Search found 691 matches
- 15 Nov 2020, 09:38
- Forum: Award and Special
- Topic: Palais Bénédictine
- Replies: 10
- Views: 8667
Re: Palais Bénédictine
Brilliant!
- 10 Nov 2020, 15:46
- Forum: Plug-In Discussion
- Topic: Ferry Pier by rjroldan1 and kulche
- Replies: 22
- Views: 14372
Re: Ferry Pier by rjroldan1 and kulche
Hmmm no, actually im gonna remove the building and replace with new one Just like modern airport systemTheFennekin wrote: ↑10 Nov 2020, 09:07 I have the old one and it's still functional, maybe the update would be ships following buoys and stuff
- 10 Nov 2020, 15:44
- Forum: Transport, Airport, Roads
- Topic: Philippine Expressway (PH.Road extension)(outdated)
- Replies: 37
- Views: 18469
Re: Philippine Expressway (PH.Road extension)
It's not the same, these was the extended version of the first one
- 10 Nov 2020, 08:28
- Forum: Transport, Airport, Roads
- Topic: Philippine Expressway (PH.Road extension)(outdated)
- Replies: 37
- Views: 18469
Re: Philippine Expressway (PH.Road extension)
If it works well then none?TheFennekin wrote: ↑10 Nov 2020, 03:18 Am I missing any other parts of the plugin? I only downloaded this and the one in the store... pls tell me if I'm missing a part of it
- 10 Nov 2020, 08:26
- Forum: Transport, Airport, Roads
- Topic: Philippine Expressway (PH.Road extension)(outdated)
- Replies: 37
- Views: 18469
Re: Philippine Expressway (PH.Road extension)
It is suspended right now
- 10 Nov 2020, 08:24
- Forum: Plug-In Discussion
- Topic: Ferry Pier by rjroldan1 and kulche
- Replies: 22
- Views: 14372
- 09 Nov 2020, 08:21
- Forum: Transport, Airport, Roads
- Topic: Philippine Expressway (PH.Road extension)(outdated)
- Replies: 37
- Views: 18469
Re: Philippine Expressway (PH.Road extension)
Yes it has 0 tunnel price
- 05 Nov 2020, 17:06
- Forum: Lua Scripting
- Topic: [1.8.95] Plugin settings
- Replies: 8
- Views: 7390
Re: [1.8.95] Plugin settings
Is it really possible to add "hidden":true for all the ingame drafts if a made plugin settings for it?
- 04 Nov 2020, 15:57
- Forum: Transport, Airport, Roads
- Topic: Philippine Expressway (PH.Road extension)(outdated)
- Replies: 37
- Views: 18469
Re: Philippine Expressway (PH.Road extension)
so deal with your laziness
- 04 Nov 2020, 15:55
- Forum: Transport, Airport, Roads
- Topic: Philippine Expressway (PH.Road extension)(outdated)
- Replies: 37
- Views: 18469
Re: Philippine Expressway (PH.Road extension)
you are also a plugin maker so nothings wrong if you do it for yourself / self interest.
- 04 Nov 2020, 15:52
- Forum: Transport, Airport, Roads
- Topic: Philippine Expressway (PH.Road extension)(outdated)
- Replies: 37
- Views: 18469
Re: Philippine Expressway (PH.Road extension)
pls stop spamming The creator doesn't likes it it is really annoyingmichaelbello123 wrote: ↑04 Nov 2020, 13:57And diagonalTheFennekin wrote: ↑04 Nov 2020, 08:02And double solid yellow markings. If there is one, I'll look to it
- 04 Nov 2020, 08:18
- Forum: Transport, Airport, Roads
- Topic: Philippine Road pack (ft expansion pack)
- Replies: 13
- Views: 17823
Re: Philippine Road pack (New update)
Seaport pack ::)
- 03 Nov 2020, 18:32
- Forum: Transport, Airport, Roads
- Topic: Philippine Expressway (PH.Road extension)(outdated)
- Replies: 37
- Views: 18469
Philippine Expressway (PH.Road extension)(outdated)
PhotoCollage_20201103_234942936.png Hello! Hope you're enjoying my last Philippine road pack :) Here is my latest plugin (Philippine Expressway) an Extension for my last road pack.Be one of Road Masters, Expand your road systems either 6 lanes,8 lanes and more! and wait there's more now its 0(ZERO)...
- 03 Nov 2020, 06:41
- Forum: Lua Scripting
- Topic: GUI Compendium
- Replies: 39
- Views: 23665
Re: GUI Compendium
Lovely
- 02 Nov 2020, 09:37
- Forum: Fun attribute
- Topic: Call Lua from Fun
- Replies: 2
- Views: 11591
Re: Call Lua from Fun
Is these can <trlggered> local function such as GUI dialog inside that local function?
Thanks in advance
Thanks in advance
- 31 Oct 2020, 19:48
- Forum: Fun attribute
- Topic: Condition Index
- Replies: 43
- Views: 38889
Re: Condition Index
Where's the rank condition?
- 31 Oct 2020, 17:18
- Forum: Lua Scripting
- Topic: GUI Compendium
- Replies: 39
- Views: 23665
Re: GUI Compendium
Ah yeah but my thought was, it will closed when users tap in any part of the panel
Re: JSON
Are all those are updated?
- 30 Oct 2020, 20:16
- Forum: Decorations and Tools
- Topic: Runway pack & markings
- Replies: 20
- Views: 16046
Re: Road Deco: Runway Markings
Ahh you mean the yellow thing?
- 30 Oct 2020, 20:13
- Forum: Lua Scripting
- Topic: GUI Compendium
- Replies: 39
- Views: 23665
Re: GUI Compendium
Thanks btw how can i close panels from your script :
?
Code: Select all Reset
parent:addCanvas{ ..., -- Your other arguments onDraw = function(self, x, y, w, h) Drawing.drawNinePatch(NinePatch.PANEL, x, y, w, h) end }
Interactive Lua editor