Scripting Documentation

The Lua scripting language allows you to give your plugin more advanced features.

Moderator: Plugin Moderators

User avatar
Lobby
Developer
Reactions:
Posts: 3650
Joined: Sun Oct 26, 2008 12:34
Plugins: Show
Version: Beta

Platform

Scripting Documentation

#1

Post by Lobby »

Lua scripting is supported for several months now. It basically allows you to do more interactive plugins similar to fun.

The documentation contains both, some general information about Lua scripting as well a detailed description for all scripting libraries.

Lua Documentation :lua: :teach

It's not finished yet, but I'm working on :mine
The current state should allow you to already get started.
=^._.^= ∫

User avatar
Mg3094066
Inhabitant of a Supercluster
Reactions:
Posts: 3225
Joined: Sun May 28, 2017 1:50
Location: Venezuelan Republic of Mexico
Plugins: Show
Version: Beta

Plugin Creator

Platform

Re: Scripting Documentation

#2

Post by Mg3094066 »

this allows you to modify the game? like adding new options and that things?
:lua: :calc
I threw my dignity to trash and downloaded Free Fire... But someway i liked it ":'D

But i think it was too early to celebrate... my internet runs at 8kb...

Just wait another month... :bb

User avatar
Imran M
Inhabitant of a Country
Reactions:
Posts: 809
Joined: Wed Oct 24, 2018 13:41
Plugins: Show

Platform

Plugin Creator

Re: Scripting Documentation

#3

Post by Imran M »

Mg3094066 wrote:
Mon Jan 21, 2019 1:21
this allows you to modify the game? like adding new options and that things?
:lua: :calc
Maybe. It's basically more complex json that has more advanced options and doesn't describe buildings. You can use it to make a toast (basically a text that pops up, but isn't like ingame notifications). I'm kind of getting mixed up with fun functionality, so you should talk to someone else.

Edit: This has hardly any info... so you should probably just skip this. But you could read it if you want to.
I just love the DOPE-amine you get after completing a plugin!

User avatar
Dominykas
Developer
Reactions:
Posts: 3178
Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show

Platform

Re: Scripting Documentation

#4

Post by Dominykas »

You can create cool stuff like planets with this!
:pickle:

User avatar
rjroldan1
Inhabitant of a Megalopolis
Reactions:
Posts: 653
Joined: Mon Jul 17, 2017 16:16
Location: Philippines
Plugins: Show
Contact:

Platform

Plugin Creator

Re: Scripting Documentation

#5

Post by rjroldan1 »

If the game allow us to use java instead of lua?

.╔═╗─────────────╔╗────────
║╬║─╔╗╔╦╗╔═╗╔╗─╔╝║╔═╗─╔═╦╗
║╗╣─╠╣║╔╝║╬║║╚╗║╬║║╬╚╗║║║║
╚╩╝╔╝║╚╝─╚═╝╚═╝╚═╝╚══╝╚╩═╝
───╚═╝────────────────────
T.P.C.
Theotown Philippine Corporation
Plugin creator Doesn't had Cities

User avatar
Lobby
Developer
Reactions:
Posts: 3650
Joined: Sun Oct 26, 2008 12:34
Plugins: Show
Version: Beta

Platform

Re: Scripting Documentation

#6

Post by Lobby »

No, because for that a compiler would be needed; it would be overkill to do that for scripting functionality.

In addition, it would be much harder to prevent Java programs from doing malicious things.
=^._.^= ∫

User avatar
rjroldan1
Inhabitant of a Megalopolis
Reactions:
Posts: 653
Joined: Mon Jul 17, 2017 16:16
Location: Philippines
Plugins: Show
Contact:

Platform

Plugin Creator

Re: Scripting Documentation

#7

Post by rjroldan1 »

Lobby wrote:
Sun Dec 22, 2019 15:43
No, because for that a compiler would be needed; it would be overkill to do that for scripting functionality.

