@former member
Your soviet style neighborhood looks quite realistic! Good job.
What's that tall lightgrey building at the top that looks like it has some snow camouflage?
Search found 833 matches
- Sat Jan 27, 2018 22:41
- Forum: Screenshots
- Topic: Royal Coast, a WIP Megalopolis City
- Replies: 177
- Views: 32557
- Sat Jan 27, 2018 18:29
- Forum: Showcase
- Topic: Zoneable cargo containers by Matison55557
- Replies: 1
- Views: 1055
- Sat Jan 27, 2018 11:22
- Forum: Terrain and Trees
- Topic: Pinetrees mdk_813 UPDATE
- Replies: 15
- Views: 8030
Re: Pinetrees mdk_813 UPDATE
I don't think so. These trees are far taller than the ones from the game, so it wouldn't really look good if you had these intermixed with the pines. Also, you wouldn't be able to make pinetree forests like the one from the example image anymore, because you could only select one individual tree at ...
- Sat Jan 27, 2018 11:10
- Forum: Schools, Religion and Culture
- Topic: [ Religion ] Pagoda
- Replies: 6
- Views: 4646
Re: [ Religion ] Pagoda
Very nice plugin.
I'm glad you finished it.
By the way, what is that lightgrey walkway around the pagoda?
I'm glad you finished it.
By the way, what is that lightgrey walkway around the pagoda?
- Fri Jan 26, 2018 23:05
- Forum: Transport, Airport, Roads
- Topic: Modular Racetrack mdk_813 [Road] UPDATE
- Replies: 30
- Views: 15003
Re: Modular Racetrack mdk_813 [Road]
Regarding the leaderboard: I also thought about replacing it with something else, maybe some pylons or something similar, because normally a leaderboard like that would probably not be standing right next to the track. Let me know what you think! Or if you want to make a car spawner yourself that wo...
- Fri Jan 26, 2018 23:00
- Forum: Transport, Airport, Roads
- Topic: Modular Racetrack mdk_813 [Road] UPDATE
- Replies: 30
- Views: 15003
Re: Modular Racetrack mdk_813 [Road]
Very good job! It looks so realistic. Maybe some more deco like stacked tires or campers out of the circuit. Yes, I thought about the tire-stacks, and maybe the traffic barriers could be reworked in that regard. But it would be so much work, I don't have the time unfortunately. We have nice campers...
- Fri Jan 26, 2018 22:22
- Forum: Transport, Airport, Roads
- Topic: Modular Racetrack mdk_813 [Road] UPDATE
- Replies: 30
- Views: 15003
Re: Modular Racetrack mdk_813 [Road]
Hm, yes probably.
The question is which part should get that influence, though. Not sure if roads can have influences.
- Fri Jan 26, 2018 22:21
- Forum: Transport, Airport, Roads
- Topic: Modular Racetrack mdk_813 [Road] UPDATE
- Replies: 30
- Views: 15003
Re: Modular Racetrack mdk_813 [Road]
By the way, if someone wishes to rework the stands by adding spectators on the seats to them, feel free to do so and send them to me! If it looks convincing, I would gladly add them to the set and add that person as a co-author. I had tried it and I wasn't really satisfied with the result, but maybe...
- Fri Jan 26, 2018 21:50
- Forum: Transport, Airport, Roads
- Topic: Modular Racetrack mdk_813 [Road] UPDATE
- Replies: 30
- Views: 15003
- Fri Jan 26, 2018 20:53
- Forum: Transport, Airport, Roads
- Topic: Modular Racetrack mdk_813 [Road] UPDATE
- Replies: 30
- Views: 15003
Modular Racetrack mdk_813 [Road] UPDATE
Hi, I finally had the time to finish this little project. It is a modular racetrack with some deco elements to spice it up. The racetrack itself is basically a oneway road and it comes in two variants: The fast racetrack and a slower pitlane. The leaderboard acts as a car spawner. Place at least two...
- Fri Jan 26, 2018 20:34
- Forum: Transport, Airport, Roads
- Topic: Mexican Highways (pack) v.1.7 [New Tunnel Frames]
- Replies: 74
- Views: 19665
Re: 4-Lane Road [BUG-FIX FINISHED!!!!!]
It looks great.
I wish I could help you, but I don't know how
I wish I could help you, but I don't know how

- Fri Jan 26, 2018 17:49
- Forum: Smalltalk
- Topic: TheoTown Forum Chatbox
- Replies: 10700
- Views: 601661
Re: TheoTown Forum Chatbox
you're Twin Towers plugin hit a 1000 downloads. It looks like the amount downloads exploded Yeah, that's pretty crazy. Maybe I should start a patreon site ;) But I think that the activity on this site has increased in general over the last couple of months. I think the game is becoming more popular.
- Thu Jan 25, 2018 23:20
- Forum: Screenshots
- Topic: My last screenshot...
- Replies: 1682
- Views: 135851
Re: My last screenshot...
Nice! These roads are very promising.
- Wed Jan 24, 2018 20:14
- Forum: Residential
- Topic: Brick Apartments
- Replies: 4
- Views: 4212
Re: Brick Apartments
It looks quite good.
The roof could be a bit darker maybe and the capacity is indeed a bit too high. I recommend you go into sandbox-mode and compare it with other buildings of similar height and size and give your building a comparable amount of inhabitants.
The roof could be a bit darker maybe and the capacity is indeed a bit too high. I recommend you go into sandbox-mode and compare it with other buildings of similar height and size and give your building a comparable amount of inhabitants.
- Mon Jan 22, 2018 21:19
- Forum: Parks, Sports and Management
- Topic: Realistic forest by Matison55557 (high density)
- Replies: 10
- Views: 3033
Re: Realistic forest by Matison55557 (high density)
Looks good. And 22alpha is right, it should be type:tree as well. It makes placement much easier and quicker 

- Mon Jan 22, 2018 19:58
- Forum: Plug-In Discussion
- Topic: Is this an error with the decals plugin?
- Replies: 8
- Views: 925
Re: Is this an error with the decals plugin?
It could be some problem with the coordinates in the JSON of the decal. Not sure.
- Sun Jan 21, 2018 22:08
- Forum: Transport, Airport, Roads
- Topic: Pedestrian crossings by Matison55557
- Replies: 3
- Views: 2092
Re: Pedestrian crossings by Matison55557
Nice idea!
- Sun Jan 21, 2018 2:16
- Forum: Parks, Sports and Management
- Topic: kids playground
- Replies: 6
- Views: 3017
Re: kids playground
Cool additions.
One more thing, though, the people need shadows
One more thing, though, the people need shadows

- Sat Jan 20, 2018 23:54
- Forum: Plug-In Discussion
- Topic: 4Lane Country Road
- Replies: 17
- Views: 1590
Re: 4Lane Country Road
Even better! Good work 

- Sat Jan 20, 2018 23:44
- Forum: Plug-In Discussion
- Topic: 4Lane Country Road
- Replies: 17
- Views: 1590
Re: 4Lane Country Road
So the road looks like this: That would be cool, but I'm not sure if it is possible as a 2-tile road, because you only have one straight frame for each orientation. So, you cannot have the yellow line on two different sides. (please correct me if I'm wrong!) You could, however, create two different...