Drawing basics

The Lua scripting language allows you to give your plugin more advanced features.

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Bearbear76
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Re: Drawing basics

#21

Post by Bearbear76 »

KINGTUT10101 wrote:
25 Jun 2020, 08:35
The building info box isn't what I need, unfortunately. Thanks for the help though.
You probably use fixed values such as

Code: Select all

Drawing.drawText("Hello Lua!", 20, 70)
This won't accommodate for resolution changes. Now, first we have to understand that x = 0 is the left edge of the screen and y = 0 is the top edge making x, y = 0, 0 the top left corner of your phone. So the x value is relative to the left edge and the y value is relative to the top edge so if we change the resolution the text would go up. Let's say you had a screen resolution of 500x500px and put your y value as 100 now, you increase the resolution to 1000x1000px your text would still be 100px from the top edge but now there's 500 more pixels below making it look like it shifted upwards. So what's the solution?
To make the y value relative to the bottom of the screen!

Lua:

Code: Select all

local _, height = Drawing.getSize()
Drawing.drawText("Hello Lua!", 20, height - 70)
This will make the text always 70px above the bottom edge so resolution changes wont affect the text anymore. Think of it as TheoTown pulling the bottom screen downwards and you attached a helium balloon to the bottom of the screen. No matter how hard you pull the screen up or down the balloon will always float to the length of the string (in this case 70).

I hope this helped!

:jb: bear out!

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KINGTUT10101
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Re: Drawing basics

#22

Post by KINGTUT10101 »

Thank you guys for the help. I have one last question (for now). How can I make this new element I'm drawing in the screen disappear when "Hide UI" mode is used?

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Lakan Haraya
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Re: Drawing basics

#23

Post by Lakan Haraya »

KINGTUT10101 wrote:
25 Jun 2020, 16:55
... How can I make this new element I'm drawing in the screen disappear when "Hide UI" mode is used?
I'm following this question.

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ian`
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Re: Drawing basics

#24

Post by ian` »

Code: Select all    Reset

if not TheoTown.SETTINGS.hideUI then Drawing.drawText('Hello World', 50, 50) end
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Lakan Haraya
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Re: Drawing basics

#25

Post by Lakan Haraya »

Awesome!!! It works...

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anakpelajarindo
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Re: Drawing basics

#26

Post by anakpelajarindo »

But how to align the drawing to the left, right, center, top, and the bottom of the screen? (e.g. targeting circle on the rocket launcher shooting mode)

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