TheoTown full update changelogs

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Re: TheoTown update full changelog

#61

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Version 1.8.95
  • Added support for custom plugin settings via Lua
  • Update translations

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Re: TheoTown update full changelog

#62

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Version 1.8.96
  • Added keybind settings
  • Added alias(es) support for plugin draft IDs

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Re: TheoTown update full changelog

#63

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Version 1.8.97
  • Added more key actions for categories so that they can be linked to keys
  • Fixed white gradients on dark toolbar with horizontal scrolling
  • Removed OneSignal from Android version

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Re: TheoTown update full changelog

#64

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Version 1.8.98
  • Made touch clicks more lenient

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Re: TheoTown update full changelog

#65

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Version 1.8.99
  • Backend work and improvements

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Re: TheoTown update full changelog

#66

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Version 1.9.00
  • Added support for general night light probability for animation spots
  • Fixed light defs by Pluch
  • Cleaned Pluch's light definitions by giving their drafts aliases
  • Update translations

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Re: TheoTown update full changelog

#67

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Version 1.9.01
  • Use ordered json objects by default
  • Update translations

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Re: TheoTown update full changelog

#68

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Version 1.9.02
  • Fixed master gui loss when returning to game menu from another stage
  • Fixed unlock rank now function did not work properly
  • Fixed toolbar didn't obey left and right padding for vertical scrolling
  • Open unlocked new rank stage immediately after buying new rank

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Re: TheoTown update full changelog

#69

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Version 1.9.03
  • Added settings for showing names/prices in toolbar
  • Fixed spending budget items did not display correctly in budget view
  • Removed pixel line from above highway
  • Show complete game menu list if possible

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Re: TheoTown update full changelog

#70

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Version 1.9.04
  • Added iOS freemium version
  • Added notifications for iOS
  • Added upload screenshot functionality on iOS
  • Added support for one way road overlays
  • Added counting animation to diamonds indicator
  • Added slow down button animations for gold and green buttons
  • Added ability to add platform specific console commands internallyinternally (hardcoded by game)
  • Made build indicators on buildings touch sensitive so that they are easier to tap on
  • Fixed one way road preview in compositions
  • Fixed potential NPE caused by map not in current list of cities of a region
  • Fixed potential crash caused by ssp reader on android
  • Fixed potential crash caused by concurrent access to font renderer
  • Nerfed aircraft boneyard cost
  • Automatically scale down purchase dialogs if there's not much content
  • Adjust sensitive area of toolbar items for frame selection
  • Adjust loan icon
  • Center dialog titles
  • Update translations

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Re: TheoTown update full changelog

#71

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Version 1.9.05
  • Added visual effects for feature purchases
  • Implemented in-app web view for iOS
  • Fixed too long titles in full page offer stage
  • Removed "show taken picture" button on iOS
  • Merged settings list items to save space
  • Update translations

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Re: TheoTown update full changelog

#72

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Version 1.9.06
  • Added City.playSound for tile based sound effects
  • Added in and out fading for regular cars
  • Fixed scrap from buildings had no title/text
  • Fixed car path caching was broken
  • Fixed start parcel of paths was not optimized according to distance function to target
  • Reset color and transparency after lua draw method has been called
  • Update translations

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Re: TheoTown update full changelog

#73

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Version 1.9.07
  • Fixed notification related crash on iOS 9
  • Fixed crash caused by car path reusage
  • Fixed potential crash caused by multiple threads accessing the same light city information

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Re: TheoTown update full changelog

#74

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Version 1.9.08
  • Fixed plugin store did not work without storage permissions
  • Fixed restart functionality on Android
  • Fixed over saturated background
  • Fixed drawing issues in bus route tool
  • Fixed coloring issues of buses
  • Adjust car behavior in terms of traffic flow

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Re: TheoTown update full changelog

#75

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Version 1.9.09
  • Added ability to fetch individual happiness type values
  • Made clear that low FPS count is caused by energy saving
  • Fixed settings items did not collapse if the following one was not suitable for merge
  • Fixed screen flashing black issues on iOS when rendering into frame buffers
  • Fixed strange iOS crash
  • Fixed various languages translated "Steam"
  • Prevent game from running in background while displaying error message on iOS
  • Update night definitions by Pluch
  • Update libgdx to 1.9.11
  • Update target sdk version to 10 to comply with the PlayStore rules
  • Update translations

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Re: TheoTown update full changelog

#76

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Version 1.9.10
  • Migrate to AndroidX library
  • Remove tomgrill facebook dependency
  • Update dependencies

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Re: TheoTown update full changelog

#77

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Version 1.9.11
  • Another attempt to fix black flashing on iOS
  • Fixed lights were on on special offer page

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Re: TheoTown update full changelog

#78

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Version 1.9.12
  • Fixed City.getDisaster always returned "fire"
  • Fixed strange lifecycle issues with game stack that could cause crash in rare cases
  • Fixed facebook connector could cause crash when starting game
  • Fixed division by zero crash in building tool for invalid defined buildings
  • Fixed potential crash in upgrade building dialog
  • Assume lower case filenames for Runtime.loadText
  • Show prices in toolbar by default
  • Adjust park pricing

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Re: TheoTown update full changelog

#79

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Version 1.9.13
  • Added lightnings and City.spawnLightning function to spawn said lightnings
  • Added support for tree preview frames
  • Added support for trees on water by adding "water":true to them
  • Fixed overlapping items in (vertical) toolbar
  • Fixed French language typo

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Re: TheoTown update full changelog

#80

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Version 1.9.14
  • Fixed gdx-pay crash on iOS due to null date in transaction
  • Fixed influence info in tile info dialog could cause UI overlap
  • Fixed overlapping buttons in account stage
  • Fixed overlapping buttons in buy or video dialog

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