TheoTown full update changelogs

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Re: TheoTown full update changelogs

#181

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Version 1.10.15
  • Added pedestrian system
  • Added 20k discord statue natively
  • Added draft types "bus" and "train car"
  • Added Draft:getDiamondPrice() method to obtain diamond price of a draft
  • Added "searchable" attribute to disable building from appearing in search
  • Added rotation frames for a few residential buildings
  • Fixed file upload systems used old endpoint
  • Fixed incorrect game mode was displayed in loading screen when creating a city in a region
  • Adjust bus roads to allow emergency cars
  • Adjust emergency cars to not be driveable by default
  • Update translations

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Re: TheoTown full update changelogs

#182

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Version 1.10.16
  • Fixed Google achievement calls were expensive
  • Update graphics
  • Update translations

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Re: TheoTown full update changelogs

#183

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Version 1.10.17
  • Added diagonal road frames for dirt and country roads by Kulche
  • Fixed building floating diagonal road was possible
  • Fixed car animation pos normalization for diagonal frames
  • Remove industrial influence by farms to avoid industrial workers from spawning there
  • Update graphics

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Re: TheoTown full update changelogs

#184

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Version 1.10.18
  • Fixed minor clipping issue related to rotated quads drawing
  • Fixed negative performance impact when music was turned off on Android
  • Various performance optimizations

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Re: TheoTown full update changelogs

#185

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Version 1.10.19
  • Fixed country road did not draw ground although new frames require it
  • Improve city loading time by using lazy storage table creation
  • Optimise influence calculations

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Re: TheoTown full update changelogs

#186

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Version 1.10.20
  • Fixed slopes of diagonal road variants of dirt and country road
  • Fixed dirt road could replace country road

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Re: TheoTown full update changelogs

#187

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Version 1.10.21
  • Optimise influence application, memory consumption and much else.

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Re: TheoTown full update changelogs

#188

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Version 1.10.22
  • Added Drawing.drawQuad() method to draw quads using Lua
  • Added ability for pedestrians to walk across sidewalks and traffic lights
  • Added pedestrian road by Kulche
  • Added ability to define own topics using the "topic" type
  • Fixed screenshot saving location for Android 10+
  • Adjust pedestrian spawn counts
  • Improve water sparkle drawing

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Re: TheoTown full update changelogs

#189

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Version 1.10.23
  • Fixed alley road did not use draw ground but used new road frames
  • Introduce Lua caching library
  • Prevent pedestrians from being spawned in the center of two parallel roads
  • Disable road crossing for pedestrians on traffic lights

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Re: TheoTown full update changelogs

#190

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Version 1.10.24
  • Added caching for Lua libraries
  • Fixed a potential exploit related to road pricing
  • Optimize JSON decoding speed

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Re: TheoTown full update changelogs

#191

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Version 1.10.25
  • Added Christmas music to Christmas package
  • Fixed country road was not connectable to neighboring cities
  • Fixed game logic could not simulate faster than 100 FPS
  • Fixed extreme price values for roads
    ...

    <:cry: :cry: :cry: 🆎️>
  • Core Lua library optimizations
  • Secure additional Lua functions behind a privileged key
  • Update construction site graphics
  • Adjust behaviour to show biggest region on PC if debug mode is enabled
  • Adjust behaviour of online agreement dialog to show when regions are actually visible

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Re: TheoTown full update changelogs

#192

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Version 1.10.26
  • Added more Christmas presents
  • Fixed displayed last played time could differ from actual last played time
  • Fixed potential NPE

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Re: TheoTown full update changelogs

#193

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Version 1.10.27
  • Added winter frames and documentation to sample plugin
  • Added Christmas hat waring pedestrians
  • Added road attribute "draw water borders" which will draw water borders for draw ground active roads, too
  • Fixed transparent road did not have water borders

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Re: TheoTown full update changelogs

#194

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Version 1.10.28
  • Fixed potential crash if too many pedestrian frames are present

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Re: TheoTown full update changelogs

#195

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Version 1.10.29
  • Fix a potential crash before start-up

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Re: TheoTown full update changelogs

#196

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Version 1.10.30
  • Add a setting to disable road tool building diagonal roads
  • Fix tunnel entries drawing for transparent roads
  • Fix construction sites did not use all frames

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Re: TheoTown full update changelogs

#197

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Version 1.10.31
  • Fix a vulnerability related to zip archives
  • Fix zigzagging of cars on diagonal roads for cars that do not feature diagonal frames
  • Let road authority building make railway stations cheaper

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Re: TheoTown full update changelogs

#198

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Version 1.10.32
  • Add smooth zoom experimental feature

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Re: TheoTown full update changelogs

#199

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Version 1.10.33
  • Add ability to reset cities in newly generated regions
  • Add more winter frames for residential buildings by Pluc
  • Add more filtering options for smooth zoom
  • Add support for precise mouse scrolling for smooth zoom
  • Fix some logic in smooth city zoom
  • Fix construction sites did not use all frames
  • Fix smooth zoom issues with weather effects
  • Attempt to fix imprecision issues with terrain rendering
  • Adjust wires height to not obscure road markings and adjust shadows at piles
  • Rework construction site drawing
  • Various optimizations to not draw stuff that's outside of the shrunk viewport when smooth zoom is active

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Re: TheoTown full update changelogs

#200

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Version 1.10.34
  • Add fast smooth zoom option that doesn't use framebuffer but may also cause visible artifacts
  • Fix smooth zoom scaling had slightly different lighting due to sun flare drawing
  • Fix broken iOS API calls due to recently changed behavior by Apple
  • More smooth zoom optimizations

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