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by KINGTUT10101
Mon Jul 06, 2020 17:44
Forum: Game Discussion
Topic: New UI and UX feedback
Replies: 21
Views: 3349

Re: New UI and UX feedback

If you are going to make the toolbar transparent, I would hide the UI that's behind it. Seeing the population and happiness boxes make it a bit harder to see imo.
by KINGTUT10101
Fri Jul 03, 2020 23:50
Forum: Other
Topic: In-Game Clock
Replies: 12
Views: 873

Re: In-Game Clock

The In-Game Clock has been updated to version 1.2! It includes commands and a manifest file for multiplayer cities:
https://sites.google.com/view/retrocity ... wF-zWAYrXd
by KINGTUT10101
Thu Jul 02, 2020 22:24
Forum: Game Discussion
Topic: The Prison Expansion Pack needs some balancing (Warning: Long)
Replies: 10
Views: 2455

Re: The Prison Expansion Pack needs some balancing (Warning: Long)

A short video showing a few of the new feature I've been working on:
https://youtu.be/6y9H6DXNF5M
by KINGTUT10101
Sun Jun 28, 2020 4:57
Forum: Other
Topic: In-Game Clock
Replies: 12
Views: 873

Re: In-Game Clock

@JohnSallow
I just uploaded a 24-hour version of the plug-in to my website. You can find it using the same link as the original version.
by KINGTUT10101
Sun Jun 28, 2020 4:55
Forum: Other
Topic: In-Game Clock
Replies: 12
Views: 873

Re: In-Game Clock

Also, do you willingly play with the drunk filter ABab? I think it would be funny if you did :fire
by KINGTUT10101
Sun Jun 28, 2020 4:53
Forum: Other
Topic: In-Game Clock
Replies: 12
Views: 873

Re: In-Game Clock

Or better yet, make a tutorial about console commands. I can't seem to find much about this stuff in the Lua docs.
by KINGTUT10101
Sun Jun 28, 2020 4:36
Forum: Other
Topic: In-Game Clock
Replies: 12
Views: 873

Re: In-Game Clock

I have no idea how to do console stuff yet. I'll just release an alternate version for now until someone makes a tutorial about this.
by KINGTUT10101
Sat Jun 27, 2020 4:48
Forum: Tutorials and Documentation
Topic: Night Animations
Replies: 38
Views: 7398

Re: Night Animations

Is there a way we could easily change the color of these lights? I think having white or light blue versions available would be really nice.
by KINGTUT10101
Sat Jun 27, 2020 3:40
Forum: Other
Topic: In-Game Clock
Replies: 12
Views: 873

In-Game Clock

This plug-in adds a clock above the map that'll tell you the in-game time. For best results, I would recommend playing with default Graphics and UI settings (However, feel free to experiment). DOWNLOAD: https://sites.google.com/view/retrocitycenter/theotown/plug-ins/other#h.p_gXwF-zWAYrXd 20200626_2...
by KINGTUT10101
Fri Jun 26, 2020 19:22
Forum: Plug-In Discussion
Topic: How can I detect when "Hide UI" mode is used?
Replies: 1
Views: 685

How can I detect when "Hide UI" mode is used?

I am making a plug-in that adds a new element to the players UI, but it doesn't disappear when Hide UI mode is used. How can I detect this mode so I can't hide the element?
by KINGTUT10101
Thu Jun 25, 2020 21:44
Forum: Tutorials and Documentation
Topic: Night Animations
Replies: 38
Views: 7398

Re: Night Animations

That's a bit disappointing. Thanks for the response though. I would implement that idea into my plug-in, but I don't want to redefine all of the light animations to do it tbh. Maybe a developer could add it in the future.
by KINGTUT10101
Thu Jun 25, 2020 21:42
Forum: Smalltalk
Topic: It's me, Matison. Hello everyone.
Replies: 11
Views: 1231

Re: It's me, Matison. Hello everyone.

I know right? I was thinking about him yesterday while I was scrolling through the game's credits.
by KINGTUT10101
Thu Jun 25, 2020 16:55
Forum: Lua Scripting
Topic: Drawing basics
Replies: 24
Views: 1424

Re: Drawing basics

Thank you guys for the help. I have one last question (for now). How can I make this new element I'm drawing in the screen disappear when "Hide UI" mode is used?
by KINGTUT10101
Thu Jun 25, 2020 16:20
Forum: Plug-In Discussion
Topic: Can I detect a building upgrade through Lua?
Replies: 6
Views: 905

Re: Can I detect a building upgrade through Lua?

So I don't need to provide values for them?
by KINGTUT10101
Thu Jun 25, 2020 8:38
Forum: Suggestions
Topic: Why do people in theotown think graveyard as a park?
Replies: 2
Views: 658

Re: Why do people in theotown think graveyard as a park?

Plus, it's nice to pay respects to our loved ones.
by KINGTUT10101
Thu Jun 25, 2020 8:35
Forum: Lua Scripting
Topic: Drawing basics
Replies: 24
Views: 1424

Re: Drawing basics

The building info box isn't what I need, unfortunately. Thanks for the help though.
by KINGTUT10101
Thu Jun 25, 2020 3:36
Forum: Lua Scripting
Topic: Drawing basics
Replies: 24
Views: 1424

Re: Drawing basics

Also, how can I avoid issues like this, where the item appears in different areas of the screen when the resolution is different? Is there a way I can detect the screen resolution or orientation? Screenshot_20200624-203308.png This is how I want it to look. Do you see how the number is neatly in the...
by KINGTUT10101
Thu Jun 25, 2020 3:14
Forum: Lua Scripting
Topic: Drawing basics
Replies: 24
Views: 1424

Re: Drawing basics

Is there an easy way to create those blue boxes that are rendered behind parts of the UI, like the city name/population box?
by KINGTUT10101
Thu Jun 25, 2020 2:15
Forum: Plug-In Discussion
Topic: Can I detect a building upgrade through Lua?
Replies: 6
Views: 905

Re: Can I detect a building upgrade through Lua?

How would I know the location of the building though? It seems like you'd have to know that for this to work. Also, I need to check this for these upgrades on every frame.

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