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Map Expansion

Posted: Sat Feb 25, 2017 18:37
by KINGTUT10101
Just a question. Would the ability timespan our map size after we have already made the map be possible. Like if I had a city on a small map I could expand it to a big map.

Posted: Sat Feb 25, 2017 19:21
by craigibhoy
Yeah similar to what CS has this would be cool

Posted: Sun Feb 26, 2017 3:25
by khadafi laidi
I like this idea, but that impossible when lobby make expansion program because its only use 2D engine :?:

Posted: Sun Feb 26, 2017 6:07
by craigibhoy
Yes even with 2d graphics map expansion can be done, or even still have a new update with a gigantic map as a new sized map.

Reply

Posted: Wed Mar 01, 2017 9:55
by Henderion The Mayor
Really to say ,that will be bigger file compare than usual.

Posted: Wed Mar 01, 2017 9:59
by theotheoderich
If the map gets too big no mobile device could handle all the needed calculations.

Posted: Wed Mar 01, 2017 10:20
by Ahmad Nur Aizat
theotheoderich wrote:If the map gets too big no mobile device could handle all the needed calculations.
So does that mean we need bigger RAM size and above to handle it?

Posted: Wed Mar 01, 2017 10:58
by CommanderABab
Theo is right.

On the giant map at 800,000 population, I have to remove about 10 big industrials with 1516 workers each and then replace them as soon as I see a population drop to get things moving in the game.

Posted: Wed Mar 01, 2017 11:04
by Lobby
1. Expansion itself is difficult, how should the added terrain look like? If that doesn't matter, it would be possible. But then, why not create a bigger map in the first place?

2. Yes, RAM is the main reason for problems with big map sizes. Not just the total amount but also that a lot of devices are still locked to 32 or 64 MB Java heap size. For comparison: A gigantic map which is filled with a lot of stuff like AToiiol needs more than 170 MB RAM to run. Mobile devices aren't (yet) built for such needs.

Posted: Wed Mar 01, 2017 11:25
by CommanderABab
Lobby wrote:1. Expansion itself is difficult, how should the added terrain look like? If that doesn't matter, it would be possible. But then, why not create a bigger map in the first place?

Doesn't matter, just copy the outer tile type outward.

2. Yes, RAM is the main reason for problems with big map sizes. Not just the total amount but also that a lot of devices are still locked to 32 or 64 MB Java heap size. For comparison: A gigantic map which is filled with a lot of stuff like AToiiol needs more than 170 MB RAM to run. Mobile devices aren't (yet) built for such needs.
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