Replies: 19
- Views: 1717
Re: GUI Compendium
If i defined x and y axis for positioning labels inside ListBox "listbox:addLabel{x=x,y=y,text=""}" it will remain the same position in different screen resolution?
- Mon Oct 26, 2020 8:20
- Forum: Lua Scripting
- Topic: GUI Compendium
- Replies: 19
- Views: 1717
Re: GUI Compendium
Btw @Lobby how do i get the center part of ListBox Label?also the center part of the GUI parent.
I want to display Listbox label at the center of its canvas,im afraid to use X and Y because i think it will change in different resolution.
I want to display Listbox label at the center of its canvas,im afraid to use X and Y because i think it will change in different resolution.
- Fri Oct 23, 2020 10:21
- Forum: Lua Scripting
- Topic: Lua chatbox
- Replies: 161
- Views: 8949
Re: Lua chatbox
Check Gui Compendium @Jeremiah Stephens
- Fri Oct 23, 2020 10:20
- Forum: Lua Scripting
- Topic: GUI Compendium
- Replies: 19
- Views: 1717
Re: GUI Compendium
How can i made Sliders be Whole number? Caused i want it to be a quantity value
- Thu Oct 22, 2020 18:33
- Forum: Lua Scripting
- Topic: Lua chatbox
- Replies: 161
- Views: 8949
Re: Lua chatbox
Drawing.drawText("E!", 30, 30) function script:buildCityGUI() local function aci() local dialog = GUI.createDialog { title = "Advanced city infomationn" } --local root = GUI.getRoot() local layout = dialog.content:addLayout{ vertical = true, spacing=2 } local panel = addPanel { width = 30, height =...
- Wed Oct 21, 2020 19:32
- Forum: Terrain and Trees
- Topic: People (Trees)
- Replies: 6
- Views: 1152
Re: People (Trees)
If this also reduced polution, noice etc?
- Wed Oct 21, 2020 19:28
- Forum: Plug-In Discussion
- Topic: How to write (.plugin)file?
- Replies: 2
- Views: 1105
Re: How to write (.plugin)file?
Goto console commands then type help it will show how to encrypt plugin to ".plugin" Extension name 

- Wed Oct 21, 2020 11:29
- Forum: Lua Scripting
- Topic: Animation Dev Tool (Open Source)
- Replies: 5
- Views: 634
Re: Animation Dev Tool (Open Source)
Ughh i want to create text box that can only input is integer like that 
Btw great Job 100%

Btw great Job 100%
- Tue Oct 20, 2020 17:47
- Forum: Lua Scripting
- Topic: Lua chatbox
- Replies: 161
- Views: 8949
Re: Lua chatbox
Sorry i forgot it's...
Code: Select all Reset
local line = dialog:addButton{ icon = Icon.CITY, x = -35, width = 25, text = 'City Name', onClick = function() Debug.toast('City Name') end }
Interactive Lua editor
- Tue Oct 20, 2020 8:15
- Forum: Lua Scripting
- Topic: Lua chatbox
- Replies: 161
- Views: 8949
Re: Lua chatbox
Based on what I've understood in your codes you want to have text inside the button?
Code: Select all Reset
local line = addLine('City name:', 10) line:addButton{ icon = Icon.CITY, x = -35, width = 25, text = 'City Name', onClick = function() Debug.toast('City Name') end }
Interactive Lua editor
- Tue Oct 20, 2020 7:29
- Forum: Lua Scripting
- Topic: Lua chatbox
- Replies: 161
- Views: 8949
Re: Lua chatbox
My question is why did you put dialog.content:addButton{} if you want to show only the textframe?
- Sun Oct 18, 2020 21:00
- Forum: Lua Scripting
- Topic: Lua chatbox
- Replies: 161
- Views: 8949
Re: Lua chatbox
I'd also used : function script:finishInformationDialog(x,y,_,dialog) dialog.title:setText("Haha") dialog.content:addListBox{ x = 10, y = 10, height = -10, width = -10 } dialog.controls:addButton{ x = -35, width = 30, icon = Icon.OK, onClick = function() Debug.toast('Clicked on entry '..i) end } end...
- Sun Oct 18, 2020 20:51
- Forum: Lua Scripting
- Topic: Lua chatbox
- Replies: 161
- Views: 8949
Re: Lua chatbox
So you want make a thing like gui example in Dev tool plugin by Lobby? Actually you can look at gui example post for the complete code. local function showDialog() -- Body of dialog that will show when tool is clicked end function script:event(x,y,lvl,event) if event == Script.EVENT_TOOL_ENTER then...
- Sun Oct 18, 2020 20:25
- Forum: Lua Scripting
- Topic: Lua chatbox
- Replies: 161
- Views: 8949
- Sun Oct 18, 2020 13:05
- Forum: Lua Scripting
- Topic: Lua chatbox
- Replies: 161
- Views: 8949
Re: Lua chatbox
Can we use gui on building taps? As substitute to the onClick notif or its info itself For simply method, you can use script:finishInformationDialog(x,y,level,dialog) -- script.lua function script:finishInformationDialog(x,y,_,dialog) dialog.title:setText(...) dialog.content:addListBox{...} dialog....
- Sat Oct 17, 2020 20:48
- Forum: Lua Scripting
- Topic: GUI example in Plugin Creator Tools
- Replies: 2
- Views: 637
Re: GUI example in Plugin Creator Tools
Can we use gui on building taps? As substitute to the onClick notif or its info itself
- Sat Oct 17, 2020 17:51
- Forum: Lua Scripting
- Topic: Lua chatbox
- Replies: 161
- Views: 8949
Re: Lua chatbox
Lobby can the value of a variable that is in process such as in script:update() would be stored insidr tables even if it is pre-defined from local declaration .... I think it the game should read and used the value of the variable that is in pre-defined in var-declaration than the saved values Here...
- Fri Oct 16, 2020 9:12
- Forum: Lua Scripting
- Topic: Lua chatbox
- Replies: 161
- Views: 8949
Re: Lua chatbox
-- Let's use a unique, own key for the table that we will create within a storage table local key = script:getDraft():getId() -- Let's get our personal storage table within the city storage table (will be created if it doesn't exist) local table = Util.optStorage(City.getStorage(), key) -- Let's pu...