Page 1 of 1

Re: How many RAM takes TheoTown?

Posted: 29 Jul 2018, 16:30
by cesareborgia94
My game crashes when I make more than a huge map

Re: How many RAM takes TheoTown?

Posted: 30 Jul 2018, 07:47
by Free3021
cesareborgia94 wrote:
29 Jul 2018, 16:30
My game crashes when I make more than a huge map
Lol another Android 4.4.2 user I see I'm another one too :-(

Re: How many RAM takes TheoTown?

Posted: 31 Jul 2018, 00:20
by Bearbear76
I think it depends on the size , amount of cars and buildings etc...

Re: How many RAM takes TheoTown?

Posted: 31 Jul 2018, 16:16
by Lobby
As bearbear said, there's a lot more to it than just map size. Even Android version and phone manufacturer may impact needed amount of RAM. If the game crashes because of RAM you might want to use a smaller map for more stability (while saving the game needs more RAM, so you might lose data if you want to reach the limit).

Re: How many RAM takes TheoTown?

Posted: 31 Jul 2018, 16:18
by andyjames77
I have 4gb ram with core 2 duo processor can I run it?

Re: How many RAM takes TheoTown?

Posted: 31 Jul 2018, 16:27
by Lobby
You mean you have an Intel processor? TheoTown is an Android game so you can only run it within Android. You can run Android on Intel processors, but that's tricky. Hardware wise it's compatible with TheoTown for sure.

Re: How many RAM takes TheoTown?

Posted: 01 Aug 2018, 14:35
by Bearbear76
Well I have a Intel processer but it works fine for most of the times
It is not that powerful in my opinion since it has trouble with loading time (with plugins) and also anything over colossal doesn't
Work smoothly especially if you have a big city you might need to turn off all the animations to comprehend with the lag...
My phone does better than my tablet :bt
Btw I have a Intel Atom x3-C3200

Re: How many RAM takes TheoTown?

Posted: 01 Aug 2018, 15:17
by Lobby
To what I have heard the problem with Intel processors and Android is that almost all Android devices are using ARM based chipsets (rather than x86 or x64 that is used by Intel ones). Therefore it makes more sense for Google to optimize Android for ARM rather than for x86/x64 ones.

Re: How many RAM takes TheoTown?

Posted: 02 Aug 2018, 23:40
by Lobby
*Looking at common benchmarks*

Better go with one of the first two. I heard that Huawei is great at processors, too.

Re: How many RAM takes TheoTown?

Posted: 04 Aug 2018, 01:07
by BetterBear
former member wrote:
29 Jul 2018, 14:46
How many RAM takes TheoTown when, for example, I play on giant map, which is on 32*32 region?
It really depends, but I think no phone can create size 17 maps as of now (It must be higher than 6GB of RAM, which no commercial phones have nowadays)

Re: How many RAM takes TheoTown?

Posted: 25 Feb 2019, 01:10
by Lobby

Re: How many RAM takes TheoTown?

Posted: 25 Feb 2019, 21:50
by Elmana4321
Pues mi Android es de 7.0 con 1 GB de ram procesador quadcore de 1.3 GHz y memoria interna de 16 GB y si yo que se de electrónica eso influye que el juego se comporte correctamente con el dispositivo y también influye en los complementos

Re: How many RAM takes TheoTown?

Posted: 25 Feb 2019, 22:19
by CommanderABab
Well, my Android is 7.0 with 1GB ram processor quadcore 1.3 GHz and internal memory of 16 GB and if I that electronics that influences that the game behaves properly with the device and also influences the add-ons

Google translate of last post. :)

Re: How many RAM takes TheoTown?

Posted: 25 Mar 2019, 15:16
by soumya-8974
EN: @Elmana4321, how difficult is it to speak English?
ES: @Elmana4321, ¿qué tan difícil es hablar Inglés?

Re: How many RAM takes TheoTown?

Posted: 25 Mar 2019, 17:13
by CommanderABab
You can find out through the system settings icon in the notification bar. Scroll down to the Apps. Press that the scroll until you find the TheoTown app. Scroll down until you find the memory usage. :)
Screenshot_20190325-100658.png
Screenshot_20190325-100633.png

Re: How many RAM takes TheoTown?

Posted: 01 Apr 2019, 12:03
by TheBusinessMan
I wonder how Labtops would handle a realistically sized city with 200 plugins are it's really detailed.