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Re: Mediterranean Great War / world war 2

Posted: 02 Jun 2019, 21:11
by THEMAX
RyanVJ wrote:
02 Jun 2019, 20:19
(Zombies and such bio weapons should not be allowed. Cus whats stopping other future rp'ers of doing the same? It may ruin future rp events)
I will make sure it don’t ruin upcoming rp

Re: Mediterranean Great War / world war 2

Posted: 02 Jun 2019, 21:34
by Mrqwerty
Our fleet has hit a large sandbar and thankfully, nothing was damaged enough to sink. We are stuck on the sandbar and we cannot free ourselves. Not all of the ships were stuck. Only the Satova, the Oaad, the Focat, and the carrier Tosari are stuck. We could either abandon the battleships, or we could wait only four days until the tide is high enough to free ourselves. We also calculated that we could dump 5 tons (7,000 kilograms) of cargo on each ship to free ourselves, but most of the cargo is too important to lose. Also, our ships are in reach of enemy artillery. The rest of the fleet is nearby to help the stuck ships if attacked ...or should I say, when attacked

Re: Mediterranean Great War / world war 2

Posted: 02 Jun 2019, 23:28
by THEMAX
Zombies got artillery ?

Re: Mediterranean Great War / world war 2

Posted: 03 Jun 2019, 01:45
by Mrqwerty
THEMAX wrote:
02 Jun 2019, 23:28
Zombies got artillery ?
No, KoojiKurhack. (Whoever they are)
...but, sure, why not :lol:

Re: Mediterranean Great War / world war 2

Posted: 03 Jun 2019, 03:05
by Bizx
Ok the cure is now in 88% percent

Re: Mediterranean Great War / world war 2

Posted: 03 Jun 2019, 03:10
by Mrqwerty
Bizx wrote:
03 Jun 2019, 03:05
Ok the cure is now in 88% percent
The spread?

Re: Mediterranean Great War / world war 2

Posted: 03 Jun 2019, 03:35
by Bizx
Mrqwerty wrote:
03 Jun 2019, 03:10
Bizx wrote:
03 Jun 2019, 03:05
Ok the cure is now in 88% percent
The spread?
Now heading to the capital we suggest we destroy the bridge or fortify the city

Re: Mediterranean Great War / world war 2

Posted: 03 Jun 2019, 03:44
by Mrqwerty
Bizx wrote:
03 Jun 2019, 03:35
Mrqwerty wrote:
03 Jun 2019, 03:10
Bizx wrote:
03 Jun 2019, 03:05
Ok the cure is now in 88% percent
The spread?
Now heading to the capital we suggest we destroy the bridge or fortify the city
We dont want innocent civilians killed. Destroy the bridge to prevent complete spread of the virus.

Re: Mediterranean Great War / world war 2

Posted: 03 Jun 2019, 03:55
by Tiar/A
A missile from an unknown nation just struck a mountain west of Venacia. The mountain is gone but the city was unaffected.

It isn't known whether the city should worry about radiation, but if we do, we will need to evacuate the entire area. That is going to be nearly impossible because the area is home to more than 50-million people.

Re: Mediterranean Great War / world war 2

Posted: 03 Jun 2019, 04:04
by Tiar/A
Mrqwerty wrote:
02 Jun 2019, 21:34
Our fleet has hit a large sandbar and thankfully, nothing was damaged enough to sink. We are stuck on the sandbar and we cannot free ourselves. Not all of the ships were stuck. Only the Satova, the Oaad, the Focat, and the carrier Tosari are stuck. We could either abandon the battleships, or we could wait only four days until the tide is high enough to free ourselves. We also calculated that we could dump 5 tons (7,000 kilograms) of cargo on each ship to free ourselves, but most of the cargo is too important to lose. Also, our ships are in reach of enemy artillery. The rest of the fleet is nearby to help the stuck ships if attacked ...or should I say, when attacked
Zayrattan has three ships in the Mediterranean Sea still.

- ZYN Pyrrha (battleship)
- ZYN Spokane Valley and ZYN Jaeyvion (Stobar aircraft carriers)

All three ships are coming to your aid. We will be there about two hours from now. You must evacuate you ships and board ours until we can neutralize the threats.

Re: Mediterranean Great War / world war 2

Posted: 03 Jun 2019, 08:13
by THEMAX
Bridge has been blew up .
Also koojikurhack is no longer fighting as they surrendered

Re: Mediterranean Great War / world war 2

Posted: 03 Jun 2019, 13:11
by SomeIndianGuy
Marzadaqae requests western powers to help us invade the unholy land of Curryland.

Re: Mediterranean Great War / world war 2

Posted: 03 Jun 2019, 14:59
by Bizx
SomeIndianGuy wrote:
03 Jun 2019, 13:11
Marzadaqae requests western powers to help us invade the unholy land of Curryland.
We are currently fighting an Zombie epidemic here

Re: Mediterranean Great War / world war 2

Posted: 03 Jun 2019, 15:26
by SomeIndianGuy
We can help you Willowians.

Re: Mediterranean Great War / world war 2

Posted: 03 Jun 2019, 19:00
by RyanVJ
Hawks Division agents successfully got a hand on a vaccine against the said virus, we are currently producing testers to test in the field to see if its effective. Once approved, mass production will follow.

Re: Mediterranean Great War / world war 2

Posted: 04 Jun 2019, 02:48
by Bizx
RyanVJ wrote:
03 Jun 2019, 19:00
Hawks Division agents successfully got a hand on a vaccine against the said virus, we are currently producing testers to test in the field to see if its effective. Once approved, mass production will follow.
Im making the cure into a powder so i can fit in a plane an drop them on to a horde

Re: Mediterranean Great War / world war 2

Posted: 05 Jun 2019, 07:47
by Bizx
Willow sends out 8 BH 76 to drop off the cure powder

Mediterranean Great War / world war 2

Posted: 05 Jun 2019, 10:55
by ArchaeoPX
Off Topic
Tell me what happened while I was gone; my computer was dead for a couple of weeks

Re: Mediterranean Great War / world war 2

Posted: 05 Jun 2019, 23:46
by Mrqwerty
ArchaeoPX wrote:
05 Jun 2019, 10:55
Off Topic
Tell me what happened while I was gone; my computer was dead for a couple of weeks
A lot of unrealistic stuff.

Re: Mediterranean Great War / world war 2

Posted: 06 Jun 2019, 02:57
by Bizx
Mrqwerty wrote:
05 Jun 2019, 23:46
ArchaeoPX wrote:
05 Jun 2019, 10:55
Off Topic
Tell me what happened while I was gone; my computer was dead for a couple of weeks
A lot of unrealistic stuff.
Not really unrealistic stuff mate