Rotate
- Ahmad Nur Aizat
- TheoTown Veteran
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- Posts: 8260
- Joined: 25 Oct 2016, 15:20
- Location: Johor Bahru
- Plugins: Showcase Store
- Version: Beta
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- theotheoderich
- The Theo in TheoTown
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- Posts: 821
- Joined: 24 Jan 2008, 14:11
- Location: Ruhrgebiet
- Plugins: Showcase Store
Mirroring the buildings is not an option.
Light and shadows would not be correct after that.
All buildings are created by hand (Pixelart) and there are no "Textures" or 3D modells where we can mirror something.
If we want to have a building with the option to rotate i have to create the same building four times.
Sadly our free space on the texture atlas for the game is limited (due to Java). So it is better to have more different buildings instead of having less but rotateable buildings.
Light and shadows would not be correct after that.
All buildings are created by hand (Pixelart) and there are no "Textures" or 3D modells where we can mirror something.
If we want to have a building with the option to rotate i have to create the same building four times.
Sadly our free space on the texture atlas for the game is limited (due to Java). So it is better to have more different buildings instead of having less but rotateable buildings.