In addition, it would be much harder to prevent Java programs from doing malicious things.
Oh okay i get it

.╔═╗─────────────╔╗────────
║╬║─╔╗╔╦╗╔═╗╔╗─╔╝║╔═╗─╔═╦╗
║╗╣─╠╣║╔╝║╬║║╚╗║╬║║╬╚╗║║║║
╚╩╝╔╝║╚╝─╚═╝╚═╝╚═╝╚══╝╚╩═╝
───╚═╝────────────────────
T.P.C.
Theotown Philippine Corporation
Plugin creator Doesn't had Cities

User avatar
Bearbear76
Former Bearbear65
Reactions:
Posts: 5453
Joined: Fri Feb 10, 2017 14:53
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Scripting Documentation

#8

Post by Bearbear76 »

Trust me Lua can do 99% of the stuff you want to do.
You could also make some malicious plugin by using l o o p s. :twisted:
Just my opinion
I'm probably recompiling my kernel... :o

User avatar
rjroldan1
Inhabitant of a Megalopolis
Reactions:
Posts: 653
Joined: Mon Jul 17, 2017 16:16
Location: Philippines
Plugins: Show
Contact:

Platform

Plugin Creator

Re: Scripting Documentation

#9

Post by rjroldan1 »

If all lua's definition or maybe tags ? and attribute is applicable?

.╔═╗─────────────╔╗────────
║╬║─╔╗╔╦╗╔═╗╔╗─╔╝║╔═╗─╔═╦╗
║╗╣─╠╣║╔╝║╬║║╚╗║╬║║╬╚╗║║║║
╚╩╝╔╝║╚╝─╚═╝╚═╝╚═╝╚══╝╚╩═╝
───╚═╝────────────────────
T.P.C.
Theotown Philippine Corporation
Plugin creator Doesn't had Cities

User avatar
Bearbear76
Former Bearbear65
Reactions:
Posts: 5453
Joined: Fri Feb 10, 2017 14:53
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Scripting Documentation

#10

Post by Bearbear76 »

rjroldan1 wrote:
Mon Dec 23, 2019 4:29
If all lua's definition or maybe tags ? and attribute is applicable?
uhh, using all of the functions of Lua? then, yeah probably.
I know what tags and attributes are in html but not in Lua.
Just my opinion
I'm probably recompiling my kernel... :o

User avatar
ian`
Supporter
Reactions:
Posts: 104
Joined: Sat Apr 04, 2020 17:36
Location: Indonesien
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Scripting Documentation

#11

Post by ian` »

Why do some functions not show changes? i used the road condition, then built the road deco, so i use isRoadDeco, but it didn't get any changes. other cases, i put some numbers in x and y, but that didn't happen any actions.
:bc

User avatar
Bearbear76
Former Bearbear65
Reactions:
Posts: 5453
Joined: Fri Feb 10, 2017 14:53
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Scripting Documentation

#12

Post by Bearbear76 »

distian wrote:
Sun Jun 07, 2020 13:49
Why do some functions not show changes? i used the road condition, then built the road deco, so i use isRoadDeco, but it didn't get any changes. other cases, i put some numbers in x and y, but that didn't happen any actions.
isRoadDeco() will return a boolean (true/false) value. It won't change anything is the program it's more of a "checking function". Post the code here and I can give you some advice. ;)
Just my opinion
I'm probably recompiling my kernel... :o

User avatar
ian`
Supporter
Reactions:
Posts: 104
Joined: Sat Apr 04, 2020 17:36
Location: Indonesien
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Scripting Documentation

#13

Post by ian` »

Ølsken wrote:
Sun Jun 07, 2020 16:06
isRoadDeco() will return a boolean (true/false) value. It won't change anything is the program it's more of a "checking function". Post the code here and I can give you some advice. ;)
Yes, i have seen all values or return of function in doc website. Boolean, number, or string.

Code: Select all

function script:click(x,y)
if Tile.isRoadDeco == true and Tile.getTraffic >= 0.3 then
stuff
end
When i'm just use getTraffic condition, the script is work, but when i put the road deco, isn't work. What should i do when road deco in my road, then just use getTraffic, lua can't detection anything. :bt
:bc

User avatar
Dominykas
Developer
Reactions:
Posts: 3178
Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show

Platform

Re: Scripting Documentation

#14

Post by Dominykas »

You need to provide it with x, y and level arguments

Post Reply Previous topicNext topic

Return to “Lua Scripting”