Search found 2632 matches

by JustAnyone
21 Jun 2023, 12:23
Forum: News
Topic: TheoTown full update changelogs
Replies: 312
Views: 235547

Re: TheoTown full update changelogs

Version 1.11.01 Add the new opera feature Add culture happiness and culture effect (leads to level 3 residential demand) Add new light definitions by Pluc Try to fix out of array exceptions caused by following cars near to the edge of the map Prepare addition of building parent / child relationship...
by JustAnyone
18 Jun 2023, 19:07
Forum: News
Topic: TheoTown full update changelogs
Replies: 312
Views: 235547

Re: TheoTown full update changelogs

Version 1.11.00
  • Update game build tools and dependencies.
by JustAnyone
18 Jun 2023, 19:06
Forum: News
Topic: TheoTown full update changelogs
Replies: 312
Views: 235547

Re: TheoTown full update changelogs

Version 1.10.99
  • Fix car visibility detection for cars on hills
by JustAnyone
08 Jun 2023, 10:18
Forum: Game Discussion
Topic: troyan on game files?
Replies: 1
Views: 475

Re: troyan on game files?

It's a false positive.
by JustAnyone
05 Jun 2023, 23:13
Forum: Forum
Topic: The logic of the forum
Replies: 6
Views: 1922

Re: The logic of the forum

If they have been replied to, that is no longer possible, I think.
by JustAnyone
04 Jun 2023, 10:48
Forum: Fun attribute
Topic: Retrying when condition is false?
Replies: 5
Views: 2518

Re: Retrying when condition is false?

And if that condition is true, then the action gets trig.gered, correct.
by JustAnyone
28 May 2023, 09:44
Forum: Fun attribute
Topic: Retrying when condition is false?
Replies: 5
Views: 2518

Re: Retrying when condition is false?

If I recall correctly, "p" is the probability for the random fun object to get called, not the action.
by JustAnyone
13 May 2023, 15:22
Forum: Resources
Topic: World texture
Replies: 80
Views: 83823

Re: World texture

No.
by JustAnyone
24 Apr 2023, 12:22
Forum: News
Topic: TheoTown full update changelogs
Replies: 312
Views: 235547

Re: TheoTown full update changelogs

Version 1.10.98
  • Fix tutorial hidden elements were not restored when entering other city
  • Fix French thousands separator (non breaking space) was drawn as ?
  • Cache shader uniform locations
  • Update non visible cars less often
  • Update credits
by JustAnyone
24 Apr 2023, 12:20
Forum: News
Topic: TheoTown full update changelogs
Replies: 312
Views: 235547

Re: TheoTown full update changelogs

Version 1.10.97
  • Fix flickering issue of (budget) text overlays
  • Disable diamond syncing with Google Play Games service as it is deprecated
  • Optimize car pathfinding calculations and updates
  • Update translations
by JustAnyone
24 Apr 2023, 12:18
Forum: News
Topic: TheoTown full update changelogs
Replies: 312
Views: 235547

Re: TheoTown full update changelogs

Version 1.10.96 Fix having regular train stations could boost amount of elevated trains Fix image prefetching could take infinite time due to lack of progress in case of cache misses Allow CONDITION_FRAME to check for full road frames by using "code":"f" Update translations
by JustAnyone
24 Apr 2023, 12:16
Forum: News
Topic: TheoTown full update changelogs
Replies: 312
Views: 235547

Re: TheoTown full update changelogs

Version 1.10.95 Add building spawned pedestrians via attributes "pedestrian" and "pedestrian count" Add pedestrians to police, fire departments and hospitals Add ability to spawn pedestrians from buildings via script Add frame type TYPE_FENCE as this type was missing before Fix ...
by JustAnyone
24 Apr 2023, 12:09
Forum: News
Topic: TheoTown full update changelogs
Replies: 312
Views: 235547

Re: TheoTown full update changelogs

Version 1.10.94
  • Fix a car spawner without cars caused a crash
  • Optimize binary json writer to write integer values if possible
  • Remove vibration default from Android notifications as it may cause system services to crash
  • Update translations
by JustAnyone
24 Apr 2023, 12:08
Forum: News
Topic: TheoTown full update changelogs
Replies: 312
Views: 235547

Re: TheoTown full update changelogs

Version 1.10.93
  • Fix drawing library issue due to change in a previous version
by JustAnyone
24 Apr 2023, 12:07
Forum: News
Topic: TheoTown full update changelogs
Replies: 312
Views: 235547

Re: TheoTown full update changelogs

Version 1.10.92 Add speed attributes to bus stop like for road decorations Share city drawer with drawing library for consistent "daytime" and other values; may break some stuff if plugins leave the drawer in a different state Allow to hide side bar buttons programmatically
by JustAnyone
24 Apr 2023, 12:06
Forum: News
Topic: TheoTown full update changelogs
Replies: 312
Views: 235547

Re: TheoTown full update changelogs

Version 1.10.91
  • Add Lua library access to frame types
  • Update auto colorized car colors as proposed by Pluc
  • Update compile SDK to 31 for Android
by JustAnyone
24 Apr 2023, 12:04
Forum: News
Topic: TheoTown full update changelogs
Replies: 312
Views: 235547

Re: TheoTown full update changelogs

Version 1.10.90
  • Add plugin recommendations
  • Update translations
by JustAnyone
24 Apr 2023, 12:03
Forum: News
Topic: TheoTown full update changelogs
Replies: 312
Views: 235547

Re: TheoTown full update changelogs

Version 1.10.89
  • Update steamworks4j libraries to fix java bytebuffer issues
by JustAnyone
24 Apr 2023, 12:02
Forum: News
Topic: TheoTown full update changelogs
Replies: 312
Views: 235547

Re: TheoTown full update changelogs

Version 1.10.88
  • Fix steamworks4j on Apple Silicon
  • Adjust internal achievement eligibility checks
by JustAnyone
24 Apr 2023, 12:01
Forum: News
Topic: TheoTown full update changelogs
Replies: 312
Views: 235547

Re: TheoTown full update changelogs

Version 1.10.87 Add terrain height builder functions Add Tile.getCornerTerrainHeight Add support for presets and decorations in ground tool by Hadestia Fix animation colors applied to buildings were dependent to visual pivot tile which caused rotation to change colors Fix animation spot seed was no...

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