TheoTown full update changelogs

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Re: TheoTown update full changelog

#141

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Version 1.9.75
  • Added support for 2nd level ground
  • Added experimental texture sharing between flat parts of slopes
  • Small optimization improvements

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Re: TheoTown full update changelogs

#142

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Version 1.9.76
  • Added support to remove 2nd level ground by placing normal ground
  • Added font for tagalog language
  • Fixed diagonal one-way roads had to provide custom dirs array
  • Changed some Lua function permissions
  • Updated libraries

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Re: TheoTown full update changelogs

#143

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Version 1.9.77
  • Added tile based water animation
  • Added building attribute "draw water ground" to signal game to draw water under the building
  • Fixed an interesting script execution concurrency issue which could cause some strange crashing
  • Adjusted terrain shading
  • Water related adjustments

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Re: TheoTown full update changelogs

#144

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Version 1.9.78
  • Added support for custom water (see here)
  • Added "draw water ground" attribute for specifying what type of water to draw beneath a building
  • Added water height smoothing after placing water or land
  • Added tile based water sparkle
  • Added Tile.setGroundHeight, Builder.getZonePrice Lua functions
  • Fixed coasts always drew default water under them
  • Fixed draw water ground attribute lead to slightly blue colored buildings
  • Fixed out of money preview in tools when using a mouse
  • Changed default behavior of water drawing for backwards compatibility with older plugins which rely on drawing water below them
  • Adjusted ogl2.1 missing error to make clear that there are GPUs that are not capable to run the game
  • Adjusted Lua Builder library to build zones automatically

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Re: TheoTown full update changelogs

#145

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Version 1.9.79
  • Fixed inherited, native drafts were hidden in regions which didn't allow plugins
  • Fixed not enough money dialog did not show amount on premium versions while using German language
  • Fixed stage background sometimes did not show the current city
  • Fixed visual result of "draw water borders":false did not include coast
  • Fixed optional parameter of City.save() was ignored
  • Fixed background of removal price dialog showed performed removal
  • Fixed graphical glitches in list boxes with zebra pattern item backgrounds
  • Fixed draw building water ground did not work correctly for rotated cities
  • Fixed dialog animation was shown when switching between influences in tile info dialog
  • Attempt to fix cyclic worker executor is null issue
  • Attempt to fix a silent game exit by throwing an exception when trying to save city from outside of main thread
  • Disabled script:event functions when neighboring city connections are applied (caused some issues since City libraries are missing at that point)

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Re: TheoTown full update changelogs

#146

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Version 1.9.80
  • Added draft script load/unload event functions
  • Added script:exit event function
  • Added support for custom water border frames using the attribute "water border frames"
  • Added drafts picked by eye dropper to toolbar history
  • Added Tile.isCoast function
  • Fixed remove tool was broken when asking about removal price
  • Fixed buildings that did not support terrain were drawn with coast and water border at the same time beneath

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Re: TheoTown full update changelogs

#147

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Version 1.9.81
  • Added "add prices" support for road decorations
  • Fixed auto build plugin buildings were still built in cities with not allowed plugins
  • Fixed pollution color could color bleed into neighboring buildings
  • Fixed start screen background would change upon rebuilding the window
  • Fixed water near map edge drawing
  • Fixed some translation issues
  • Adjust road decoration light switching

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Re: TheoTown full update changelogs

#148

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Version 1.9.82

Hello, this update changes how TheoTown's files are stored on an Android device running Android 10 or newer. You can read more about it here.
  • Added in-built file manager for Android for dealing with internal TheoTown files
  • Added support for animations on fences, helicopters and planes
  • Added document provider to allow internal file access via AOSP files app and SAF dialog
  • Added non-privileged plugin support for waste and body disposal buildings
  • Added lights for various buildings made by DESOLAN and Kulche
  • Fixed missing railing issue for roads on slopes
  • Fixed some grass ground used old, rough coast graphics
  • Fixed aligned building tool did not build zones
  • Fixed experimental mode was required to build water on hills
  • Fixed doubled income didn't show length in feature selector
  • Fixed gifts and comments sidebar buttons were not hidden in hide ui mode
  • Fixed hidden upgrades would still add up to total building upgrades
  • Fixed click sound did not abort when leaving tile dialog via influence view
  • Fixed "disable plugin" action on plugin error stage did not work on PC
  • Fixed upgrade drafts could cause Lua crashes when a type was specified
  • Attempt to fix strange lines near gradient frames
  • Merge sandbox and free mode into one, as they are functionally the same
  • Adjust max building size limit for all buildings to 16x16
  • Adjust button behaviour to let buttons loose selection on tap when said tap moves outside of the button
  • Move City.load and City.execute into TheoTown module
  • Ensure that car paths are validated in regard to road flags before re-using them

