Grey with a bit shade of blue.
Search found 135 matches
- 09 Nov 2022, 17:09
- Forum: Commercial
- Topic: Blue buildings (Deprecated)
- Replies: 9
- Views: 5535
Re: Blue building(s)
- 05 Nov 2022, 12:27
- Forum: Commercial
- Topic: Blue buildings (Deprecated)
- Replies: 9
- Views: 5535
Re: Blue building(s)
btw Which is better :
or :
?
or :
?
- 04 Nov 2022, 19:14
- Forum: Problems and Errors (bugs)
- Topic: Pink Building Glitch
- Replies: 2
- Views: 1599
Re: Pink Building Glitch
:android Hi, I'm new to the forums, I realized something that I don't know whether to consider it as a bug or a glitch, and that is that there is a pink building (low class)that whenever the lowest happiness is generated naturally is at 50% and it is always environment something which bothers me a ...
- 04 Nov 2022, 16:40
- Forum: Commercial
- Topic: Blue buildings (Deprecated)
- Replies: 9
- Views: 5535
Blue buildings (Deprecated)
Hello! This is my new plugin. In this pack, I've included 2 buildings who are essentially made of glass. The green roof one has around 90 employees, and the grey roof one has around 50. They are all TT (level 2). Night animation included. All was made by me. IMG_20221104_173316.jpg IMG_20221104_1740...
- 03 Nov 2022, 14:15
- Forum: Plug-In Discussion
- Topic: What are the requirements for getting a plugin to be featured?
- Replies: 1
- Views: 916
What are the requirements for getting a plugin to be featured?
What are the requirements for getting a plugin to be featured in the plugin store?
- 02 Nov 2022, 20:27
- Forum: Other
- Topic: Region creation stage revamp v1.6
- Replies: 6
- Views: 7042
Re: Region creation stage revamp v1.6
This is what happens when using this plugin with the most recent update of yesterday.
what the hell, I can't create huger regions anymore now.- 01 Nov 2022, 20:07
- Forum: Problems
- Topic: night animation problem
- Replies: 6
- Views: 1826
- 01 Nov 2022, 18:46
- Forum: Problems
- Topic: night animation problem
- Replies: 6
- Views: 1826
Re: night animation problem
sorry to deceive you, but it didn't work. Now the night animations are flushing.
- 31 Oct 2022, 11:19
- Forum: Problems
- Topic: night animation problem
- Replies: 6
- Views: 1826
night animation problem
I've made a building with 4 subvariants which holds different night animations.The building was not supposed to be rotation-aware. But for some reason it is not working. Here's the code: [ { "id":"SomeSC4Fan.TranoGasy.Zone", "title":"Trano Gasy", "text&qu...
- 29 Oct 2022, 16:12
- Forum: Game Discussion
- Topic: What is the usage of airports?
- Replies: 2
- Views: 1424
What is the usage of airports?
What is the usage for airports? are they purely decorational or have some effect on the gameplay?
- 24 Oct 2022, 15:39
- Forum: Plug-In Discussion
- Topic: How to apply water animations?
- Replies: 2
- Views: 1066
Re: How to apply water animations?
Can someone tell me how to apply water animations inside plugins? You could simply give your texture transparent "holes" without using "draw ground": true in your JSON, which will draw water animations in place. It gets tricky if you want to use "draw ground": true in ...
- 23 Oct 2022, 18:04
- Forum: Smalltalk
- Topic: Theotown a good game
- Replies: 1
- Views: 1342
Re: Theotown a good game
I also think so!
- 23 Oct 2022, 16:38
- Forum: Smalltalk
- Topic: How's the weather doing?
- Replies: 7
- Views: 12461
How's the weather doing?
How is the weather doing in your location?
- 22 Oct 2022, 17:48
- Forum: Game Discussion
- Topic: There is a fire in my city and I told the fire dep but there are 2 fire dep near and its not working please help me
- Replies: 3
- Views: 1264
Re: There is a fire in my city and I told the fire dep but there are 2 fire dep near and its not working please help me
Do not build fire stations next to pavements or any pedestrian road.
- 22 Oct 2022, 17:34
- Forum: Plug-In Discussion
- Topic: How to apply water animations?
- Replies: 2
- Views: 1066
How to apply water animations?
Can someone tell me how to apply water animations inside plugins?