TheoTown update full changelog

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JustAnyone
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Re: TheoTown update full changelog

#101

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Version 1.9.35
  • Added undo functionality for ground tool
  • Added meta tag detection for fun using condition.code attribute
  • Added state pruning for city reverter to save memory and make it faster
  • Allow undo tool to undo the current level in road tool
  • Fixed placing water did not remove fences
  • Fixed coast lines after using undo function
  • Fixed reverting tool did not cancel two mode tools
  • Fixed crash when placing water
  • Fixed coast alignment after undoing
  • Optimized lua closures to reuse allocated stacks if possible
  • Increased size of engine draw buffer to allow city draw caching
  • Reduced allocations a bit by caching Lua strings

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Re: TheoTown update full changelog

#102

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Version 1.9.36
  • Added ability for generic tools to use undo history
  • Added Lua text field hint support
  • Fixed city reverter could record building state multiple times

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Re: TheoTown update full changelog

#103

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Version 1.9.37
  • Added building attribute "volatile" which would disable undo functionality for the said building
  • Added hotkey for undo action
  • Added support for key modifiers in key actions
  • Fixed ground texture issue on slopes
  • Optimized city revert state generation
  • Optimized undo functionality even more
  • Use libgdx ObjectIntMap rather than HashMap for finding indexed strings in json writer

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Re: TheoTown update full changelog

#104

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Version 1.9.38
  • Added and reworked achievements for Steam and Android versions of the game
  • Added loading indicator for not yet loaded plugin images in Plugin Store
  • Added plugin store list fetching on demand for infinite scrolling
  • Added on built fun support for road decorations
  • Fixed ground of buildings was not drawn in build tools if the pivot tile was not visible
  • Reversed order of ratings in ratings city info so that good ones are at the top
  • Optimized undo function by reusing various objects
  • Optimized city drawing by a tiny margin

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Re: TheoTown update full changelog

#105

Post by JustAnyone »

Version 1.9.39
  • Fixed crash caused by tollbooths
  • Fixed firework animation drawing on elevated terrains
  • Changed fallback for Chinese language without China as country to traditional Chinese language

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Re: TheoTown update full changelog

#106

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Version 1.9.40
  • Fixed conflict of isUnlocked function in draft class with attribute of same name
  • Implemented more achievements

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Re: TheoTown update full changelog

#107

Post by JustAnyone »

Version 1.9.41
  • Added plugin addict achievement
  • Added support for grouped tool actions
  • Added grouped tool actions for various tools
  • Fixed redo function
  • Fixed dialogs did not obey safe area correctly
  • Fixed notch related layout issues
  • Fixed placed price placement on hills did not follow scaling
  • Fixed exploits created by undo functionality
  • Updated mayor villa textures
  • Remove discard tag from fragment shader because of unclear performance characteristics and compatibility

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