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Re: TheoTown full update changelogs

#149

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Version 1.9.83
  • Added a special manifest flag to allow players to retain data upon uninstall
  • Added ability to import multiple files at once using in-built file manager
  • Added create folder option to files manager
  • Added heightmap import functionality
  • Added more light definitions by DESOLAN
  • Fixed automatic disasters still occurred in uber mode
  • Fixed legacy settings file was hidden by default
  • Fixed files stage had no sounds for buttons in the files list
  • Updated translations

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Re: TheoTown full update changelogs

#150

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Version 1.9.84
  • Added image import on iOS
  • Fixed game didn't use lowercase when querying for city files
  • Fixed second airplane had no frames which caused crash
  • Fixed crash for helicopters that have no animations defined

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Re: TheoTown full update changelogs

#151

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Version 1.9.85
  • Fixed a sound bug while watching ads
  • Adjust version code range to 5 digits (1.9.85 -> 1.09.85), for redundancy reasons, the old one will be used until update 1.10.00

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Re: TheoTown full update changelogs

#152

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Version 1.9.86
  • Added support for folder modifications in Android document provider
  • Added ability to import whole folder
  • Added show readme button in desktop error window
  • Added ignore button in desktop error window
  • Fixed a potential crash in case font factory doesn't work correctly
  • Attempt to fix a crash for cars with insufficient colors array
  • Attempt to fix a concurrency issue with Lua stats rendering
  • Adjust README.txt file for desktop users to provide better readability
  • Ensure that desktop error window gets displayed in front of game even in fullscreen mode

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Re: TheoTown full update changelogs

#153

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Version 1.9.87
  • Fixed a crash when using a tree with one variant combined with preview frames

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Re: TheoTown full update changelogs

#154

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Version 1.9.88
  • Added Hassan II mosque by Admiral Carl
  • Added remove events upon road decoration removal
  • Fixed libgdx collections being called in multi threaded context
  • Fixed an exploit caused by alley roads
  • Fixed remove road deco fun action did not trigger road deco removal event
  • Fixed action place markers were not drawn correctly in rotated cities
  • Fixed Android files app couldn't open json or lua files
  • Attempt to fix initialization issues
  • Update translations

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Re: TheoTown full update changelogs

#155

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Version 1.9.89
  • Added "exit speed" attribute for roads and road decorations
  • Added fun condition "call" that can be used to query a lua event via fun
  • Added experimental support of "parcel speeds" array attribute for roads and road decorations
  • Fixed car tail with diagonal frames caused crash

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Re: TheoTown full update changelogs

#156

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Version 1.9.90
  • Added logging for failed purchases
  • Added an overlay for online cities in cases where city owner is a hacker
  • Update API endpoints

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Re: TheoTown full update changelogs

#157

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Version 1.9.91
  • Added sender argument for event Lua callbacks
  • Fixed car related crash for cars that support diagonal frames
  • Fixed Basque language code is eu instead of ba

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Re: TheoTown full update changelogs

#158

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Version 1.9.92
  • Fixed a potential crash caused by fun transitions

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Re: TheoTown full update changelogs

#159

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Version 1.9.93
  • Fixed crash when clicking on road with on click transitions due to new sender tracking
  • Fixed graph related crash due to incomplete city
  • Attempt to fix bridge frames crashes
  • Enhance security for draft indexing

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Re: TheoTown full update changelogs

#160

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Version 1.9.94
  • Fixed letter decoration lights were not synchronous
  • Fixed another crash caused by road fun action
  • Fixed a potential crash caused by the UFO disaster
  • Fixed exception logger did not work on iOS before GDX was set up
  • Fixed crashes on older iOS devices related to lack of consent for personalized ads

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